


the text is a little too small. The map can be a bit hard to see

Game runs completely fine by default. Another one that has no reason not to be Steam Verified.
Ran the game at a locked 90FPS on Normal settings. No issues at all.

The game is completely playable using Steam's default settings, but a definitive Origins experience can be achieved with minor tinkering.
--nostartupmovies
I edited the "BmEngine.ini" file, on line 1682, by changing "DetailMode=0" (default) to "DetailMode=2". This change allowed Dynamic Shadows (in the Video Options) to be DX11 Enhanced properly. Without this change, DX11 Enhanced shadows on Batman's cape are noticeably low resolution and appear too fuzzy. Some environmental textures appeared at higher resolutions - the military vehicles on the Final Offer showed a dramatic improvement. PCGamingWiki made other changes to the .ini file, but this was the only change I made.
I was able to run the game at 30 FPS at near max settings (no anti-aliasing, no v-sync, and no Hardware Accelerated PhysX) while keeping the TDP Limit to 8 Watts and Manual GPU Clock to 800 MHz with no slow down. These settings gave the game approximately 4 hours of play time.
The fast travel cutscene audio sometimes cuts out but this was also present in the PS3 version of the game. This does not affect gameplay.
The military vehicles on the Final Offer showed low resolution textures when the "BmEngine.ini" file was not changed.
Hardware Accelerated PhysX is a Video Option that affects the physics of debris and cloth-like streamers. It is not a problem during the majority of the game except in one room of the Final Offer and the end game location. In these locations, this setting appeared to drop performance down to 12 FPS during Predator and Free-Flow encounters. Turning off Hardware Accelerated PhysX fixed the slow down problem completely at the cost of realistic-looking but cosmetic cloth and debris.
All DX11 Enhancements can be turned on for the game but doing so requires modifying the "BmEngine.ini" file in order for dynamic shadows to appear correctly. During a room puzzle involving three doors, the game did not load properly, Batman wouldn't move, and I couldn't progress any further. Restarting the game and reloading the checkpoint fixed the problem but I was unable to replicate the glitch.

--nostartupmovies
Batman would crouch in the middle of a fight. Had to change right trigger threshold to fix it.

A bit of frame drops, but nothing major
Cam be played at 60 fps with minor frame drops, especially when gliding around the map. Disable Physx for better performance.

-nostartupmovies
6 watts tdp on medium settings
Text on the map is kinda small
Run perfectly out of the box, but I changed the settings to medium @6 watts tdp without any dx11 or physx features, which gives about 4 hours of battery life

--nostartupmovies
I normaly don't write reviews but this game i really didn't get.
I tried Batman Arkham City which is supported on the Steam Deck and it crashed every hour or so! This game is not supported and i played it none stop for the last view days and didn't get a single crash. I have added the --nostartupmovies line like everybody else and didn't touch any other setting. Smooth gameplay and no problems whatsoever! Great game too :) a must play every year for christmas!

Soft locked during the first bomb defusal at the bridge, opened a door and caused a frozen screen
Otherwise works fine, but this softlocks your game progress.

Add this to launch options: --nostartupmovie
40hz + 40fps limit.
You can reach 60fps with default settings, but better battery with 40hz and 40fps. The launch command is just to skip the really long startup movies: recommended but not mandatory.

Minus the weird Killer Croc visual glitch at the very start of th game... I played the whole title no problems, looks and worked great.
--nostartupmovies
DX11 enhanced should be used for AO and Geomerty, avoid for DOF and shadows as I found they don't add enough visual to performance ratio! Phsyx also has a heavy performance tank.
Killer Croc intro battle has graphics glitchs.
If inital Croc glitch is fixed, could see this being marked as verified!

El problema de audio se ha dado durante la pelea contra cocodrilo asesino, luego nunca mas.
He podido pasarme el juego, aunque no al 100% gran parte del mismo sin contar coleccionables, sin mayor problema.

--nostartupmovies
Killer Croc turning invisible during the first boss fight is definitely a thing still.
Definitely add the command to skip the very lengthy introduction videos. I did experience Killer Croc phasing in and out of reality, but at least the game never crashed on me, so there's that. Overall I'd say that the game is perfectly playable.
--nostartupmovies
only proton 6-3-8 could fix the crashes for me
With proton GE, it hasn't crashed ever. I haven't tried the default proton but looking at other reports, just use GE
-nostartupmovies
I turned graphics up to ultra, but you can:
- Lock fps to 40
- Reduce graphics settings to medium to increase battery life
Plays perfectly on deck. No crashing, stuttering or any issues
Only worth it if you're willing to deal with the crashes. Fine when it runs and you get a good hour or more at least before it happens.
Crashes every hour or 2nd hour. Happened throughout my play time no matter what proton you use, even GE versions. Plays fine if you're willing to relaunch the game every hour or so.
Locked to 50Hz
Crashed a lot on Proton7-06
Stability is an issue on Proton 7-06 with constant crashing every 20 to 30 minutes.However, I experienced no crashes in 10+ hours of play using Proton-GE7-50.
Performance is a mostly stable 60FPS but it can drop to the mid--to-low 50s during fast open world travel and there was a visual glitch during the killer croc fight.
Overall a great experience when using Proton-GE
During Killer Croc fight audio completly cut out.
During Killer Croc fight Killer Croc's texture flickered and then disappeared completely. Shortly after everything disappeared and went to a grey screen.
Works well after setting to Custom Proton GE, everything is on max settings at a steady 60 fps.
I simply restarted the game and that seemed to fix the missing textures and audio. No issues since.
Did not experience visual issues during the first boss fight like other reports. Maybe it was fixed.

Set TDP to 11W
Audio levels for the game will be very low if you start running it with low volume. If you start the game at higher volume, it will be fine.
In the early boss battle with Killer Croc, his model may have flickering or disappearing textures. One time, he was fully invisible to me, but after reloading it was just a glitchy model again. I would also see the occasional flickering texture in other areas of the game, but it was very rare and not impactful on gameplay.
Depth of Field set to DX11 Enhanced will drop frame rate to the 40s when in first-person mode. When disabled, performance is pretty much always 60 FPS at the native resolution.
The boss battle with Killer Croc is problematic with its flickering and disappearing textures. However, once you get past that, the game is completely finishable without significant issues like that. Additionally, I did not experience any crashes as others have mentioned. Perhaps this is because I played it via Proton GE even though it will run on regular Proton too.
Had the audio cutout during the end of Killer Croc's boss fight; turning the volume down or up restored it
Intro mission/first boss Killer Croc kept blinking in and out of existence; was still able to attack and receive damage
As others have mentioned, having playing for some time, you'll get a crash and pop up error (which was probably for the Unsupported compatibility.)
Playing on default Proton wouldn't load the game and crash back to desktop. Ran the max 'DirectX 11 enhanced' settings just fine with a few framerate hitches; turned off AA and PhysX to keep it more steady.
Used a lower resulution with fsr 5
Sometimes Crashes with a windows error window, which says that a dx11 file could not be found in windows/syterm32. Happens with Proton, Proton Experimental and GE, too. But you cannot reproduce this error by walking to the same position again in the game, so it happens at random after some time in game.
During the first try at the first Bossfight in the Game (Killercroc) suddenly the game visuals turned completly black, only displaying game hints on the screen and the hud. Sound was still running, controller input still was accepted.
Game crashes every now and then, but if it doesn't, it is very playable. I once had suddenly my picture turning black (Killercroc fight at the very beginning of the game), just showing hud and game hints, while input still worked and sound was still playing. Could not reproduce this, though.
gamemoderun %command% -nostartupmovies
Set refresh to 40hz
Had some minor graphical glitches occur during first Killer Croc boss fight. But seems random and may be an actual game bug.
Seems to crash when playing for 30minutes too 2 hours. Just at random points in the game too.
Ive been playing through this game on steam deck for a while now and it's been great. Seems to run flawlessly but prolonged gaming on the steam deck can cause crashes. I don't think a typical gamer would enjoy the amount of crashes ive run into playing this game. It boarders occasionaly crashes and frequently crashes, to the point of where I could say it frequently crashes if it crashed just a little more. Maybe sit down play this game for 30 minutes and move onto something else to prevent crashes.
Runs very smooth and didn't encounter any issues. No extra steps needed, just download and play.
MSAA and the DX11 enhanced settings tank performance so leave them disabled and use FXAA. A very consistent 60 FPS is absolutely no issue.
Fatal error! Ozzy is reported after around 20 minutes of playtime. It seems to be related to Wwise or a bug in Wine.
The occasoinal crash is quite annoying. But the title is playable, and the crash seems to happen on windows as well (according to some posts online).

Works great on the Steam Deck solid performance absolutely no tinkering only minor bugs that also occured on Windows
Limiting to 30fps does give you about an extra 30-45 minutes of battery life but I mostly play at 60fps
I've had the game crash on me twice a error window appears just tape "ok" on the screen and launch the game again (I'm currently reaching the end game)
Arkham Origins was always prone to crashing occasionally but not so much that it would be considered a real problem
On occasion when having a fight an NPC would continue to animate and move around as if ready to fight
This rarely happened on the windows version also the game prompts you when the fight is over and refills your healthbar so just ignore the zombies when they appear
Played extremely well at an almost constant 60fps, at default settings, on proton experimental. Ocassionally crashed.
Audio would crackle when coming out of sleep mode sometimes
Crashes occurred occasionally, but frequen checkpoints meant not much progres was lost

Straight out of Heroic installed from Discovery. No additionall tinkering necessary.