
Nimta
Published
Game never starts
Steam will pretend I'm "playing" the game for as long as I let it, but no sign of the game itself ever actually appears.
Perfectly playable normally, with broken steam integration (overlay, achievements, etc.). Proton fixes overlay but makes the game worse
At some point in the last seven weeks, Steam Overlay broke, and therefore prevented achievements from being obtainable in Steam's perspective. Forcing Proton, likely any version, fixes Steam Overlay, but causes major performance drops, making it a terrible idea for normal gameplay. What I would recommend is to wait until you have gotten all the achievements, force proton, load the savegame(s) with all the achievements, and immediately quit and turn proton off. Doing this passes the achievement information to Steam and allows the game to be actually playable, though the date and time for every achievement will be wrong, and nosy friends might call you out for cheating, even if you haven't. To solve those problems, you may want to briefly use proton after every play session, though downloading ~130MB of crap every time you swap and swap back may be prohibitive to some.
Game does not launch on any version of Proton, Dev cannot or will not update to fix.
Immense issues with slowdown, though it strikes me as the kind of performance issues you'd have regardless of OS.
Large stutters, general game slowdown
Played the game from beginning to end, no issues save for one of ultimately minor consequence.
Audio crackling only during the opening cutscene before you see the main menu - likely due to some kind of framerate error. Other than that, perfection.
This game in particular tends to rubberband if your connection drops out for a little bit, nothing unplayable but kind of expected given who I played with.
Absolute pre-release perfection, a title whose compatibility befits the ultimate lifeform.
Does not launch
It just doesn't launch. I have nothing to go off of here. I'm beginning to think something's up with my install of linux because this happens to a lot of games now.
WINEDLLOVERRIDES="d3d8.dll=n,b" %command%, PROTON_NO_D3D11=1 %command%
TO BE CLEAR, this game works fine out of the box. Zero issues whatsoever. The tinkers are not needed for vanilla. However, I have encountered some issues concerning the SADX mod loader; the main one being that I can't actually play the game in this state. It's technically playable, but with Lantern Mod being unable to create and load from a cache folder it requires, it prompts me with a warning pop-up and pauses the game after every frame. Not exactly the best experience. If I had to guess, it probably has something to do with the fact that WINE doesn't like letting programs read and write files outside of its virtualized C: drive, but I can't think of a way to stop it from stopping these mods from working correctly. Let me know if anyone else can think of a solution.
Epic Games + Denuvo. Need I say more?
This game relies on Epic Games to start. They have been notoriously reluctant to make anything work on Linux. As such, even with Steam's now excellent Proton and related tools, the game cannot correctly launch. On top of this, even if you could launch it, SEGA has once again decided to shove Denuvo Antitamper where it doesn't belong, and so the game would probably be nearly unplayable even without the reliance on Epic Games. So close to greatness, yet they screwed it up again.
No longer launches
Worked fine in Debian 10 (Buster), but completely broke after upgrading to 11 (Bullseye), and I would guess Mono is at fault since I was unable to install it as a fix. For vanilla, the game infinitely does... something? in the background and hangs forever without giving much indication of "working" other than Steam saying I'm playing it. For the modloader, it turns on and off within about two seconds.
After a little digging, I found that Mono works fine (and therefore the game does as well), but my installation after upgrading OS had simply broken. After resolving a rather painful circular dependency loop preventing me from reinstalling, I got Terraria working as it had been before. Of course, neither Proton nor Terraria was at fault for this situation, so I have given it perfect marks, as it deserves. Please disregard my previous report.
It is simply the same game as would be experienced on other OS's
Connection was snappy and exceptionally stable, despite the fact that both of us were on wifi.
While starting up the game, you may be left waiting for 5, 10, perhaps even 15 minutes. This only happens the first time, and is not a Linux issue, but rather an issue with the game itself post-launch. It will likely be resolved soon, but launch times are otherwise under two minutes, pretty quick for such a new and robust Paradox game.
Multiplayer is a little wonky, but that is universal in VicIII and not a compatibility issue
Extra note since last report: MODDED Multiplayer doesn't seem to work (with windows users, haven't tested with other linux players) unless you specifically enable Proton instead of using the native version of the game.
Mostly runs fine, but major issues with both fullscreen and windowed modes; pick your poison.
For some reason, combat in fullscreen or borderless windowed mode is locked to 24 fps, possibly lower if the enemy is onscreen (most of the time). Performance is normal in windowed mode, however it is impossible to resize the window or move it without it forcing itself into the bottom left corner of the screen, and the default position places a large portion of the game window offscreen, making the game worse.
Small addendum to previous report: do NOT leave the game in windowed mode when quitting out.
Apparently, as it turns out, the game will consistently crash on launch if you left it in windowed mode after your last session. This renders the game permanently unplayable unless you can find a way to delete or modify your settings data without deleting your save file. Unfortunately, there is no easy settings file, so good luck with any such endeavors.