mjbmd2002
Published
Raytracing option is greyed out even when using NVAPI VKD3D launch options
FMV audio/music is missing, but ingame audio is working
proton experimental will not play FMV/cutscenes, steam proton 7 results in black screen after FMV/cutscene, need to use GE-proton to play
game will not work properlly without GE-proton
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command% -dx12
use latest linux kernel and nvidia drivers as well as latest vulkan dependencies
Flatlines unable to start after patch 1.5, no mods
Rumble / vibration in controller not working prior to flatlining episodes
Flatlines consistenly after patch 1.5 (proton default or proton 7.2 GE2)
Error reason: Unhandled exception Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005) Message: The thread attempted to read inaccessible data at 0x60. File: (0)
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 gamemoderun %command% --launcher-skip
Game now is fully at par with windows version.
no vibration on xbox one controller, need to go to steam desktop config and select gamepad to enable controller support
online features working but yet to try coop
ocassional stuttering but playable
Runs out of the box using proton 6.21 GE 2 (controller detected) Valve proton 6.3.8 also works but controller is not detected
Nvidia Gameworks runs fine except turf effects which causes massive memory leak consuming more than 16 GB RAM and all of my 11GB VRAM causing framerate of 60 fps to drop to single digit fps in a matter of minutes
single crash in my >27hr play time due to multiple monsters and magitek soldiers spawning in the overworld battle.
memory leak caused by nvidia turf effects
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 SteamDeck=1 %command%
Low polygon and textures even on ultra especially background and evironmental textures
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 DXVK_ASYNC=1 gamemoderun %command%
using razer wolverine controller has no vibration
Linux ready for primetime AAA gaming
able to reach main menu and will hang afterwards.
borked. game does not build shader cache like other games at the start... might be the cause of the problem
need to add VKD3D_CONFIG=force_initial_transition to prevent the game from crashing/hanging on the intro/main menu screen
raytracing will not work if the lauch flag VKD3D_CONFIG=force_initial_transition is used to make the game past the intro screen crash
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 VKD3D_CONFIG=force_initial_transition gamemoderun %command% -nolauncher
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=force_initial_transition,dxr11 gamemoderun %command% -nolauncher
with the corrected launch flag . all features will work raytracing , DLAA/DLSS, no menu hang or crashing
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 gamemoderun %command%
water reflection on the docks with RTX ON shows black distortions otherwise DLSS and Raytracing runs fine
Linux gaming Rocks
Runs exceptionally well at constant 120 fps even on 1080p 200 percent scaling
Runs very well with no audio issues unlike other atlus games
gamepad (xbox elite 2) detected works on menus but unresponsive inside game
runs well with minor hardware incompatibility (gamepad). able to get 50-60 fps on 1440p with pathtracing (2 light bounces) and DLSS perform,ance mode, high textures and high particle effects.
Xid (PCI:0000:09:00): 109, pid=65416, name=Starfield.exe, Ch 00000036, errorString CTX SWITCH TIMEOUT, Info 0x1c021 on DMESG
not working on nvidia gpus on 535 driver