


Works great OOB besides some very minor artifacting.
Some very minor artifacting in the Home level. Visible most on Risu and curtains. Just slightly brighter or darker than it should be and is still completely playable.

Using Proton Experimental or recent releases of Proton-GE, makes the intro cutscene don't work properly, It's a problem with newer versions of Wine and Proton with games that use Unreal Engine 4. Soul Calibur VI have this issue with the menu screen.

after disabling the crash reporting (blackholing datarouter.ol.epicgames.com and datarouter-weighted.ol.epicgames.com traffic) the game still crashes with an error message, but that happens once every few hours. The only way to make it start in VR is for me to start from the VR environment, starting from desktop UI doesn't work at all.
Had to use -proton-ge for the in-game videos to show properly
While it requires a bit of a setup, once that's done it works fine, stable framerates, was able to finish it no problem while playing the VR mod.
Launches, Plays video, loads menu then quits
Tried all proton versions and advanced startup commands from the proton db pasges for Gal Gun 2.
The game does not have Vsync and run with an unlocked framerate, causing an excess of GPU utilization. Force 60FPS in gamescope for better stability.
Some menu text is on the smaller side but most things are fairly readable.
The game does not properly detect screen changes, so if you play on a screen with a higher resolution attempt to play in handheld mode the game will crash trying to load a higher resolution the Steam Deck can natively support.
Crashing only in handheld mode if the game is configured to render at a resolution higher than the native 1280x800 resolution. (Can be fixed by forcing 4K in game properties and changing the in-game resolution to 720p)
This report was made after playing 7+ hours on the Steam Deck.
There some minor cuts on the side. Will required to switched to windowed mode

Plays perfectly, but draws max power from the Deck most of the time, regardless of in-game settings.
The control rebinding menu is difficult to read.
You might want to adjust the gyro settings, based on feel

Limited game to 40fps/Hz to save battery, no drops in frames or lag
Had an issue on the very first running of the game where it got stuck on the initial loading screen, waited 2-3 minutes. Quit the game, started up again and never had that issue since.

Built-in FPS limiter: 60fps,
Thermal power limit: 6 watts,
GPU clock: 1000 Mhz.
Game is running perfectly fine, out of the box. Video will also play without issue. With defaut settings, the game will display 120fps without any option ingame to change it. I advise you to use those settings:
• Built-in FPS limiter to 60fps,
• Thermal power limit to 6 watts,
• GPU clock to 1000 Mhz.
Not only the game will still play like a charm at 60fps, but you will save your battery and will lowered by a lot fan RMP.
Also, got once an error during initial loading (but never encountered it again).

GE is only for the video cutscene on the intro.
It works
Intro video is not playing, everything other work. VR tested on Valve Index.


Runs almost perfectly. Had some issues with the mouse "jumping", but solved by using a controller (obviously not the best solution). If you have the Doki-Doki VR DLC, it should to be disabled to play in "flat" mode and re-enabled to play in VR mode. Mods work fine when you rename the "GalGun2-WindowsNoEditor.pak" in "GalGun2/Content/Paks/" to "GalGun2.pak". No problems with VR, tested with SteamVR 1.6.8



Intro video not showing, game bit laggy on start of new locations (not sure if it is normal). In general game works normal after setting up wined3d11 in launch options.



Intro cutscene doesn't play, cursor is completely invisible



Sound slightly glitches. Error displaying on quitting
