Tech Commander
Published
Game runs fine on Steam Deck with low graphic settings
No audio or video glitches encountered so far. Game crashed during early mission but unsure if this was due to Steam Deck compatibility or general first release bugs.
Card text required Steam text magnifier overlay to read comfortably.
Game worked well on the Deck with the exception of card text too small to read without magnification assistance. No performance issues encountered. Played against bots as vitually no one plays this game competitively anymore.
Game performance ran fine. Text on some screens small but readable. Cinematics failed to play, but was able to skip.
Ran perfectly. Default keyboard/mouse controls for the controller worked fine. Unlikely this game will ever have native controller support.
Dialog and hover text were hard to read with the font used in the game.
Game runs well on the Deck, with the exception of the small text in dialogs and mouse hover descriptions. Crew icons are also small, making them a challenge at times to select using the standard Keyboard (WASD) and Mouse controller settings.
Game ran perfectly fine on the Deck. No modifications were necessary. The "Official Layout for Hand of Fate - Gamepad with Joystick Trackpad" worked well. No complaints. In fact, I prefer playing this original title more than its sequel, Hand of Fate 2. The card and token presentations are exceptional, and the Dealer is compellingly creepy. Great game.
Works - but on-screen text is small
Small font makes reading on-screen text difficult.
Game works out of the box. Responsive, no issues except for the small text on screen. Doesn't appear to have options to increase font size in the game's settings. Music is fantastic.
Subtitle text was small but readable, framerate dips seldomly when viewing new expansive landscapes, but overall, game was very playable and explosive on the Deck. Used KillerChaos' "Blow Sh*t Up" layout for best use of deck controls.
Tested final 1.0 release and found it to still be too unstable to play reliably on the Deck
Card text is too small to read on the Deck, requiring the magnifyer to view.
Dice rolls were replaced with the dreaded color bar placeholder graphic
Random crashes, often after selecting a character to play or moving the character to a new room location.
Frequent lock-ups after selecting character to play, as well as character movement to a new location. Dice rolls did not render, replaced with color bar overlay, making the results of the roll difficult to decipher. Given the final 1.0 release of the game's state, I am skeptical this game will ever be completely stable and playable on the Deck.
Runs Fine, but invisible bounding box prevents access to game menu
This Linux-native game launches and displays fine, but an invisible bounding box prevents the game cursor from accessing the menu items on the right side of the game screen. This menu contains buttons for starting a new game, accessing game options, etc.. Message left on Paladin's Oath discussion forum to see if developer has suggestion on rectifying this limitation on Steam Deck.
Developer response was very quick and addressed the invisible bounding box issue reported earlier by recommending using Proton 7.05 (or other 7.0x versions) instead of the default Proton that Steam Deck configures. Game runs very well with no issues as a result.
No launcher was displayed when the game started - may be due to latest game patch, so the suggestion to modify the launcher config file may no longer be required. Game played flawlessly, interstitial videos between campaign missions played back without issue. May need to remap the current default layout from Keyboard (WASD) and Mouse to a custom layout to take better advantage of quickly grouping units and more easily scrolling around the map. Overall, very satisfied with quality and stability of gameplay on the deck.
Thief ran flawlessly on the Deck. Automatically configured the "Official Layout for Thief - Gamepad with Joystick Trackpad" layout that worked exquisitely with the game's controls.
Some of the equipment descriptions were hard to read. No option in the game's Settings overlay to modify text size.
Some audio crackling/break-up during the music playback on the game's title screen.
Other than the mildly annoying crackling audio during the title screen music playback and the small text descriptions of the escape pod's equipment, the game plays remarkably well on the Deck. It may be advantageous to create a custom keyboard mapper to manage the handling and positioning of tools easier to manipulate, especially since repair time is of the essence in this game.
Steam Deck gaming experience is identical to the desktop version (and yes, it does require a constant Internet connection to play). Card text is a bit small but legible, standard Keyboard (WASD) and Mouse layout works well, and no additional tweaks or configuration changes necessary. The game runs and works perfectly on the Deck, and is a fun game to play solo via bots or online.
Flavor text on cards was small but readable with a bit of eye strain.
Well executed digital adaptation of popular tabletop game. Includes all expansions as DLC except for Immolation. Other than the annoying Unity resolution and quality settings launcher dialog when starting the game that can't be skipped and lacks a "Don't Show Again" checkbox, and the card flavor text being a bit small, everything else works flawlessly on the Deck.