

Worked Flawlessley on release day, mere hours after release. Something i never though would be possible on linux.

PROTON_USE_NTSYNC=1 PROTON_DISABLE_NVAPI=0 PROTON_HIDE_NVIDIA_GPU=0 %command%
DX12 leading to some performance loss on Nvidia cards. Doesn't make it unplayable though.
Good once the launch commands are set. A recent / recent-ish Nvidia card is fine.

The game would not run on WIndows 11 with Intel Arc B580. But on on CachyOS it does. Amazing!

Game crashes when GPU load hits 100%. Lowering graphics settings and capping FPS does prevent that but can be frustrating
SteamDeck=1 PROTON_USE_NTSYNC=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_DISABLE_NVAPI=0 PULSE_LATENCY_MSEC=60 %command%
When turning on VSync there is significant input lag and sluggishness
The Crashes seem to happen when the GPU hits 100% load. Capping the framerate does help but in some scenes it's not enough and it has to be capped lower to prevent the game from crashing, which leads to a subpar experience so after these scenes I lift the cap back up until it crashes in another scene half an hour later.
Overall very playable but not without tinkering and having to fiddle around with settings every time the game crahes can be annoying even though it's managable if you know that most of this can be done via the FPS cap.

SteamDeck=1 PROTON_DISABLE_NVAPI=0 PROTON_ENABLE_NGX_UPDATER=1 gamemoderun %command% -nolauncher
Graphics looked a bit weird on zones with low native FPS when enabling DLSS frame gen and such
Beginning part of the game was averaging 40 fps tops with my pretty heavy hardware
When trying to just run without any Launch Options the game does not detect a GPU in my case (RTX 5090)

Poor framerates ingame
Tried several options, such as different Proton versions and launch options outlined, however none gave me satisfactory results. Steam deck launch options result in crackly audio and 2 fps in the prologue, without nets the same result but without crackling audio.

Quelques fois les personnages perdent leurs textures et la couleur de leur peau devient noire
Au lancement du jeu un message d'erreur indique qu'aucune carte graphique n'est installée sur le système (cela vient du fait que le jeu à été porté de PS à PC, puis de WIndows à Linux). Mais cela n'a pas d'importance, le jeu se lance malgré tout. Cliquez sur "OK".
Puis lorsque le luncher à démarré, cliquez sur "Options" et configurez le avec les options graphiques souhaités qui s'appliqueront à votre GPU. Cliquez sur "OK" puis sur "Jouer" et tout fonctionnera comme il se doit.

SteamDeck=1 PROTON_DISABLE_NVAPI=0 PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=K gamemoderun %command% -nolauncher
If you have nvidia and want to use DLSS then use Launch Options: SteamDeck=1 PROTON_DISABLE_NVAPI=0 PROTON_ENABLE_NGX_UPDATER=1
SteamDeck=1 fixes almost all issues, especially with nvidia

The game seems broken after last update regadless of the Proton/Wine version and launch options used.
Broken

mangohud %command% -nolauncher
Need to use forced fullscreen setting

Not as bad as other versions of Proton
Have tried on Ubuntu and Mint with Experimental Proton and also 10.0.1(beta) and the experience was better than on Nobara. On Nobara this version 9-27 has been so far the best option, but audio is still crackling a bit.

Plays well, if not for the crashes.
Headset works very well, external speakers (Creative Katana) is very quiet unless cranked to max volume.
Need to set "Exclusive Fullscreen" after each start.
XBox controller detected, but would not work. PS5 controller works out of the box.
Freeze or complete system reboot after about 30 minutes.
I'm using a pretty new motherboard and gpu, still having usb issues. Hoping this might improve over time.
Changing output mode from Spatial to Traditional fixes the audio crackling for me

Really enjoyable to play. But performance is way worse than on Windows to be fair with a NVIDIA Graphics Card (DLSS Frame Generation works)
mangohud %command% -nolauncher
Fullscreen is buggy, switched to windowed and fullscreened
some crackling from time to time but it's nothing that keeps you from enjoying the game

It is technically playable but performance is way poorer than on windows and audio crackles constantly. Too distracting
Significately slower than windows
DLSS doesn't work
First what completely breaks the experience is that the audio crackles constantly both in cutscenes and gameplay: it's so annoying and distracting. While it may be technically playable it isn't for me with this issue. Morover on windows i can play with 60+ fps on PS5 Performance equivalent settings, while here it struggles to hit 60 on PS4 pro settings. DLSS isn't available and image quality isn't great without it: bot FSR and TAA native are worse. Trying tinker steps to make it work (enable NVAPI) results in 2fps. Only good thing is that it may be a terrible experience in any other aspect but somehow it is a stutter-free experience unlike windows

runs better than part 1
it has absolutely no issues at all, runs with high and consistent frame rates, it also feels like it has better optimization than part 1, I used fsr 3.1.3 native, dynamic scaling off, 1440p all on high/ultra (50-60 fps). also the shader building process seems to take much less time than previous installment. you can also turn off TAA in this one in the options if that matters for anyone

Works as expected OOTB
Everything works flawlessly - No problem with Frame Generation and other settings
gamemoderun %command$

SteamDeck=1 PROTON_USE_NTSYNC=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_DISABLE_NVAPI=0 PULSE_LATENCY_MSEC=60 %command%
Disabling VSync helped tremendously with stuttering issues
The game crashed after 5-10 seconds. Setting a framerate limit of 80 fixed that.

Once i found a version of proton that worked, i had no issues.

gamescope -f -w 1920 -h 1080 -W 1920 -H 1920 -r 90 --display-index 1 --backend sdl -- gamemoderun %command%
Very infrequent and minor glitches with surface reflections.
I was having issues with fullscreen -- the dimensions were distorted, and part of the bottom of the screen was cut off. Running the game with gamescope and hard-setting the resolution and display to use fixed the issue. I think this is because I'm using Niri on Wayland.
I don't recommend enabling frame generation. The FSR upscaling is amazing, though. After an hour of play I forgot it was even enabled.

gamemoderun %command%
Very slight crackling, nowhere near as bad as Part I
Frames briefly slow down at times, game mostly runs fine.
Part II is far and beyond more optimized than Part I ever will be. Game works pretty much out of the box.

PROTON_LOG=1 SDL_VIDEODRIVER=x11 GDK_BACKEND=x11 QPA_PLATFORM=xcb %command%
Under a pure Wayland session, TLoU2 runs at an unplayable 1–5 FPS.
Workaround
Install XWayland on your distro (so Proton can fallback to X11):
(download your distro’s equivalent “xwayland” / “xorg-x11-server-Xwayland” package)
Log out of your Wayland session and back in.
In Steam, right‑click The Last of Us Part II → Properties → Launch Options, and paste:
PROTON_LOG=1 SDL_VIDEODRIVER=x11 GDK_BACKEND=x11 QPA_PLATFORM=xcb %command%
Launch the game.

Worked perfectly right out of the box
Game just runs flawless for me in gamescope. Standard Proton, no launch options. Performance is also suprisingly great. Native 1080p mixed settings mostly high-very high at locked 60 fps. 12 hours on I havent noticed any bugs at all.

mangohud %command% -nolauncher
Works OOTB but the game doesn't recognize my GPU so DLSS not working. I could only use DLSS with proton-cachyos

Unplayable
I can get to the main menu, adjust options and so on, but it crashes during the first loading screen, as soon as I start a new game. No amount of proton tinkering helped (Hotfix, Experimental, 9.04).

gamemoderun %command%
Fungerar utan problem med GE-Proton9-27
Works OOTB

- Highly distracting "flickering" in dark scenes. Kind of subtle, but large dark regions of the scene would quickly jump between brightness levels. Fixed by turning off variable refresh rate (AKA adaptive sync). Also somewhat fixed using frame generation, but that creates other artifacts.
- Frequent pop-in from async loading (possibly textures or shaders)
- Some objects in the background would flicker during cut scenes, e.g. snow on a roof or trees on a mountain in the distance.
Does not launch without using Proton Experimental.
i beat pt1 on my deck right b4 starting pt2 and its night and day difference. pt2 runs and looks much better.

the framerate is much better than the first game
the audio cracks quite often. it's annoying but i got used to it
the game crashed only once in 22 hours (so far) while playing the rogue like mode

Works perfectly out of the box
The only problem I had with the game was that it was not recognising my Dualshock 4 as a gyroscope compatible controller, therefore not allowing me to use the native gyro implementation. Everything else worked perfectly.

gamemoderun %command%
Works out the box. Make sure to run gamemoderun %command% to inhibit sleep mode from playing the game, when under cinematics. (played from CachyOS version of Proton Experimental)

performance is definitely degraded compared to Windows. My 4080 on Windows is outperforming. My 4090 on Linux in this game.
For some reason when the game starts, it doesn't recognize the PlayStation controller unless I disconnect it and then reconnect it while the game is already running.
If I connect the controller before starting the game, it won't recognize that the controller is available to use and won't accept input.
Despite the degraded performance compared to Windows, it's not stuttery, frames are smooth, overall good experience
SteamDeck=1 PROTON_ENABLE_NVAPI=1 %command% -nolauncher
- Install libnvidia-gl-570 libnvidia-gl-570:i386
- Give Proton the NGX DLLs it expects (they’re inside the GL package but in the wrong path):
sudo mkdir -p /usr/lib/x86_64-linux-gnu/nvidia/current/nvidia/wine
sudo ln -sf /usr/lib/x86_64-linux-gnu/libnvidia-ngx.so.1 \
/usr/lib/x86_64-linux-gnu/nvidia/current/nvidia/wine/nvngx.dll
sudo ln -sf /usr/lib/x86_64-linux-gnu/libnvidia-ngx.so.1 \
/usr/lib/x86_64-linux-gnu/nvidia/current/nvidia/wine/_nvngx.dll
- Clear old prefix + shader cache
rm -rf ~/.steam/steam/steamapps/compatdata/2531310 \
~/.steam/steam/steamapps/shadercache/2531310
- Proton: Experimental → bleeding-edge (≥ 2025-04-15).
Results • DLSS 2/3 & Reflex available and functional. • New patch compiles shaders asynchronously -- no pre-compile screen; minor hitching disappears after ~2 min in-game. • Finished the campaign without a single crash.
Hope this saves someone an evening of hair-pulling.

On every launch the game would show a warning that no graphics card was detected, the only downside to this was that DLSS wasn't available. A few days after the game's release Proton hotfix was updated, the warning was gone, but this also rendered the game unplayable, had 3 fps on average. Rolled back to experimental.

SteamDeck=1 %command% -nolauncher
Ran at 4 fps before setting SteamDeck=1

gamemoderun mangohud %command%
Потрескивал звук, помогло:
- установить в настройках игры Звук-Режим вывода-Традиционный (стало лучше, но еще потрескивало)
- /usr/share/pipewire/pipewire.conf -> разкоментировать и изменить default.clock.quantum = 500 и default.clock.rate = 44100
В целом никаких проблем, потрескивал звук (решение написал), ProtonGE у меня по умолчанию для всех игр, возможно и и на обычном Протоне все отлично работает

gamescope -f -e --hdr-enabled --adaptive-sync -H 2160 -- mangohud %command%
Dualsense rumble was not working. FIxed by using proton-GE with custom patches from "https://github.com/arnxxau/proton-dualsense/releases/".