Edge
Published
Menu controls are non-intuitive and clunky. Game performance featured poor framerate and nausia-inducing motion rocking during movement.
Bought on Steam sale, I ended up returning the game as near-unplayable. It can boot, but has poor UI on Steam Deck and seems to struggle to maintain performance while in levels.
Lowered right analog stick mouse sensitivity to 150.
Very light on resources. TDP: 3 Watts. GPU Frequency: 200. Scaling Filter: FSR5.
Launching with the default Proton version, a user will not be able to interact with the main menu to start the game. After switching to an older Proton, 6.3-8, the game and all cinematics function as intended.
You may wish to lower the mouse sensitivity if you are using the analog sticks as the mouse. 150 sensitivity seems to balance properly between quickness and precision.
Collection of SaGa plays perfectly out of the box. A battery champ with low demands.
Game manages itself well, but I manually set TDP = 3 watts, GPU = 200 MHz.
No configurations needed. You will easily get 8+ hours of gameplay on Steam Deck OLED.
Old-School FPS runs perfectly. Minor controller tweaks recommended.
L4 = DPad Left (glance left)
R4 = DPad Right (glance right)
In Game: Preferences > Controls > Controller Advanced > Aiming Sensitivity = 0.600
Everything in Classic Marathon is configured well out of the box. It runs well and is a battery champ, possibly exceeding 9-10 hours on OLED! Controller inputs are recognized immediately on first boot. Recommend lowering the overly-sensitive aiming setting and adding L4/R4 as glance buttons, so that you can keep your thumbs on the action!
FFX, FFX-2 launch perfectly on Steam Deck under default Proton settings.
The game collection boots to a launcher from which you select FFX, FFX-2, or other bonus content. This screen does not respond to the default Steam Deck controls, but can be easily navigated using the touch screen.
I did not perform extensive play testing, but both main games (FFX & FFX-2) launch perfectly and perform well during their initial gameplay. I made 2 personal preference changes to the Settings in the main game launcher:
- Resolution changed: 1280x800
- Video Quality Setting: High
TDP limit 10 watts. GPU frquency 1000.
On the default recommended Proton version, the game frequently crashes when opening the inventory screen. Switching to GE-Proton7-29 seemed to resolve this issue.
Game is enjoyable without any tinkering. On default Proton settings, some crashing may occur on the inventory screen which is not central to the gameplay. The game features a generous auto-save system which will avoid losing any progress. Switching Proton versions easily removes the crashing issue.
A perfect experience on Deck. Complicated controls are much better after remapping with back paddles.
Adjust gamepad to match "Outer Wilds"-style controls.
Steam Deck Settings:
L1: Left Stick Click (rotate counterclockwise)
R1: Right Stick Click (rotate clockwise)
L2: B Button (thrust down)
R2: A Button (thrust up)
L4: Right Mouse Click (secondary action)
R4: Left Mouse Click (main action)
L5: Q Key (tab left & grab)
R5: R Key (tab right & grab)
In Game Options:
Remove all Controller bindings for LB/RB/LT/RT.
Remove Movement > Roll Left > Q
Remove Misc > Select Tool Menu > R
Add Misc > Right Hand Grab > R (by holding R5)
Add Misc > Left Hand Grab > Q (by holding L5)
Game will last 4 hours (OLED) at 60FPS after battery optimizations.
Frame Limit: 60FPS.
TDP Limit: 9 Watts.
GPU Clock: 900 MHz.
Shipbreaker will play perfectly out of the box with no optimizations necessary. However, it will consume your battery at full speed if you let it. Battery optimizations are highly recommended, leading to a near-constant 60FPS experience with mid-tier battery life. Gamepad remapping is also highly recommend. The default control scheme is functional, but not intuitive. I chose to replicate the excellent zero-g control scheme from "Outer Wilds", with tool controls mapped to the back paddles.
- L4 = Right Bumper (Jump)
- L5 = Left Bumper (Crouch)
- R4 = A Button (Interact)
- R5 = F Key (Flashlight)
- Right trackpad sensitivity = 250%
- Right trackpad click = A Button (Interact)
Kona does not support cloud saves. Updating Proton versions may change the directory in which saves are placed and lose existing save files. I suggest manually setting the compatibility to a currently working Proton version and not allowing Steam Deck to auto-select newly releasing Proton versions after you have started a game.
A wonderful experience on Steam Deck with no modification needed. Minor compatibility and control adjustments will make it feel like it was made for the device.
Enjoyable experience, despite lack of widescreen and sleep mode bugs.
- Set walk button [Shift] to R4.
- Lowered Right Joystick "Joystick Mouse" sensitivity to 90.
- Turned off Steam haptics for Left Joystick.
Game is locked to 4:3 aspect ratio. No options for widescreen.
After placing Steam Deck in sleep mode, controls will become largely unresponsive until the game is rebooted.
Most players will experience no issues with the game, although it is not a perfect out-of-the-box experience.
- All control inputs will display on-screen as keyboard commands.
- Some control input modification may be necessary.
- Game defaults to 800x600 resolution and should be adjusted to 1024x768.
- Placing Steam Deck into sleep mode will lose some controller bindings until the game is rebooted. Save points come often within the game.
Fully playable on Steam Deck. Minor resolution issue must be adjusted using game options once. Set Left Joystick to arrow keys for movement.
- Left Joystick = Direction Pad with arrow keys. Used to move the in-game viewpoint.
- Right Joystick = Joystick Mouse, with mouse sensitivity set to 25. Used for fine adjustments of the mouse, or casual play without the trackpad.
- All other controls are accessible via the in-game menu, and hotkeys can be assigned according to individual preference. Hot key commands are visible through the in-game "Options" menu.
Upon first booting the game, it will be displayed in a small window in the upper-left of the Steam Deck, not filling the height of the screen. Using the trackpad mouse controls:
- Start any game mode.
- Select the floppy disc icon from the on-screen menu.
- Select "Options"
- Change the "Display Mode" to "Window"
The screen will now fill the Steam Deck resolution and no further adjustments will be necessary.
Enjoyable single-player, despite pervasive graphics glitch. Multiplayer servers are offline.
Lock framerate to 30FPS, matching in-game performance.
The game features an unusual semi-transparent grid pattern over the top of the gameplay & menus. This pattern is sometimes invisible, and is highly apparent at other times. The size of the grid pattern changes dending on the graphic quality setting. Changing Proton versions seems to have no impact. This grid pattern does not interfere with gameplay, but is noticable from time to time.
Despite having a pervasive graphics glitch in the form of a semi-transparent grid pattern, Split Second has no performance issues. The game is completely playable, requires no tinkering, and is very fun on Steam Deck.
All control prompts use keyboard icons, but are automatically mapped to the logically correct buttons on the Steam Deck.
DOSBOX-backed old-school adventure game will run for hours
Frame Rate: 60 FPS, TDP Limit: 4 Watts, Manual GPU Clock: 500 MHz
Keyboard must be invoked to name save files.
Save confirmations require the use of Y/N keyboard keys. It is helpful to have these keys mapped to Steam Deck controls, such as L1/R1 in "The Dig - Edge's Steam Deck Optimized" community layout.
Highly recommend using community control layout "The Dig - Edge's Steam Deck Optimized" for ease-of-play customizations applied to the button layout and analog stick acceleration.
Very power hungry. Playable with mid-20s FPS after adjusting settings.
Menu text is a bit small, but discernible. Gameplay uses few text prompts.
Players can expect an average framerate in the mid-20s.
Use the standard launcher. Game will not launch with the DirectX11 launcher.
Game is enjoyable due to its loose and laid back gameplay, not requiring precision or quick reactions. Players can expect no more than 90-120 minutes of play time on battery. The game looks good and plays well, but at the mentioned sub-30 framerate. No crashes or game-breaking issues, thus far.
Steam Deck Performance Settings
Framerate Limit: 26
Refresh Rate: 52
Scaling Filter: FSR
FSR Sharpness: 5
In-Game Settings
Look Sensitivity: 10/11
Resolution: 928x580
Window Mode: Windowed
Vsync: On
Motion Blur: On
AMD Super Resolution: On
Resolution Scale: 3/4
Quality: Mid
Perfect playable with no tinkering. Battery hungry game does not like being placed in Sleep mode.
Limited framerate to 30fps.
If you resume a game which was placed in Sleep mode, the game's performance will be degraded to the point of unplayability.
The Forgotten City is a very enjoyable experience on Steam Deck. It chews powerfully through the battery, especially near the frequent fire/cauldron in-game scenery. Recommended 30fps lock. Game performance significantly degrades if resumed from Sleep mode. Recommend only playing on a freshly booted game session.
TDP: 8 Watts. GPU frequency: 800.
The game fails to remember your selected graphic settings. Every boot will reset to "Fastest" graphics, rather than another setting such as "Fantastic". Adjust this with the in-game options.
Playing GOG version with no issues. Heroic launcher used to download/install/launch game. Heroic game options: "Use Steam Runtime" is checked.