Runs perfectly handheld on Steam Deck
I'm playing The Big Build update version, which I think is 1.5, and it runs perfectly handheld on my Steam Deck. It's probably one of the best playing games and sticks at 60 FPS all the time. Highly recommend.
Worked out of the box on the Deck
I only played it once it left EA. Worked perfectly fine, including excellent controller support and cloud saves between deck and pc.
Be warned that the saving system is only when you sleep, so be prepared to lose progress when you crash.
Sometimes causes a CTD when switching away from the window
Sometimes on start, mouse click doesn't work. Alt tabbing and back seems to fix it.
Crashes seem to occur relating to time and locational changes. I experienced most during fast travel, sleeping, and rarely when changing areas.
Some work needs to be done on either fixing the CTDs, or alternatively allowing passive/autosaving outside of sleep. Honestly think the save sleep is a terrible design decision, but otherwise the game is thoroughly fun and completely enjoyable on Linux.
Worked straight out of the box for me.
Worked pretty much perfect with the out of the box settings.
Some minor quirks although I'd think they are more likely to be game bugs rather than proton issues. Player seems to often get stuck looking at the left which makes the throwing items tasks harder.
Game runs perfectly fine with the one caveat of needing to pull up the Steam Deck keyboard to input your name at the beginning.
Prior to launching the game players must opt-in to the Steam Deck beta.
Game runs fine at 4 to 5 watts TDP due to its nature as a pixel game.
The game will fail to load unless you go to Game Details > Properties > Beta and select the Steam Deck beta. After that it runs perfectly fine. Use the combination steam key + X to bring up your keyboard to input your name when starting a new game, then enjoy!
Never leaves the loading screen
Loading bar gets to about 95% full and stops there. Doesn't matter how long you wait, it will not load any further.
Will not load unless you force experimental, otherwise it hangs at loading screen.
Gotta force experimental to make the game work, otherwise it hangs at the loading screen.
Game seems to work perfectly fine, didn't have any problems launching the game and playing
Stuck at looading screen
Does not work.
Could only launch the game once, and changing the proton version allowed me to launch it once more. It then hangs on the initial loading screen before crashing.
Only starts once after installation. Then it hangs during loading.
The current proton builds do not work, I had to go back to 5.0-10.
It will run fine after changing the proton build, but it will eventually do a hard crash and the system will need to be reset, could be hours until it happens though
It runs like a native Linux game.
Need to stop kynseed process to stop it for real.
Works perfectly still after 5 more hours!
You might need to manually kill the process when you exit.
The game requires the flags PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D11=1 to launch. Other than that it works fine.
After quitting, it is necessary to kill the game process by hand in the terminal.
running well after fixed with PROTON_FORCE_LARGE_ADDRESS_AWARE=1
Run with PROTON_FORCE_LARGE_ADDRESS_AWARE=1 or it will seem to crash to loading screen like others have noted. The game doesn't seem to fully close after running, so you may need to do a pkill -9 -f Kynseed after quitting.
Starting with Proton 4.2-5, this game seems to run out-of-the-box without issues.
Initial loading screen comes up, then crashes
Doesn't start
Crash on launch.
Did not start