

Entirely playable. Works both with and without proton. Felt a bit better for me when using proton.
Occasional cracling with the audio. Nothing serious or long-lasting though.
The mouse movement is really slow and damped. Controller works perfectly.
Loading takes way too long given my hardware. Clear stuttering when a brand new scene is being loaded or a new map zone is being loaded.
The game is properly functional, albeit a bit buggy.

45fps

The game ran smoothly with no issues. Finished the game from start to end on the Seam Deck. Did not use any special cofigs to run the game. I was playing on an OLED.

Think it crashed 1-2 times

Set the TDP limit to 11 watts to lighten the battery load. Doesn't seem to significantly degrade performance.
40fps

Works good
Played with Proton 6.3-8
Game runs fine
Sometime FPS drops
Several crashes

Installation:
- Remove any existing prefix (rm -rf .../SteamLibrary/steamapps/compatdata/350640/pfx).
- Select Proton 4.2-9 and launch once (to install dependencies) - note the game won't actually launch.
- Once the game button has returned to "Play" select Proton 5.13-6 and run :)

Wouldn't play, crashed every time
I tried GE 21 and 9, tried regular proton 5.0-10, 5.13-4, nothing worked. Other people gave a few launcher commands to try, none of them helped. Just borked as hell
Works pretty well.
Lighting problems in a few places, seem to be a bug present in windows too.
Some stuttering for a second when moving the camera around, probably due to texture loading.
Overall plays just fine. There is a fair bit of stuttering though, which is the only major issue.
Frequent stuttering in specific areas.

Launch Option: "PROTON_USE_WINED3D11 gamemoderun %command%"
Using PROTON_USE_WINED3D11 helped with the initial map loading stuttering, but had huge impact on foliage/tree/branches rendering.
Stutters on initial map load.

Performance is fine. Some shader compilation lagging here and there. Played the Game for about 8 hours without any crashes.
5.9-GE-2-MF GloriousEggroll
Shader compilation lagging
Only issue I experienced is shader compilation lagging the game out when first exploring areas.
Shader compilation causes the game to lag out when first exploring the areas, otherwise the performance is fine. Enabling ACO shader compiler by adding the following to launch options largely resolved the issue:
gamemoderun RADV_PERFTEST=aco %command%
Runs out of the box with Proton 5. Performance not great like other Nacon titles but more playable with some stutters
I did not experience any lag. Played from begining to end
Too much lag to be enjoyable
A lot of lag spikes during gameplay and cutscenes can be laggy as well

5.2-GE-2 GloriousEggroll
5.2-GE-2
Keeps freezing every 10 - 15 secs. More noticeable on street scenes
No issues.
60 fps most of the time but did suffer from some stutter.

works well, but fps slows down on the streets ...
fps slows down on the streets ...

With newest 5.0 Proton prefix it just works! No tweaking neccessary! Played the entire first chapter without issue!
Some brief lag spikes on initial map load.

haven't played the game that much.
works ootb w/Proton 5.0. don't have time to report anything else. Someone has to test if everything else work, cause sometimes denuvo games don't play nicely and have crack countermeasures that apparently are triggered by Wine/Proton.

Works on DXVK
There are some slight loading slowdowns in the game play
Since Proton 5.0-1 this game works for me out of the box without using the .exe from GOG.


Still borked, seems to be (as usual) a DRM issue.



Still borked



get the binaries from a gog copy and replace all the files in folder Binaries/Win64 with the ones from the gog copy. Finished the game only Wine d3d11 works for me at a reasonable fps, there is some freezing, lagging. replacing binaries is legal in most countries.


Borked

Doesn't start at all.

Crashs on startup

Doesn't start at all.

Doesn't work


Doesn't start at all






Won't start, the game uses DENUVO.
