
Shadari
Published
Save from CH1 and decisions made during that did not import into CH2. [spoiler] items transferred though for some reason?
Runs fine, almost native
Game would occasionally refuse to continue past the "knocked-out" screen, characters in boxes would continue to animate, but was not able to spectate the next round. I think it may be related to holding down tab to view names, but that's not been tested.
Significant visual bugs, minor audio crackling, seemingly random framerate drops
Heavy artifacts when launched using DX12, minor artifacts using DX11. DX12 artifacts were significant enough to impede gameplay, DX11 artifacts were significant enough to break immersion.
DX11: https://steamcommunity.com/sharedfiles/filedetails/?id=2284518516
DX12: https://steamcommunity.com/sharedfiles/filedetails/?id=2284519119
Performance seemed to stutter and framerate drops were common, even on Proton 5.13-1
Attempting to run on any version other than 5.13-1+ causes the game to crash when interacting with the menu.
This seems like it would be a fantastic game to experience on Windows, unfortunately for us penguin users we're not quite there yet.
Game is still early access, but runs just fine (Proton 5.13-2)
Game stutters before cacheing stuff and cutscenes will desync. These issues were mitigated by changing the launch options to PROTON_NO_ESYNC=0 RADV_PERFTEST=aco %command%
After applying launch options the stuttering was greatly reduced and the game became playable.
Had to run protontricks 1113000 wmp9 quartz devenum in order to get to the menus
Heavy graphical degredation with Mesa <=21.1
May switch to windowed mode on launch. Able to be changed back.
Others have reported being able to play using Proton Experimental without videos, but honestly just use Glorious Eggroll's 6.13-GE-1 build.
There is extreme graphical degradations using Mesa <= 21.1. Running Pop!OS, my copy of the Mesa drivers were too old to run the game without
- heavy checkerboarding on screen
- reflections (windows, water) being weird flashy colours
- characters having some weird painting overlay (caused by subsurface scattering)
All of this was resolved by updating Mesa, and the game runs just fine by switching to ppa:oibaf/graphics-drivers
build of Mesa (using this guide.) If using Pop!OS, you'll need to tell apt not to prioritize Pop's repo over the oibaf's (more info here). I updated my Mesa to 21.3 (git-d9a4a0a) and the checkerboarding / other degredations disappeared.
The game crashed my computer on Proton 4.11-10, moving to Proton 4.2-9 got rid of the crashes and I'm pretty sure this is just my setup.
Aside from occasional crashes, the game ran as if it was native.
The game is janky on windows, let alone linux
Some versions of proton allowed loading into a void with no menus. Others quit on launch.
Runs well. Not as smoothly as it might natively but overall a good experience. Issues don't make it less enjoyable and smooth themselves out
Intro video did not play, was just a blank in-game monitor
Same kind of deal with Ori and the Will of the Wisps, once stuff loaded in and got cached it ran perfectly, but expect stuttering when something hasn't been loaded in yet.
PC button icons don't show up unless running with RADV_PERFTEST=aco
Avg 10 FPS
Used to work fine, but I guess over the time of them updating the game it just doesn't work as well anymore. RX Vega 64 work lights turn on to full but frame rate is terrible.
PULSE_LATENCY_MSEC=60 PROTON_NO_FSYNC=1 gamemoderun %COMMAND%
Modifying steamapps/compatdata/638970/pfx/drive_c/users/steamuser/Application Data/Sega/Yakuza0/audio.ini
and steamapps/compatdata/638970/pfx/drive_c/users/steamuser/Application Data/Sega/Yakuza0/graphics.ini
to change AudioMode=1
and MaxFPS=144
fixed an issue with audio crackling and popping.
SEGA Arcade game would not load, softlocked the game with a black screen.