


Enabling back grip buttons is important to never let go of the A button.

I've always seen this game as an example of native on Linux, but now that I use it, it runs horribly native! Use Proton, thank me later.
Attempting to run on native results in an incredibly choppy framerate.

Bit of small text in the menus but otherwise perfect on current Proton builds. Should be verified.
Some menu text, particularly on the pre-race screen.
As a native linux port, this game runs really well with no tinkering (unless you want to).

I mean, it meets all of the criteria. Native at that. Just make sure you bind a keyboard/mouse for the Track Editor, and/or make your own controller binding for it. It's not optimised/intended for controllers.
MESA_LOADER_DRIVER_OVERRIDE=zink RADV_PERFTEST=gpl gamemoderun %command%

MESA_LOADER_DRIVER_OVERRIDE=zink %command%
If you have multiple monitors as the game launches, the game will flicker and not start unless you set the renderer to zink.
This game is nearly the pinnacle of gaming on Linux.

Even with native Linux Build or enabling Proton for Windows Version, the game don't launch, stuck on Steam logo without displaying the game
Text can be small, but I was able to read it mostly fine.
Menu text small
Contrary to other reports, can lock to 60fps at 800p with all settings maxed, no issues with controls.
Use the Windows version via Proton Experimental rather than the native Linux version.
Works great out of the box, no tweaking needed.
Controller detection is iffy but re-launching can usually fix it.
I would suggest locking framerate at 50/100 due to an engine bug that affects input in the game on all platforms when playing at frame rates that are not in multiples of 50.
MESA_LOADER_DRIVER_OVERRIDE=zink gamemoderun mangohud obs-gamecapture %command%
Proton runs good but It's somehow locked to 60hz, Native runs great with zink with stable 300fps (openGL to Vulkan). Custom music needs to be in .wav format. If You can't launch native version, try steam linux runtime.
Native version works flawlessly out of the box on deck. Just waiting on Steam to stick a verified badge on it!
Some descriptions for tracks are a bit small
Native Linux version had controller issues on deck

Plug n play!
Not much to say, smooth as butter
Set GPU clock to 800, set TDP to 5 Watts, Enable Half rate shading
Game runs fluidly at 60fps on default settings of medium/high, including in the modern graphics mode. Responsive and a joy to play on Steam Deck. tweaks optional as battery use is still decent without, just get a little more with tweaks since there is performance overhead.
Going lower than 5 watts TDP you start getting minor stutters and audio crackle.
When using GE-Proton7-19 the experience is good. With the default settings it did not recognize the default controller layout.
Plays great on its own, but if you have the knowhow, there's a ton of custom content that makes it the ultimate AG racing sandbox game.
Dropped to 540p with FSR. Thing is, the game is by design is super customizable and has both modern visuals and retro visuals based on your taste. I did not have to drop to 540p /FSR, that was purely a personal preference. Game on average will get 3ish hours of battery although you'd think more because of the visuals. But keep in mind its running on a modern Unity Engine.
So this review is for the Windows+Proton version. The native linux version runs perfectly fine. I used the Proton Version to test out Custom Huds since those do not work on native linux, but do in the windows version. Custom videos also, do not work in the proton version or linux version yet. I'm not listing it as a bug since the video billboards in all of the base game + DLC tracks are perfectly fine and custom content is never garunteed to work.
Seems already supported
Text is a bit small and hard to read on a 7" display.
If the Steam Overlay (or Steam Deck Quick Access menu) is opened the game still reacts on controller inputs.
If VSync is enabled in-game it can't keep up with 60fps.
Without VSync it does not follow gamescope 30 or 15fps limit and will always run at 60 no matter what.
But at least it has no performance issues if VSync is disabled in-game
Either Online Coop is not working or nobody plays this game online.
My Personal Deck compatibility rating: Playable
Detailed QA Report: https://gitlab.com/z-ray-entertainment/gamezone/steamplay-qa-testing/-/issues/11

At the moment, it is highly recommended to use Steam Play, at least 6.3.7, cause the native version needs several important fixes.
Installation of additional soundtrack in .ogg format and SFX mod (Wip3outNG mod)
Linux native and Steam Play (experimental) doesn't like some mods like extra tracks from Wip3out downloaded through the Steam workshop.
Linux native don't work with additional music path (/home/username/.steam/debian-installation/steamapps/common/BallisticNG/User/Mods/Ingame Music) where Windows version perfectly does and support .wav (not recommended) .mp3 and .ogg (highly recommended due to space saver).
To all: sometimes, "native" doesn't mean good or, especially, equal in performances.
Has some issues. Linux native is better
Fair amount of stuttering (compared to Linux native)
FPS limited is slow to come into effect - had to wait a minute before each race. Linux native doesn't have this problem, but I did notice that sometimes the FPS limiter would stop working, though all I had to do was re-save settings and it'd toggle back on.
Tried to use libstrangle (0.1.1) on Proton version but its FPS limiter would just disable itself after 10 minutes~ of gameplay.
If I remember correctly the linux native version received an update awhile ago to fix the issue with it not running certain tracks, but I haven't tested any custom tracks.
Seems to run fine
The in-game's FPS limiter is slow to come into effect. At the start of every race I'd have to wait a minute before the FPS cap that I had set in the game's settings would start working. I can not confirm if this is an issue with Proton, or the game itself.
I have not tested how the performance compares to the native Linux version, or how it compares to running the game natively on Windows. I did experience stuttering and had to turn several settings down, but I don't know if this was because of Proton or not.

Currently running this game through Proton because the native Linux version has trouble playing certain Steam workshop tracks. Videos do not play (intro, campaign marquees). Game will constantly scan for workshop tracks when returning to main menu; this can be worked around by copying workshop files into the Userdata/MyTracks folder.

(SteamVR beta 1.5.15 / Vive / 8BitDo NES30Pro)
Opens to a black screen which I can only assume is an intro failing to play, and you need to press a button on the controller to get past it. Runs fine otherwise, although the VR perspective isn't fun...


Perfect
