tsujigiri_nin
Published
No text appeared on game intro screen on first launch. As a workaround, I added -oldgameui
as a launch option; this shows the menu in a janky font.
Also used Feral game mode for performance.
Running on recent proton ge (-20 and -24) led to system instability for some reason, default proton was fine.
Proton 6.19-GE-2
Major issues drawing the shadows in the vanilla install. GMDX resolved.
Mouse dragged to the bottom of the screen in 32 bit colour
The game would only successfully work for me on Software rendering (tried openGL to no effect, which is odd as that works well for Unreal Tournament on the same engine). This massively over-darkened the shadows to the point of unplayability.
Per previous posts I followed this guide to install the GMDX mod.
In short you install deus ex through steam, run it once, download the mod, move the entire DX install directory into your ~/Downloads folder along with the mod, use wine to install the mod in the DX folder, move the DX folder back to where it belongs in steamapps, add the following launch options INI="..\GMDXv9\System\gmdx.ini" USERINI="..\GMDXv9\System\GMDXUser.ini"
, and launch the game.
I still needed to use software rendering and so needed gamemoderun %command%
in the launch options to make it behave. I also found Proton 6.19-GE-2 worked better than 6.3-7. Finally, I found the mouse glitched pulling downwards if I used 32 bit colours.
The GMDX mod supports 1080p widescreen, but for me, the HUD scaled up bigger than I personally like and there is no way I found to turn this size down. At <1280x1024 the hud scales more reasonable, but obviously you are then not playing widescreen, so I consider widescreen a fair trade.
Used gamemoderun %command%
Rand flawlessly, I just throw gamemode on by default - a great game
The base game ran perfectly with proton 7.0-2. Some quirks - on plasma, I could only set the resolution to something other than my current display resolution in the Wayland session. It's a glorious first - Wayland doing something uncomplicatedly better than X11 (if you/your DE doesn't use wayland I guess this is what gamescope is for). Second - GE-Proton7-16 (my current go-to for best performance) didn't work, where mainline proton did. Third, though I didn't put much time into tinkering, I couldn't get the 7th Heaven mod launcher to work. It looks like there might be ways to do so but they don't look very easy, so OG graphics it is! I would mark the game down for this in the report, but technically this doesn't count as the game itself...
Some videos did not play properly with regular proton, but proton GE fixed that.
gamemoderun mangohud %command%
Crashes once every 3-6 hours - not tested on windows
Created a blank SystemInformation.xml
document in appropriate folder
Cut-scenes played partially shifted out of window and with heavy artifacts
When I started the game, it showed its launch menu and then crashed as soon as I pressed 'play' in that. To fix this, I followed an old youtube video for getting it to run on windows 7. In ~/.steam/steam/steamapps/common/Jade Empire/data I created a blank file called SystemInformation.xml
. With that created, the game launched, though it was completely the wrong size for the window, with no way to see anything except the upper right quarter of the screen. I was able to 'use the force' to change the display resolution to match my monitor in the in game menu and after that I could see the entire screen. The game then played perfectly well, except for the pre-rendered cut scenes, which remained glitched - in the wrong part of the screen and with horizontal bars. I tried downloading and adding in some versions of the cut-scenes upscaled to 1080p, my native resolution, but this did not fix it. Luckily minimising and maximising the game worked fine, so I ended up pausing the game at the point of any cut-scene and navigating to ~/.steam/steam/steamapps/common/Jade Empire/movies, then selecting the movie I wanted and playing it through vlc.
gamemoderun %command% in launch options helps. Weirdly the latest GE proton didn't manage to launch the game; it seems to be that it will not start origin, while mainline proton 6.3-7 does.
6.19-GE-2
The game locks to 60fps. If you want to disable that, the config file is in .../.steam/steam/steamapps/compatdata/<game identified number, eg 17410>//pfx/drive_c/users/steamuser/My Documents/EA Games/Mirror's Edge/TdGame/Config, and you set bSmoothFrameRate to FALSE in the config file. Note this is not allowed in competitive time trials.
Tried "native" linux, proton 6.3-8, gloriouseggroll 6.21-GE-2 and 6.1-GE-2. No dice.
Native linux once started, played sounds and resized my display, but did not show an application in my panel nor display the game on screen. All the proton versions I tried hung on the second step of the 'first time set up' screen. Steam displayed "Running installer script ()", and the pop up window did not name the package it was looking for. It feels like there is probably a launch flag to bypass directx (maybe PROTON_USE_WINED3D=1 %command%
) but I ran out of patience - new report later if I try again and this works.
6.19-GE-2 GloriousEggroll
Proton 6.19-GE-2 plus feral gamemode
6.19-GE-2 resolved artifact issues in start up cut-scenes observed with 6.3-7, and also improved in game performance. This plus gamemode ran better than when I ran this on windows on the same hardware.
7.0rc6-GE-1 GloriousEggroll
Stutters observed initially.
Stutters were resolved by using corectrl to set cpu profile to 'performance' in combination with feral gamemode.
Many users on both windows and linux have reported save game issues. I have not experienced any - and I think it is because before running this game I followed this guide. I advise doing this before you start play so you don't have to worry about doing this stuff breaking your saves. It is written for windows but is applicable to linux. It advises first disabling steam cloud saving.
It also advises deleting steam_autocloud.vdf
. On linux, this can be found in the following directory in the prefix steam creates for the game: "your user"/.steam/steam/steamapps/compatdata/847370/pfx/drive_c/users/steamuser/Saved Games. Note for other newbies like me - the dot in /.steam/ means the directory is hidden - you need to access it from terminal or have view hidden files on in your file manager.
6.19-GE-2 GloriousEggroll
Glorious Eggroll strikes again!
6.19-GE-2 GloriousEggroll
Proton 6.19-GE-2 - GloriousEggroll
Wine 6.16 through lutris, HD mod plus residualVM
Advice by sunny in an earlier post was valuable! Per their suggestion I followed this (https://steamcommunity.com/sharedfiles/filedetails/?id=1746858370) community guide to install longest journey HD mod, to the point where all the new game files are installed.
After installing the game files, the mod requires a piece of software called residualVM and sunny used the windows version of this. I downloaded the windows residual VM version from the steam community page linked above (as the newer versions seem not to support TLJ).
However, the steam guide suggests renaming the residualVM exe to the game.exe format the game uses, so that launching the game in steam launches residualVM. Doing this worked fine (proton 6.19-GE) but then residualVM needs to find the actual longest journey game and couldn’t find it when installed in the longest journey directory.
Instead, I put a residualVM directory (extracted from the zip download) in …/steamapps/common (the directory in which the folder The Longest Journey is also stored). I then launched residualVM through Lutris/wine (version 6.16, no customization). I did not need to tinker. ResidualVM then found The Longest Journey and launched it just fine.
I was able to run the anti-aliasing Residual VM can do to make the game look better, save and load etc. Cut scenes played without issue or artifact that I noticed so far. Worth it for one of my all time favourites!
Proton-7.1-GE-2 GloriousEggroll
Needed to use feral game mode, set cpu to performance mode using corectrl, and GE proton or got unplayable stuttering.
Resolved per changes made - stuttered without those
Cutscenes would not play - I'm sure the fixes suggested by others would work but I just viewed them out of game in VLC