


SteamDeck=0 %command%
Enabled Half Rate Shading, lowered TDP Limit to 12 Watts.
The game uses a thin font that makes some in-world prompts a little harder to read.
Significant performance problems on any settings above full low including hitting 0-1 FPS entering the first hub area which slowed the whole system down and required a hard close of the game.
I'm not sure what happened here, unless my memory sucks that badly the game used to run pretty flawlessly out of the box a year or so ago including in co-op and the game hasn't received a patch of any kind in two years but now it's got some struggles.

Limit to 45FPS, 12W TDP and 1200 GPU clock
No UI scaling, XP meter and some flavour text is difficult to read on Steam Deck display
Occasional slowdowns in hub areas, particularly in High street area. Still playable but would go down to 30fps.
Played from start to finish on Steam Deck, game runs great at 45FPS save for some crowded areas and during effects-heavy fights. Lowered resolution scale to 95 and graphics settings to low. DX11 and CPU performance mode helped with stability.

**Requires tinkering**. Once the game is property configured runs ~40fps on Steam Deck LCD, with drops into the mid-30s (20fps on metro)
SteamDeck=0 %command%
- Refresh Rate 40Hz
- 12w TDP
- (optional) Half Rate Shading On.
Small text, almost unreadable
Experimented with sub-12watt power limits, and noticed minor artifacting at the right side of the screen.
Frame Pacing is uneven, with spikes and drops as you move throughout the world. Tweaked settings can help reduce the lows, but was not able to eliminate it.
By default, the game runs terribly on the Steam Deck. Should not be considered "Verified" in my opinion as tinkering is mandatory. With changing the settings, I was able to get around 40fps, but the frame time was never steady and had drops into the mid-30s regularly.
With that said, after setup, I am enjoying playing the game on Steam Deck LCD, running Bazzite.
The Steam Deck build is gimped. No "Exit to Desktop" button on the main menu and being locked to 30fps. Use the command line argument "SteamDeck=0 %command%". Thank you to Patola who linked this thread, https://steamcommunity.com/app/979690/discussions/3/3320862598750530211/
Below are the game Settings that worked best for me.
Graphics:
Resolution Scale: 90
Texture Detail: Medium
Shadow Quaity: Low
Anti-Aliasing: Medium
Post Process Quality: Low
View Distance: Medium
Effects Quality: Medium
DirectX: DX11
Motion Blur: Off
Film Grain: Off
CPU Performance Mode: On
Physics Objects: Off
Audio:
Audio Mode: Small Speakers
Steam Performance Settings:
Frame Limit: 40FPS/40HZ
Half Rate Shading: On (Game looks good either way, so having it on can help with performance)
TDP Limit: 12 watts (tested down to 8, and noticed artifacting and poor performance)

The game freezes to a crawn when entering the first major population area. The only remedy is to force shut down. It happens each time in the same area preventing progress.
This game should not be Deck Verified.

game will freeze in high populated areas. switched settings to low, dx11.

Prohibitive frame drops in the main town area. Deck became unresponsive outside of a hard reset. Became physically unable to progress story, due to the lock happening repeatedly in same spot.
Steam Deck Verified is a bold-faced lie.

I set graphics to medium, proton experimental, and direct x 11. And it worked fine after that.
Massive frame rate drops in certain locations until I turned switched to Proton Experimental and DirectX 11.

Game works out the box, no tinkering required
Game works out the box, no tinkering required
As stated in my PC report, this game runs flawlessly out the box for both single player and multiplayer on all of my Linux PC's and all of my family's Steam Decks. Just install and play. 5/5 stars

I play this game on both PC and Steamdeck with my wife; and it's always gone without a hitch.
I play this game on both PC and Steamdeck with my wife; and it's always gone without a hitch.
This game runs flawlessly out the box on all my PC's and all my family's Steam Decks.

Unplayable for me. Stutters like crazy, even outside of battles, to the point it freezes the window and I've to restart the game.
Text difficult to read
It stutters like crazy every couple of minutes, sometimes it even freezes. I had to restart it like 6 times in an hour and a half
Had to restart it a couple of times.
I've refunded it. I tried all things I've seen here and none worked.
SteamDeck=0 %command%
Managed to make it work with a keyboard and mouse steps:
- Install this script to disable steam deck controls when mouse and keyboard are connected (https://github.com/scawp/Steam-Deck.Auto-Disable-Steam-Controller)
- Add keyboard/mouse (keyboard worked for me) to /home/deck/.local/share/scawp/SDADSC/conf/simple_device_list.txt (then just unplug and replug the device for steam deck controls to be disabled
- Add "SteamDeck=0 %command%" to launch options within steam for this game
Have Refresh rate at 40, Framerate Limit at 40 Turned off the 30 FPS Lock. Turned off the Motion Blur, and Film Grain then turned on all the Ray Tracing. With those it ran fantasticly with almost steady 40fps. All controls worked perfect with the default "Official Layout for The Ascent - Gamepad"
Seems like the game has been updated sense precious reports and now works much better.
Refresh rate and Frame rate set to 40

SteamDeck=0 %command%
Configured my own buttons so that no gamepad input was sent to the game.
30 fps lock
The default configuration for this game on the deck is nothing short of terrible, to the point that I consider it sabotaged. Read the thread here: https://steamcommunity.com/app/979690/discussions/3/3320862598750530211/ -- ok, so to just magically fix most problems, you have to provide the SteamDeck=0 variable to the launch options, and also use an input configuration for mouse and keyboard (not physical ones, but e.g. the touchpad as mouse). It doesn't fix the 30fps lock though, but at least with that the game is playable and you have an "exit to desktop" option!
- Lock Refresh Rate to 40
- Limit TDP to 10w
- GPU Clock to 1100
- Half Rate Shading on
- All game graphical settings to Medium, Shadows to low
Worked fine with friends!
Very happy with the performance of this game on Deck, and the battery life when tweaks are made.
The works works well enough without doing much, but has some bad stutters during big fights.
DXVK_ASYNC=1
Refresh Rate locked to 40Hz
Text is a bit small
Had the game initially stutter quite bad. Resolved with a bit of work.
Occasional Crashes on DX12, Switch to DX 11 to stop.
The game performs best, locked 40FPS and no stutters with the following tinkering:
- Use Proton-GE (latest)
- Use DXVK_ASYNC=1 on Luanch Options
- Change VRAM in BIOS to 4GB
- Used CryoByte's steam deck utilities script to increase Swap File to 16Gb, and decrease Swappiness to 1
In-Game Settings:
- Turn Off "Lock FPS to 30" option
- Turn OFF VSYNC
- Resolution Scale set to 80
- Textture detail set to HIGH
- Shadow Quality set to MEDIUM
- Anti Aliasing set to HIGH
- Post Process Quality set to MEDIUM
- View Distance set to MEDIUM
- Effects Quality set to MEDIUM
- DirectX seto to DX11
- Motion Blur and Fil Grain set to OFF
- Physics Objects set to ON
DXVK_ASYNC=1 DXVK_HUD=compiler %command%
Text is very small.
Significant frame drops during combat could be mitigated by using async shader compilation (DXVC_ASYNC=1) and optimizations below.
Online coop is buggy af. Sometimes it starts stuttering so hard when someone connects, that the game becomes unplayable. Sometimes the UI breaks / disappears mid-game. Sometimes items on the floor are visible only for the host or can only be picked up by the host. Apparently, these issues also occur on windows and seem to be independent of the Proton version. Nonetheless, I spent over 20 hours in online coop because it's a lot of fun if it works.
Without further tinkering, The Ascent is affected by significant performance issues (heavy framedrops during combat, down to 1-3 FPS). Things I did to optimize performance:
- increase VRAM to 4GB
- set swappines to 1 and increased swapfile (see https://github.com/CryoByte33/steam-deck-utilities)
- use DX11
- use GE-Proton with async shader compilation (DXVK_ASYNC=1)
- lower graphics to "medium" (with shadows to "low")
- allow tearing
- disable vsync, disable internal frame limit and set screen rate to 40hz
With those settings I get 30 to 40 FPS even in combat with many enemies and effects. Some stuttering remains, though. Use DXVK_HUD=compiler to see if it's caused by shader compilation.
Refresh Rate 40 hz, in game frame cap at 30 fps.
Menu text is very small and not resizeable. In game subtitles also very small.
Some random crashes would occur. If the game had been suspended, then it will always hang when attempted to move between Arcology levels. Have to force exit and restart the game.
Had infrequent crashes at DirectX12. Switch to DirectX11 and mostly crash free.
Ran great. Can get 60fps at Medium or pretty solid 30fps at Ultra settings. Crash issues at DX12 but pretty much fixed by going DX11.
Works great. Beautiful graphics that still looks gorgeous on Deck's screen and astonishing sound design! But no exit button?!
Frame limit 40
Not many but massive lag spikes on large maps.
For some unknown reasons there is no exit button in main menu. To exit game you have to press Steam button and choose exit game or hold both Steam button and B.

A lot of fun and perfect 60fps performance in a beautiful and demanding game. Perfect for the deck
This game plays perfectly well 60 stable on the deck and is a lot of fun in the cyberpunk world cp2077 should have been.
Some menu text is very small
Max the game out at 40Hz or turn down graphics for a silky smooth 60Hz experience. Goregeous graphics and perfect gameplay for Deck!
Unplayable on my deck after numerous attempts, downloads and tweaks
I lowered the Steam Decks frame rate to 50 fps and disabled the in game 30 FPS limit. Also set all details to High instead of Ultra.
When I had installed this game the first time it wouldn't even launch to main menu. Make sure you set the Proton version to GE-Proton7-30 BEFORE installing, not sure if that is what had solved my issue.
At first it hadn't worked at all, after setting proton to GE and reinstalling worked with 0 issues. Runs fantastic.

Set graphics to medium. Turned off 30 fps limit in Gameplay settings. Running at 40Hz/40 fps in Steam settings.
Though subtitles can be made much larger in the accessibility settings, this does not affect in-game tutorial pop-ups or menu content (both in game menus and the main menu) which remain tiny.
Works fine so far with GE-Proton7-30.
When launching with Steam's default Proton it crashes about 50% of launches before reaching the main menu. Seems to run the rest of the time. With GE-Proton7-30, no more crashes. Hopefully the game is now stable in general, it does seem to be playing well. One tip, find the default 30 fps limiter setting in the Gameplay settings (not in Display or Graphics settings, so easily missed) and turn it off. Use the Steam limiter instead. Set Graphics settings to medium for a battery saving good time at 40Hz/40 fps if you choose that in your Steam settings.
Game crashes after you complete the first mission. Tried starting a new game, re-install, and check integrity of files.
Game crashes too often to be playable.
The FPS cap enforced in this game has awful framepacing. Enabling the Deck's fps limiter at 29fps helps but adds significant input lag.
Minor stuttering.
Significant framepacing issues caused by enforced Deck 30fps cap
If framecap is off in the Deck quick settings, this can cause the game to crash on launch
I'm not sure why it's there but the 30fps cap on Steam Deck is just annoying given the terrible frame pacing issues it causes. I'm also confused why are we being deprived of the choice for just this one game.
This game should be listed as playable and not verified.
No improvement using DX11, enabling VSYNC in-game, using Proton GE or Proton Experimental.
As others have mentioned, as of this write-up the game cannot go above 30 fps. Use the limiter and drop a few settings for smoothness.
The game occasionally crashed on the exit game loading screen and sometimes in elevator loading screens.
It has a special config for the Steam Deck from the developer with limits the framerate to 30 fps. You can't change this.