

Funciona perfectamente

Played with Proton-Experimental [bleeding-edge] in Ultra settings, 1080p fullscreen with 60 FPS stable.
Incredible mystery story and a great immersive game. Just install and play!

Works great

Worked out of the box. Controller worked with no configuration.

Worked Perfectly
No issues at all to report. The game worked perfectly without any extra steps.

minor audio and video issues
stuttering background music
sky looks wierd

Download and Play
I played the native version and didn't have any problems, download and play.

I got a few more FPS while running through proton, however that would probably be insignifficant on more powerful systems.
Very good native port

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia gamemoderun mangohud %command%
Единственное замечание, так это то, что хотелось бы видеть Vulkan, а не OpenGL.
Perfect performance per now on Native

I've played the game at 60fps with a few minor tweaks. I highly recommend it! Here's the settings I used:
- Shadow Quality: Medium
- World Detail: High
- SSAO Quality: High
- Light Shafts: High
- Motion Blur: Off
- Bloom: High
No tinkering needed as it's natively supported. Works right out of the box.

No adjustments were required. Just play!

reduced the gyro sensitivity
10W TDP. Optionally 40hz/40fps cap
Using bazzite:39. No issues at all

Works basically flawlessly out of the box
There were some white dots on the ground once in Wapiti Meadow which I don't think were meant to be there. Probably a lighting or shader bug, but a really minor thing. I was only looking at it for a minute or two
Played great out of the box

The artifacts went away after forcing Experimental Proton.
As asid before, had heavy and frequent artifacts before forcing experimental.
Runs perfect

TDP 10W, causes occassional performance drops to40-5fps in some areas but makes battery drain more predictable.
Regular stutters when traversing the world, potentially related to world or texture loading and the fact that game was installed on SD card

Disabled mouse accleration via config file (no in-game option)
Unusually high mouse sensitivity caused by bad mouse accleration implementation
The game has a terrible mouse acceleration implementation which is responsible for the overly-high sensitivity that many people report. There is no in-game toggle, but it can be disabled by editing the prefs
config file and setting mouseAcceleration
to 0
. This change alone made mouse sensitivity behave more sane.
Runs like a charm

SDL_VIDEODRIVER=x11 %command%
Sometimes, interacting with something (story-advancing) can just make you walk backwards. You'll need to keep trying until it just works.
GOG version. Had to explicitly run under X11 with SDL_VIDEODRIVER=x11.
Works very well with very good performance on high graphics settings. You can lower the graphics settings to increase battery life.
Worked Great

It works like a charm
You will be more enjoying beautiful scenery in this game if you have very good PC.
The size of objects on the Deck's smaller-than-a-laptop screen makes it harder for me to identify or click something on occasion, but other than that I have no complaints. It's been running smoothly with no lag since install.
Runs perfectly OOTB
Works out of the Box. Great!