

Game crashes after first fight with "GetThreadContext failed"

Sometimes the framerate drops heavily until the arena is reloaded.
First fight crashes if you don't salute fast enough afterwards.
Runs well, no extra setup needed
textures flashing as they load, but they stabilize after a second or two.
Frequent Unity crashes
The typical Unity getThreadContextFailed exception terminated the game for me after the initial fight.

The game runs flawlessly on my system. I've been playing it since kernel 5.2 and Proton 4.11-3. https://www.youtube.com/watch?v=wbfJlatrhHM

Game initially loads up fine, can defeat the first enemy, then when loading an error pops up "get thread context error" and the game can't proceed.

With Proton 4.11-5 the controllers are detected again.

Flawless really. The only issue is it not quite being setup for Index controllers.

Runs perfectly. If you are having issues with Index controllers (in any game) not registering, make sure you are on Proton 4.11-1+.

I use Vive for VR. The game loads fine. I attmpted using multiple proton versions, but the controllers were undetectable. Even though I'm holding them in my hands I can see them stuck in the floor. Unable to start a match. Tested other VR titles and my setup works fine, but not with GORN.

Intro runs fine (first fight), after intro game stops working with "GetThreadContext failed" error message. Tried it multiple times, same result.

Runs really well initially but when a lot of enemies enter the framerate goes down. I'm not sure what in my setup causes this.

Needs Nvidia 308.54.09, then it works perfectly.

Save yourself hours of troubleshooting and install the 396.54.09 drivers (NOT just 396.54). You can get 396.54.09 version by going to terminal and typing "sudo add-apt-repository ppa:graphics-drivers/dev". Then type "sudo apt update", lastly install the 396.54.09 drivers by typing "sudo apt install nvidia-driver-396".
396.954.09 is a beta driver that has DXVK Stream Output enabled. This hasn't been implemented in NVIDIA stable releases yet (including 4xx.xx) as of today's date.
For you AMD folks out there, update your vulkan and mesa packages.

Everything works, performance is perfecly smooth locked 90 FPS. At first there were freezes due to shader compilation, after a couple of minutes they were all gone

Works great after switching to NVidia 396.54.09!

Needs stream output - see https://github.com/doitsujin/dxvk/issues/695 - basically right drivers (NVIDIA 396.54.09 in my case) and Proton 3.16. Except for slightly lower performance than in Windows (case for all VR games) it works perfectly.
Did not test asymmetric multiplayer.


Missing textures for weapons, both player and enemy. Very hard to play



Runs fine but weapons, hands, and enemy skin does not render.



Game is stable but unplayable due to many invisible objects - see Vulkan "no stream output" issue.



No Hands,Weapons, Faces rendered
