Nelos Kniven
Published
Game works great out of the box
Ran under ALVR and a Quest 2. Also on an RTX2060 mobile, don't listen to Steam's lies
Borked by AntiCheatExpert (Thanks Tencent)
Tried force installing vcruntime, dxvk, and other usual culprits
I assume that's what the problem is, everything else seems in working order
Works with lag on some maps under Proton Experimental
Some maps had tons of lag, updates may have fixed.
Can't get past the tutorial.
Crashed after completing tutorial.
This may just be becasue I'm running it through ALVR onto an Oculus Quest, it may work fine for other setups.
Game works very well even using ALVR and Quest 2, with no special modifications beyond what is necessary for those to run.
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
Very weird shadows surrounding terrain at first, switched to Proton Glorious Eggroll and resolved all problems.
Switching to Proton GE also fixed this
Runs pretty much flawlessly under Proton Experimental
Sensitivity was very weird, but could be adjusted in in game settings and is now fine.
Ran flawlessly after some tinkering
Had to force compatibility use of Steam Linux Runtime, and use in launch options PROTON_USE_WINED3D=1 %command%
I had to switch to Wayland on an Nvidia hybrid setup which (presumably) led to a lot of screen tearing. While not pretty it was playable. On X11 the anticheat splash screen appears, seems to complete, then the game crashes.
Works with anti cheat and had no connection issues.
I wish I'd noticed the anti cheat switch sooner...
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
Multiplayer would cause the game to crash on the current version (1.5). It works perfectly if you revert to the previous version (1.4.3f11).