


Worked fine w/out proton, but doesn't support VR
In Chinses mode, the in-game text doesn't appear. Change to English to solve it.

Couldn't move with WASD on Native, all is fine on proton.
Native version only supported 60hz, proton allowed 240hz.
Native had some issues as stated above, with proton game ran well.

Worked flawlessly in VR with an Index after switching to the Proton (Windows) version. The native build also worked well in my limited testing for regular, non-VR gameplay (I had an issue once where I couldn't interact with items and had to restart)

After switching from native version to Proton, the game works flawlessly, including in VR mode

No audio with PipeWire using the Linux native version. Running the Windows version with Proton works fine.

No audio at all in the native version, but forced proton seems to solve it.
Got a wierd issue where is no ingame audio at all in the native linux release, but forced proton fixed it.
gamemoderun mangohud obs-gamecapture %command%
If You make window out of focus, framerate locks to 60fps and need to go to video options, enable fps lock and disable fps lock.
No issues with coop with proton + windows
mouse and controls feeling very spongy like
game will not close if quitting the game. Process has to be killed
Game works perfectly out of the box.
MANGOHUD=1 gamemoderun %command%
It works perfectly. I had no problems while playing.
FPS Limit: 60 TDP Limit Watts: 6 GPU Clock Frequency 600
Fan no longer spins while playing.
Text is small, not unplayable.
Launching the game natively causes some visual glitches on certain levels. Ex: Space Walk level, the RGBY wires are all black, making the level unplayable.
Did not notice anything else. I immediately switched to GEProton so I could complete the level.
Despite the occasional bugs, I enjoyed the game, and if I were to play the game on Windows, I would get the same experience
At two levels ("Greenhouse" and one I forgor 💀) I had artifacts with render of textures.
In distance, some objects have solid black texture, while up close they are normal. Level restart should fix this issue
NOTE: It's very rare. I had only this in 1 level out of the whole game.
Level sometimes can have significant FPS drop. Usually I had 150 fps on other levels, but in Greenhouse I had a 40-50 FPS.
I don't know if level restart fixes this issue, but at next level FPS restored to previous values. Replaying level (after completing game and reboot) did not reproduce this issue
Game cannot properly close by itself and freezes, so Alt+F4 and Task Manager is your best friend
Played in 2 player CO-OP. No issues
With native Proton i had some minor graphical glitch, but after i changed to GE Proton everything works like a charm. I played many hours online co-op.
Fullscreen mode was a mixture of windowed and fullscreen - the game assumed it was full screen when it was actually windowed and hence some text was cut off. Going into the game settings and changing it fixed the issue.
Forced use of Proton instead of native Linux version
Playable, but no sound at all
No sound whatsoever. Tried changing settings in-game. Nothing fixed it.
Hopefully none of the puzzles need sound to solve, or it would be game breaking.
gamemoderun %command%
Audio previously worked on Pop!_OS 21.10, but completely broke after upgrading 22.04 (which switched from PulseAudio to PipeWire). Have not been able to find a fix. May just be my system, but most other programs seem fine.

Works perfectly well so far minus the minor online disconnects that are irregular.
Would occassionally get disconnected while playing online with friends, but my friends who are using Windows/Mac had the same problem, so it seems to be game-related.

Change controller config in Steam to Keyboard (WASD and mouse) - there are no controller bindings natively, leaving all of the buttons unbound and interpreting touch screen inputs as "+down +left" by default.
Mouse not captured (occasional, on dual screen)