Laulajatar
Published
Seems to work fine with current proton
I just quickly tested the game with proton and flew around a few islands. Had no noticeable problems.
I did finish the game and unlocked all achievements on the native version. As mentioned below, the launch command -screen-fullscreen 0
solves the black screen on launch bug. For me this didn't even mean I'd have to play in windowed mode, I was able to set it back to fullscreen in the ingame settings.
I did not try to play with a controller on any of the versions.
Worked perfectly out of the box
I've only played for an hour, but everything worked just fine so far. Changed some settings and unlocked an achievement. This game doesn't have cloud save, the savegames are located in steamapps/common/Ace In Space/game/saves/
Worked out of the box
Since shift+tab is the default to bring up the steam overlay, the key to move backwards on the map is actuallly just shift. This is not reflected in the game's instructions when launching it for the first time. Only played a couple of minutes, but seems to work perfectly fine.
For a short time as I had no main quest, I was unable to select a quest with the controller buttons. Holding STEAM button and using right trackpack to force a mouse and hovering over one of the quests brought the selection back temporarily. Navigating the questlog is buggy all around.
Especially equipping the hoe drops FPS to 10-15 in certain areas. I believe this isn't a Linux exclusive problem, but might be worse here.
I am really torn between Yes and No. Technically, it works, but performance is utter garbage (runs at max 30-40 fps outside, no matter the graphic settings, and it feels slow and unresponsive.) Fans always on full blast.
I tried forcing a lower resolution and using FSR, which had no impact at all. Unfortunately, I had to nuke the prefix and start over, as after I once set 800x500 through Steam, it didn't accept a higher resolution anymore. Finally limited it to 1280x720, because while the game works in 1280x800, the loading screen is a black bar that does not cover the upper and lower part of the screen then, which is utterly annoying.
I only played 2 hours so far, so I can't say whether there will be an area where performance turns it unplayable. Proton GE is needed or the cutscene videos won't play.
Worked perfectly out of the box
Black textures in one cutscene. Black, wrong models in one fight (think I had that on Windows, too).
The settings launcher doesn't start, but the game works fine. Finished with a xbox one controller, got all achievements.
Works out of the box. Didn't have much time to test, but game works and achievements unlock.
Worked perfectly out of the box
Controller support has a quirk or two, and some things aren't very intuitive (if they were explained, I instantly forgot.) For example, to swap between characters, hold down X and left stick up and down, but you can't do that outside the menu, because X is interact. Adjusting difficulty is done with left joystick, but it's hard to get camping difficulty back down again, because to the left is a help icon which prevents moving the slider to the left. Hover over various menu options shows a help tooltip what they do, but you can't hover a controller button and access them with a wheel that only shows icons. I tried to check all the achievements, but pressing A on one of them triggers the menu point that's on the layer behind it. It all works out, and there is great on-screen help by holding select (though the descroptions for ABXY are misalinged for me), but sometimes it's just easier to grab that trackpad.
It already defaults to using the right trackpad as mouse, so it requires no tinkering, but I removed the right trackpad press as click and bound it to a back button for greater accuracy and also bound right click to another back button, because I find it harder to set a map marker with controller, as you don't see the cursor postion. Lastly, I bound another key to f5 for easier quicksave access.
Worked out of the box on the Deck
Even has controller support. The ingame tutorials show keyboard prompts, but there aren't many keys: Y to skip, L1 to go back, menu to open the menu. There was a warning about too small text when launching the game, but the text wasn't particularly small compared to other games.
Worked perfectly out of the box
Finished game, unlocked all achievements. There is no windowed mode and sound settings don't stick after a restart, but I think that's game design, not a proton problem.
Been playing for 30 hours so far and no complaints.
The game can't be closed from the main menu (this is not a proton issue), you need to close it with whatever shortcut you use to close windows, or load a save and exit from the ingame menu.
What I tested:
- Launched the demo and played it through (approx. 6 hours) until it told me to save.
- Bought the full game, continued from the demo save (see below).
- Used photo mode (see below for picture location).
- Played with controller (xbox one, A and B switched via steam) and it worked flawlessly.
- Got all the story achievements from the demo after I unlocked the next one in the full game.
- Tried out the 2D mode.
The demo and the full game have different IDs, so to transfer the save:
- I went into the steamapps/compatdata/1295500/pfx/drive_c/users/steamuser/My Documents/My Games/ directory and copied the DRAGON QUEST XI S DEMO folder to a safe location. After buying the full game the demo folder will be gone, so do this before or you'll need to download the files from the cloud as mentioned some posts below.
- I bought the game and downloaded it, launched it once, then closed it and copied the DRAGON QUEST XI S DEMO folder into steamapps/compatdata/1295510/pfx/drive_c/users/steamuser/My Documents/My Games/
- On next launch the game offered me to continue from the demo save and I got my 3 skill seeds.
If you want to use photo mode:
- Screenshots are saved in steamapps/compatdata/1295510/pfx/drive_c/users/steamuser/My Pictures/
- They get a dumb copyright overlay so you're better off just holding RT to disable the HUD and then take a Steam screenshot instead. (Or replace the overlay with a blank png in steamapps/common/DRAGON QUEST XI S/Game/Build/Windows/)
Worked out of the box on the Deck
Haven't played much, but seems to work perfectly fine, with large enough text. In the menu there is an option to show xbox controls instead of keyboard controls, which matches the deck buttons.
Seems to work perfectly out of the box
Some weird animations when targeting enemies and at some point the water looked weird, but the game is in EA and I don't think this is a proton issue.
I could use my account from the mobile game just fine.
Haven't played much, just cleared two levels, but everything works as I would expect it.
Can't see a way to close the game from main menu without closing the window/using a window manager shortcut. This game is in early access on Steam, so some minor, non proton related bugs are probably expected.
Worked out of the box on the deck
I'm only playing part 1 so far, but I don't expect any issues with controller support in the later ones, considering it's a console port.
Careful: This game does not have cloud save support. The savegames can be found under: [path to steamapps]/compatdata/783180/pfx/drive_c/users/steamuser/AppData/LocalLow/Flyhigh Works/Fairune Collection/
Worked out of the box on the Deck
Gameplay itself works fine with the default controller setup. I only played single player. There is a way to join the room of another person, which might require entering the room code with the onscreen keyboard. I did not try that.
The demo works out of the box
I tried a few settings, windowed and borderless, and played the first day without issues. Occasional slowdown while walking around which I blame on the early stage of the game rather than Linux.
To get the game to save and be able to change settings, I had to set a custom save path. In the game folder is a folder called "Custom Path". Inside this, creating a txt file called "custom_path.txt" and entering a path on my home with double backslash, like "Z:\home\[name]\Games" fixed the issue.
I didn't really play after getting it to work, because it's still a bit rough for my liking. Walked around a bit, talked to some people, seems to work as expected. This is a steam next fest demo, and I expect things to improve before release.
Worked out of the box on the Deck
Very minor: while naming the profile or the character using the onscreen keyboard, I was unable to enter capital letters. Had the same problem a year ago on (desktop) Linux with a real keyboard.
The selected resolution is part of the savegame profile, so when switching between the Deck and PC I have to manually change it every time. Played through the intro so far with no other issues.
Worked out of the box on the Deck
I only played it once it left EA. Worked perfectly fine, including excellent controller support and cloud saves between deck and pc.
Worked perfectly on the SteamDeck
Dpad didn't work for me, bound it to WASD. Rotate chair also didn't work, bound a key to R. If you want to bind run to an easier to reach key, it's Shift.
Worked perfectly out of the box
The intro and outro videos won't play because they need media foundation stuff. Current GE builds might fix this, but I didn't bother, instead I just watched the intro once in my normal video player (can be found in steamapps/common/Mages of Mystralia/Build_Data/StreamingAssets/Movies/) and will watch the outro after I've finished the game.
I played using my bluetooth xbox one controller with no problems.
Worked out of the box on the deck
This isn't quite tinkering, because it works, but the default xbox controls are annoying. You control the cursor with one of the joysticks, and selecting targets for interaction is a pain. After setting controls from automatic to mouse and keyboard, and the right trackpad to behave as mouse, the controller input was still recognized, but I could move the cursor freely. I would only suggest making this change after the tutorial, so a) you can see if the default controls do work for you and b) you learn the controller buttons, like Y for quick move between chest and inventory.
Had to invoke the onscreen keyboard manually to name the world. I don't think it's needed otherwise except to create signs.
I wanted to see how it looks in 640x400, and I could barely put it back, it zoomed in and I only had a part of the resolution selection and a sliver of the confirm button still visible. UI scaling is also pointless, because even at 1.2 menus get cut off at the edge. It does default to perfect 1280x800, so I wasn't very motivated to experiment further.
Worked out of the box with Proton
The native version didn't launch for me and I didn't bother finding out why, since the Proton version worked perfectly fine.
Controller support has been added, works perfectly now
I already played 24 hours with a custom control scheme, but the added controller support makes it way better
Worked out of the box on the deck
It defaults to a good resolution and a pretty usable control scheme where I could navigate menus, move, and interact. I only had to bind Ctrl to a key to make the pillbug roll.
Worked perfectly out of the box
While a key on the keyboard is pressed, the mouse cursor becomes laggy. Worked perfectly with my xbox controller.
The configuration tool doesn't work, but the settings are available in the game.
Worked out of the box on the deck
Reviews on the game are mixed, so I think it might have some bugs that aren't related to playing on Linux. It's also not listed as having cloud support, but on a quick test between the deck and my desktop PC, cloud saves worked.
Worked out of the box
When you save the stickers as files, you have to fish them out of the proton prefix. They're on the "desktop". The game has cloud saves, but every time I reinstalled the game, they didn't appear on first load. I had to close the game and reopen it for the savegames to appear.
Worked out of the box on the deck
The main game part is just icons, and pics of cats. The tips you unlock and additional menus were very, very small.
Doesn't work
Couldn't get the game to even start up. Tried Proton 5.0, 5.13, 4.11 and two different GE builds. Tried to use WINED3D. No luck.
Worked perfectly out of the box
Settings launcher works, rebinding keys works, changing resolution/windowed works. Played and finished tutorial without problems. Unlocked some achievements.
Worked out of the box
Graphics freeze if I drag the window to the second monitor, while the game keeps running. Dragging it back to the monitor it launched on resumes graphics.
Worked perfectly out of the box.
Left clicking during the intro logo crashes the game, but the logo only lasts 3 seconds.
Works out of the box on the deck, but
I highly doubt this has anything to do with linux, but NOT everything is accessible playing with a gamepad. I could not find a way to select various things (the queued actions to cancel them, the next pages in the character equipment menu, characters walking the guild hall to talk to them, the next page in the compendium) and every time I feed my yolk, I need to restart the game because the dpad stops working as soon as the food action is greyed out.
Easiest solution was to set right trackpad to mouse so I can click on everything, and queue food after another action instead of clicking it directly.