SecularSteve
Published
Do as everyone already mentioned, and get the latest Proton-GE. I got mine using ProtonQT to place it directly into Steam.
ProtonQT > Added the latest Proton GE to Steam using it
Changed internal control configuration to "X360Default". Keep in mind, the rest of the game will require you to frequently hold the Steam button for the mouse, and for the Escape and Enter hotkeys in order to navigate it. Though it's not that intrusive.
Not that significant, or difficult to read with the zoom function, but still a bit inconvenient.
You can max the game out to the Ultra settings if you want, but it will only keep a steady 30 when not much is on the screen. The benchmark function is only useful if you're looking at the minimum framerate, because that's the lowest the game will go when it's overwhelmed. Tested on the Laguna Seca with 24 Cars in total (mine included), and got a constant 21-23 fps with lots of stutters. Lowering it all down to normal/medium settings (while keeping the AS, Anti-Aliasing and Reflection quality all on max) will net you a 25-30 on average with less stutters when 24 cars are on screen. Loss of detail is very hardly noticeable.
As mentioned above, maxing it out will make it very stuttery if you attempt to play the game with large amounts of cars, but this is very minor, and can be ignored if you aren't keen on superfluous details by lowering the settings to mid/high.
Works as it should, no additional issues, though keep the aforementioned performance configuration in mind. Other than that, it's all good.
After you launch it using the latest Proton-GE, wait for around 10-20 minutes for the game to load up the first time before it launches as expected. It should work as it's supposed to.
I'm honestly shocked this isn't verified yet
I mean, it meets all of the criteria. Native at that. Just make sure you bind a keyboard/mouse for the Track Editor, and/or make your own controller binding for it. It's not optimised/intended for controllers.
Linux build is flawed, dated, and very buggy. Play the Windows build through Proton instead.
The most prominent flaw of the Linux version.
My theory is that the Source build Linux uses hasn't been updated in a long time. Thus the performance/graphical issues not evident while running the Windows/Proton build.
The Linux version is full of performance issues, and graphical glitches not present in the Windows build. The classic "Verify the File Integrity" trick doesn't help all that much. Other than getting rid of the purple checkerboards. If you're going to play it on SteamOS, or any Linux for that matter, run it through Proton.
The game crashes a few times on the start-up loading screen when launching. When it finally does launch, it works as it should.
Tried on GE too, same persistent issue.
UPDATE: Latest Experimental has much better odds against crashing on launch. 1 every 2 launches.
Ran some tests with the latest Experimental. Now there's only a 50% chance it crashes now.
Running it on Steam Beta. Might be thanks to the built-in ZRAM function.
Not only is the long-lingering crash finally fixed with the latest Experimental, but the performance is tremendously improved too.
Nothing more to say. Valve have did an awesome job.
installed "dxvk", and it works as it should
best done using "protontricks"
Aside from getting used to the controls, the game plays like a dream on the Deck.
Made my own Community Layout best suited for this game, and turned all Low Mouse Sensitivity options in "Settings > Game Tab" on.
Though I best recomend it with a keyboard and a mouse, I've made a controller template best suited for this game. Follow the text, an you can't go wrong.
Linux build is finally fixed as of 1.5
Quality of life improvements that make the game completely Deck Verified. That includes the controls. Not to mention the Graphical Effects and new Optimisations.
some icons are too small sometimes to make out
Missing textures are fixed in Experimental mode
Only the flags were missing in 9.0.2. Now there's a weird issue where entire characters and their uniforms have missing textures all over the game in 9.0.3. Though it's still playable, albeit with torso-less characters, and a near invisisble ball.
Though I warn you, finding servers may be a bit of a mixed bag depending on which region you're from.
It's still playable on recommended with the texture issues, but I recommend running Experimental on this one.
Controls take a bit of warming up to, but it's good overall
Nothing special to say other than that it's free and surprisingly fun. Even if the controls were made with a keyboard in mind. Though the default bindings are already great for this game's scheme.
Just make sure, as you max everything out in the launch window, to choose 1280x720 resolution, along with locking the game to 30 fps. The textures stretch vertically if you pick 1280x800 (it looks just as bad as it sounds), and the cutscenes/animations are hardcoded to run at 30 fps without speeding up.
Other than that, it's perfect.
WYEIWYG, flawless
It's purely by preference, and easy to set up.
Plays as it should, just set up the controls on both ends. It's not even complicated.
P.S. That title means "What you expect is what you get"
OOTB, great performance
Though keep in mind that the game already has some unrelated stability issues where if you play too many games one after another, the controller configurations get jumbled up. This is an issue on Windows too.
In short, just make sure to play the games one type at a time before resetting it. Regardless of where.
Works perfectly
It can run at 60 almost nearly maxed out, but I recommend capping it internally from the display menu at 30. For both authenticity, and to let that battery run a lot longer. Just don't set the Reflection Quality to Max/Ultra (set it to High), because the game begins really stuttering no matter if you cap it or not.
for var in $(printenv | awk -F= 'length($2) > 2000 {print $1}'); do export $var=$(echo ${!var} | rev | cut -c 1-2000 | rev); done ; %command%
Ever since the update, this is the standard solution to get past whatever bugs out the EA launcher. Other than that, it works as it should.
Should be Deck Verified
It's still an impressive game, though the controls might take a bit of warming up to.
The original Lugaru was designed with a keyboard in mind after all. Though it's surprisingly a good layout with Controller Support. Other than that, runs like a dream in both modes, with it only slowing down if you go intentionally crazy with the mods.
OOTB, should be verified
Like they were meant to run together, a match made in digital heaven. The game's about as easy as the "To Go" Mobile titles with the touchscreen. Papa Louie's Legacy lives on.
Works as is, perfect
Here's a little tip for you in case you see this. Turn off the frame limiter for this game's profile. It will tremendously improve reaction time.
Installed "DirectX End-User Runtime Web Installer" manually/separately using the latest Proton Experimental
Regular font of the game is readable, but unsightly for anything below full HD.
Once you install the DirectX Run Time manually, you'll no longer need to employ the old method of switching to Proton 5.13-6 just to play this one. It looks and runs a lot better on the newer Proton Configurations with this easy method. Simply add the "dxwebsetup.exe" file as a Non-Steam application, run it with Proton Experimental, and you'll be able to install it without the exception error infamous on earlier versions of WINE.
Set resultion to 200%
Run it once in Proton 5.13.6, set resolution scale to 200%, exit, switch to the default Proton, and it should work from then on as intended on all the latest versions, even Experimental and GE.
DxRuntime from previous method is no longer required, but recommended for other potential apps
Is finally playable on the Deck with the latest GE > Made Custom Controller Layout for the game.
No problems as far as I've seen, though there's only a dozen or so people online as of right now.
If you didn't need GE to run it, it would be a solid OOTB. No performance issues, and no problems so far aside from a weird micro-stutter when the mouse hovers over the menu buttons, but this is very minor. When starting up the first time, the default display will be 4:3 1024x768. 16:10 1280x800 is supported, but your need to manually switch to it. Do also keep in mind, you need to reinstall the whole game if it's already installed on your device, and it doesn't work even if you launch it with GE 9-23. Don't really know why, but I haven't had a problem since. I've also taken the liberty of making my own custom controller layout for this game. Tested on both the Deck, and with a regular controller. All functions are intended for the default controls. Even an Action Toggle is included for the Sound and Chat functions. I hope this all helps.
Runs perfectly, even the default control binding is well tailored
You can max it out, and still get a relatively stable 30, but I recommend keeping the settings at High for staying above 40, and Medium for a consistent 60. Not to mention the default binding needing little to no configuring.
It's incredible how this game went over so many people's heads.
All issues finally fixed, should be Deck Verified
Works fine, but nobody's playing it now.
You can Max the Graphical Settings out, and still get a 60 out of it, which is impressive enough. Though it drains the battery a little too quick, even on OLED. You can still get a few hours out of it, though expect having to recharge your Deck as soon as you're done with one episode.
Keyboard required in certain menus, including using "Tab" to switch rows
External factor, servers have been shut down for years now.
works as is
Still looks and feels amazing to play, even 15 years after it was released.
Proton Experimental made tremendous leaps recently, so the game can run at a solid 30 at it's highest benchmark. I recommend TAA, high settings, medium shadows and SSAO. Though I warn you that the game will eat up your battery, even on OLED.
Choose latest experimental Proton to play it if Linux build keeps crashing for you. Otherwise, it runs better than I thought. Even the controls aren't that complicated, even though a community layout is best recommended.
Native build is finally playable on the Deck after the latest update
Tested it out in comparison to the Proton build, and they run surprisingly close to the same performance. With the Native build being only a frame or two ahead. What I personally recommend is going into the Vulkan Extension Settings, and activating all of the options. You'll get a few more frames out of the game. Just don't be confused in case the window looks a bit too oversized. There's a scroll-bar on the right that will take you down.
Runs mostly fine, but heavy on-screen effects have a significant effect on it.
Has some video drivers not really compatible with source Proton, even Experimental. Only on GE does it crash less.
Just make sure to use GE due to some drivers being weird, even on experimental.
Nothing else to say what everyone else said. So I'll just recommend you the best settings
Cap it at 30 FPS.
Tweak everything to your liking to a mid/high range if you want a consistent 60 FPS, but cap it to 30 FPS if you want to max everything out. That's all.