FreeArt47
Published
-dev
DXVK pre-cache from reddit is must have for silky smooth gameplay. Except that - works almost like native.
Works fine, considering there is EAC. Played few matches without any problem
That is a strange case. At first i played a little of my old saves, then started a new game completely fine, no performance issues, or visual bags. Then, after prologue, i had first freeze that have been cured only by restarting computer. Game cannot load this save anymore, always freezes pc at 50% and demands reboot. Couple more restart and the game didn't even start from steam anymore. And now it's completely unplayable, even though it passed all tests of integrity.
Demo suffers from texture streaming issues - models have very poor quality
The demo is fully playable. Surprisingly, there is no significant stutters or crashes, very smooth framerate. Full game, unfortunately, is unaffordable for it's price
5 hours of gameplay straight, no bugs, no freezes. works perfect.
At first the game didn't see my gamepad, but after turning off "direct input" of steam, especially for the game - it works.
No problem with online at all
Constantly crashing at first launch when msaa is enabled
Aside of that runs perfectly
Works just fine, almost native like both singleplayer and multiplayer.
Unfortunately, I could not get the game to work, even using the fix mentioned here. Instant crash after starting the game.
Not working, even with commands listed below
Works on DirectX9 out of box. Not great, not terible - around 60 on open spaces with drops to 30, and about 40 at places full of NPS. Now working at all on DX11, DX10. If you accidentally switched to these renders, go to game's root and delete appdata/user.ltx - this'll bring back default settings.
With D9vk working just fine. About 70-140 FPS on max graphic settings.
Without the Proton Experimental the game freeze after pressing "new game". With - 30 hours of gameplay, it's alright .
Outside of Proton Experimental, it is not working. Both stable proton and GE show a black screen instead of movies or the game. After manually selecting experimental - works flawless.
On DirectX 11 there is significant problem with stutter on every move
After changing game's api to DirectX 12 on native stable proton game wont start again anymore. Changing the proton to experimental fixes that.
On DirectX 12 the game runs flawless even without the precompiling shaders procedure at launch.
It's might be Void specific problem, but Ubisoft Connect stubbornly didn't want connect to internet - "A ubisoft service is currently unavailable" Finded solution on google - echo 1 > /proc/sys/net/ipv4/tcp_mtu_probing
Aside of problem with UbiConnect the game works fine
In general, it works great, but in the first hour of the game there will be constant stutters due to caching.
In general, it works great, but in the first hour of the game there will be constant stutters due to caching.
Completed the game from start to finish on linux
Game videos is not playing, showing static image instead.
Listing through game menu have minor stutters. On gameplay itself there is no such problem.
Surprisingly works fine while there is some unknown anti-cheat system
Game sufferers of many stutters but such behavior present also on windows so it's basically the game itself problem.
On stable proton the game is not playable because you can't skip or watch a start movie. After a new update of Proton Experemental, it's fully playable.
It's even start up! Even showing 60 fps in menu, but cause of AntiCheat you can't go forward from start screen.
Wokring perfect out of box. Gamepad fully working and fps is above 60 - around 90-80 all the time.