nosferatu.arucard.1983
Published
As long you install the last version of Glorious Roll Proton, and the dgVoodoo2, the game will play fully!
6.15-GE-2 GloriousEggroll
I use the Glorious Roll fork of Proton for this game, since it fixes the video and audio playback. Otherwise the game will crash or hangs without playing any video. Newer official versions of Proton skips the video and starts the game. Still it also requires Dege's dgVoodoo2 to start the menu once the video intro finishes, since the Vulkan implementation of DirectX 9 will made this game crash at such point. Using dgVoodoo2 (which links to Proton's DXVK) the game runs without issues.
The game runs perfectly fine if you install the last version of Proton-GE and dgVoodoo2. Earlier versions of Proton-GE that fixes the video playback when combined with dgVoodoo2 will render the videos with wrong colors (green instead of blue, for example), while the sound on intro video was choppy. Using the last version of Proton-GE the videos now plays fine. The last odd thing is the fact that this game will crash before the initial game menu using the default Vulkan renderer for DirectX 9 (OpenGL based WineD3D may work fine), now bundled on DXVK. By copy the 32-bit dlls of dgVoodoo2 to the game folder (no special settings are needed, either on shortcut menu), the dgVoodoo2's own implementation of DirectX 9 are translated to DirectX 11 or 12, and picked by the DXVK/VKD3D render for Vulkan, which the game runs without problems or crashes! I wonder that kind of bug the game engine triggers, since it should not be necessary to install dgVoodoo2 to run DX9 games on Linux, unless some weird hardware happens.
A rare case of a former Sega Genesis bootleg game that ended on Steam legally.
Unlike other publishers, this Sega Genesis game was sold on Steam with all references and copyrights to the emulator used (Mednafen), including the source code of the custom fork. The game runs and plays nicely, and the user can change the emulator settings without a fancy GUI, since it is a simple Win32 program without .NET or other exotic frameworks.
If you are a fan to play PS1 games on Steam, unlike the Playstation 4 or 5 which do not permit to run PS1 games on their own console!
This company likes to sell licensed PS1 games with a custom fork of PCSXR emulator launched by a .NET 4.0 applet are manages the DRM, since the original ISO file are encrypted and the emulator runs as a secondary program. It still needs to use protontricks to install .NET 4.0 and set back to Windows 7 or the launcher will not run at all.
This emulated PS1 game now run out of the box.
This game are bundled with an encrypted disc image, an emulator forked from PCSXR and a custom launcher written with .NET 4.0 that handles the emulation settings and the DRM. Only with Proton 6.3.x, the built-in .Net Mono implementation can run the launcher, avoiding to install .NET 4.0 using protontricks.
For a similar Windows performance, install dgVoodoo2 first. Then play the game as smoothly like Windows.
The game will crash with an Exception Handling Error message if the configuration file not match the hardware settings, or have incorrect values. It requires to run the Setup program shotcut (or delete the gfx file) to fix the problem.
In a nutshell, DirectX 7 emulation on Proton are broken when running this game, since it will crash or display an empty black screen. Forcing software rendering (at expense of slower performance) fixes the issue. Hardware acceleration are only possible by installing dgVoodoo2.
To make the game work with hardware acceleration, the user should copy the dgVoodoo2 dll's to the game's directory and set the ddraw.dll override as native (the launch setting should be: WINEDLLOVERRIDES=”ddraw=n” %command%). Then run the setup program and select dgVoodoo2 wrapper as the display GPU. Once done, the game runs smoothly even a FullHD monitor display.
Run out of box on Proton 5.0 as long the latest drivers are installed.
On last proton 5.0.x branch the whole game installs and runs without issues. All videos are played and the gameplay runs fine. Without DXVK this game would be unplayable no matter any DirectX to OpenGL emulation hacks. The only letdown was to adjust the screen resolution to the native monitor one.
An heavy game that runs out the box.
No additional tweaking needed. Just use the game menu to adjust the graphical settings as you like.
This game only runs with Proton 5.0.10 with Esync disabled, or the game will freeze just one second of start a new game from main menu. Any recent versions of Proton (5.13.x, 6.3.x, or custom ones) will either crash after launch, or freeze on game's main menu. Notice that the installation script with Proton 5.0.10 can take a while (DirectX runtime upgrading, even it was never used on Proton.).
Gameplay are only stable for long play with the Proton 5.0.10 with esync disabled. Saving frequently are highly recommended.
A famous BL game recently available on Steam, but requires a specific Proton setting to play, which I wonder what kind of anomaly or regression on more recent Proton versions that prevent this game to play.
If you like broken games, and wanted triple wrapping (3dfx miniGL over dgVoodoo2 over DXVK over Vulkan) for stable performance. Enjoy!
This game almost screams for a 3dfx Voodoo2 device, as this OpenGL 1.1 game was froked from Quake, and a version of miniGL driver for Voodoo2 boards is present on game files. Since all miniGL drivers acts more as a partial OpenGL 1.1 wrapper over Glide 2 API, it require a Glide wrapper (dgVoodoo2 2.79.3 as best version, or nGlide 2.10 as alternative) to be installed first on game's Steam library folder (just copy the dlls) to bridge to modern Vulkan. The dgVoodoo2 route is a triple wrapping conundrum due to miniGL > Glide > Direct3D 11 > Vulkan, but it is stable and use screen upscaling.
Avoid high resolutions, since dgVoodoo2 will upscale for you and maintain the fullscreen properly working.
When the game is loaded, you should disable the "Unlimited Saves" option before load a saved game, otherwise it return to the main menu. Once loaded properly, during the game session, it is safe to reenable again. You should disable that option before exiting the game.
This game is a good example of many concepts barely properly implemented, and only recomended for old-school FPS gamers. Also the game only works properly using an emulated Voodoo2 card.
The game runs fine directly on proton with low-resolution screens, but for best experience install mods and dgVoodoo2 before playing.
A better gaming experience are possible when install dgVoodoo2, wrapping the old DirectX code to DX11, and then the proton's DXVK will convert to Vulkan. The wrapper also enable screen upscaling to FullHD, and better framerate with highly action scenes. Without this, the game runs, but with lower resolutions that can be an eyesore for FullHD or higher monitors.
The game may suffer freezes with the custom dgVoodoo2 wrapper with older NVidia drivers (The 418 was problematic with many games that use Vulkan wrappers), but fixed at 430 drivers branch. Running without wrappers on older drivers don't have issues.
A forgotten RPG classic for Nintendo SNES sold legally on Steam
A very ambitious RPG game with some 3D graphics for a 16-bit console that was only supported by special processors inside the game cartridge. The gameplay during fights are in real-time, not turn based which is also very uncommon on SNES era, let alone on 1994! Only 2000 and 2010 RPG like The Witcher or Skyrim feature real-time fighting, and this game predates 10 to 20 years earlier. This game package contains the SNES ROM cartridge with the Mednafen with bsnes core emulator for an accurate SNES with FX emulation, and the source-code of this fork are bundled transparently.
A racing game from PS1 emulated on Steam
The bundle contains the ISO file but encrypted, an emulator forked from PCSXR and a launcher written with .NET 4.0 that handles the DRM and emulation stuff. Only beginning from Proton 6.3.1 the Mono implementation of .NET could run the launcher without requiring third-party hacks.
An old racing game from PS1 that can now be played on Steam.
Starting from Proton 6.3.x this game no run out of the box, since the .Net Mono bundled with Proton can run the launcher without needing to use protontricks.
For a pure vanilla experience, dgVoodoo2 are mandatory. For a modded experience, install TF2-fix.
Requires to change the game executable to the non-ddfix one. Then install dgVoodoo2 and set the WINEDLLOVERRIDES for ddraw to native. Start the dgVoodoo2 configuration applet and remove the alt-tab lock, mouse lock on DirectX tab. This will prevent the game to stall just in a few seconds of gameplay. Finally on General tab disable mouse capture, to avoid the mouse been locked on the top left screen, if you set an upscalled output. Optionally set an upscalled screen resolution and save the dgVoodoo2.conf on the game's directory. With this wrapper the game runs with higher framerates, that otherwise would perform poorly.
For a vanilla experience, use dgVoodoo2 or will have a very low framerate. For a modded experience, install TF2-fix package.
To play the original's game engine it requires to set the unpatched (no-ddfix) executable, and install dgVoodoo2 to work properly. It requires to set WINEDLLOVERRIDE for ddraw and d3d8 to native. Finally save a custom dgVoodoo2.conf on game's directory for the uspcalled screen with additional custom settings: Alt-Tab and mouse lock should be disabled, and the mouse capture must be disabled. Without this settings the mouse won't work correctly on upscalled screens, or the game will stall your system within a few seconds.
You may need a Direct 8 wrapper like dgVoodoo2 or similar to play the game. Once settled, the game plays nicely.
The game don't start at all with WineD3D. If you install dgVoodoo2 and set the WINEDLLOVERRIDE for ddraw and d3d8 the game starts flawlessly, even without a custom dgvoodoo2 configuration. The game under dgVoodoo2 wrapper supports high resolution modes, as long it was a 4:3 aspect ratio. dgVoodoo2 set the screen under a pillerbox.
This game will only run with Proton 5.0.10 with Esync disabled, otherwise it will fail to play.
Requires strictly to use Proton 5.0.10 or the game will either crash after launch, or freeze at the first seconds of game playing. Disable Esync are mandatory or the game will freeze just at the beginning of prologue.
Fullscreen may not work correctly with monitor screens with 16:9 or wider aspect ratio. The game force to use legacy 4:3 aspect ratiosm which with some NVidia drivers may cause problems. Use Windowed mode from the launcher to prevent this issue.
The game will crash in a matter of seconds with any custom Proton or any official version diferent of 5.0.10. Still with very long gameplay, some crashes can occur. Saving the game at regular basis, mitigates this problem.
The official English version of Togainu no Chi for Steam was finally available. The original disc version from JAST could not run on Linux due to the anti-copy CD protection.
For the PC game version, it needs to install the third party Boxtron, otherwise are fairly playable without issues.
The MS-DOS version of the game will not working with the bundled Dosbox, failing to set the emulator on fullscreen, and stalls instead. Playing the PS1 version was flawless.
Only the MS-DOS version due to the Proton don't able to start the Windows version of DosBox eitherway. Installing Boxtron solve this problem.
The PS1 version works fine with the bundled PCSXR, and it is one of rare games on Steam that are actually PS1 games bundled with emulators.
A classic PS1 game directly on Steam for every computer device, unlike Playstation Network that don't support at all.
The game cousin of Tunnel B1, that was now only available on PS1. The bundle contains the original PS1 disc image together with a fork of PCSXR emulator which the user can easily change some settings. The user can some freely other emulator since the original game disc was not encrypted. Overall the game are a kind of arcade shooter with some story plots. P.S. If PIko can sold Genesis/SNES/PS1 games may deliver one day The Last Odyssey, which is a Xbox 360 game, using Xenia ?
As long the computer have high specs, including a good GPU and CPU, the game experience are enjoyable.
The game will start when using the custom Proton-5.0-GE-1 version, otherwise the game will close before the engine starts.
The major unsupported feature are the multiplayer that requires EAC to run, and currently anti-cheat support are under development but without ETA to finish.