


gamemoderun DXVK_ASYNC=1 STAGING_SHARED_MEMORY=1 RADV_PERFTEST=localbos gamescope -s 1.5 -w 3840 -h 2160 -W 2560 -H 1440 -f --force-grab-cursor --adaptive-sync -- %command%
Stuttering issues (specialy in the city, parardis). DXVK_ASYNC=1 partially resolves this by not freezing while it's processing the shaders.
It's really beautiful with raytracing, though the performance take a hit. Otherwise it will work more or less flawlessly.

If you're not much demanding with FPS, this game is playable in Deck. Even if the FPS are low, it is stable with no dips, in my experience.
Everything set to minimum. FSR for upscaling, balanced. There is no performance difference between balanced mode and performance mode.
Once the game starts, it is on a stable 30 FPS for about an hour. After that, performance become worse, around 25 in open regions.
The game is playable and stable enough to be enjoyable on Deck. But bear in mind that you need to be comfortable with 30 FPS and the need of restart the game every hour or two hours.

Läuft ohne probleme out of the box. Nur der NVIDIA Low Latency Mode muss auf AUS gestellt sein
ENABLE_VKBASALT=1 mangohud gamemoderun %command%
NVIDIA Low Latency Mode deaktivieren (sonst FPS probleme)

My Steam Deck hits a wall after ~30 minutes where the game becomes unplayable. Might be a heat issue.
Water and most semitransparent meshes artifact hard. Game is playable, but these are distracting.
Game runs normally for 20-30 minutes, then becomes choppy and stuttery. Frame rate drops to single digits and audio becomes staggered.
Game becomes unplayable due to sudden drop in frame rate and audio chop after 20-30 minutes of play. Happens on battery and while plugged in.
Some software bugs that remain when playing on Windows.
Not sure if this is my Deck or all Decks, but the hard wall about 30 minutes in is a problem. I suspect it may be a heat issue.

with my tweaks force-enabling / optimizing FSR 3.1+ I had smooth 60-120+ fps (non-ray-traced) less with ray-tracing enabled.
RADV_PERFTEST=localbos STAGING_SHARED_MEMORY=1 mangohud gamemoderun %command%
Add the following to the game's SteamLibrary/steamapps/compatdata/2457220/pfx/drive_c/users/steamuser/AppData/Local/Alabama/Saved/Config/Windows/Engine.ini
file:
[SystemSettings]
r.FidelityFX.FSR3.Enabled=1
r.FidelityFX.FSR3.UseNativeDX12=1
r.FidelityFX.FSR3.QualityMode=2
r.FidelityFX.FI.Enabled=1
r.FidelityFX.FI.OverrideSwapChainDX12=1
r.FidelityFX.FI.AllowAsyncWorkloads=1
1st 3 force FSR3 on, and force it to use DX12 backend (which is most performant for FSR) and used a balanced quality preset (good balance). Last 3 force enable Frame Interpolation (generated frames), and tell it do do it in a very performant way given the 1st 3 settings. Additional settings can be found on AMD's GPUOpen site for UE5: https://gpuopen.com/learn/ue-fsr3/
Ray Tracing is sub-optimal (due to AMD hardware), especially with reflections, which would sometimes cause jet black faces or a kalediscope of bright colors on all water surfaces.
Use my tweaks, DON'T use Proton-GE-25 or older, as they are out of date for this game and your performance WILL be sub-par. Use Proton-Experimental. Additionally, if available for you, definitely use an LQX (Liquorix) or TKG kernel to get proper gaming optimizations and the PDS scheduler; others tend to not be as good in feeding graphics cards, easy 10-30fps boost in many games. Additionally, via testing, i've found only the Mesa3D env-vars RADV_PERFTEST=localbos
flag to be worth using (with my hardware/setup), using others typically will reduce quality and/or performance (sometimes significantly). My mangohud
config is setup to hard cap at 120fps w/ early
mailbox
frame limiting. This generally keeps things -very- smooth for me. Otherwise I have everything set to max in game, and ray-tracing OFF (its just not worth the perf cost), maybe with RDN4, it will be better in the future.

The game runs great without any tinkering, had to lower the graphical settings but the fault is probably a bit on my hardware getting a little bit old.
The game loads Vulklan shaders for a minute before start up and then everything runs smoothly

Avowed runs fine on PCs running Linux, such as mine, but runs miserably on the Deck. Hopefully performance & optimization are improved upon.
All of the text is rather small on the Deck's screen, even at the largest text size setting
Various small artifacts and strange textures & effects; may be patched in the future
Avowed runs extremely poorly on the Deck. At the lowest settings with TSR @ 50%, you can expect an unstable & inconsistent 20-30 FPS. This framerate, especially with how uneven it is, makes the game feel dreadful to play. Many areas are close to, if not outright unplayable on the Deck, including the tutorial.
Decky's framegen plugin can allow for the game to run @ nearly 60 FPS, but it remains inconsistent & less than steady. This can also cause major input lag, which is unfortunately absolutely deadly in combat.
If your Deck is the only system you have, you might want to hold off on trying Avowed until it's had some more time to cook. But, if you've got another system that can run it, it's pretty fun and I totally recommend it!

fgmod
7fps
quests begin and end - soft locks
Not Recommend

I've once had a wierd issue where my fps would drop to ~30fps and would not go back to it's usual 60-90fps, game restart did not work, pc reboot helped
At first it was ok, but lately it keeps on crashing all the time, and it's not just the game crash, it takes the whole PC with it and causes a reboot

ocasionally had textures that wouldnt have correct edge transparancy so could see their boxes but rare
would get fps drops when entering a new zone but if i let it sit for a second didnt have issues after
Occasionally would crash when entering cities. Seemed to happen whenever i entered a city the first time on that save. A couple times typically when experiencing the slowdown mentioned before if i didnt let it sit and load would ctd.
Outside the hicups mentioned ran pretty solidly, and even with the issues described they were generally far enough between to not majorly degrade my playing experience

Played well without changes
No changes required to the game or proton settings
Contrary to the report type, I did no tinkering whatsoever. The game just works with Proton Experimental - which I use by default - on my machine.
gamemoderun
game would repeatably crash in one of the areas in the game, as long as I didn't get close to that area all would be fine
this crash would cause PC to reboot
the area in question is South of Fior - around the farmlands

Flawless OOTB
Even DLSS 3 works

game-performance %command%
I'm currently about 13 hours in and have experienced two crashes so far. These crashes are so infrequent, and there are usually so many automatic save-points, that they don't bother me that much.
The performance is decent enough. I get about 80-110 FPS in the wilds and around 50-60 FPS in Paradis (the main city in Dawnshore, the first region of the game). There are some very rare crashes. I play with Raytracing off (why is it even on by default?) on high settings with DLSS set to balanced. The performance is good enough and the game still looks beautiful.

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command%
on -dx11: FSR Mode only rendered HUD, Scaling Off showed everything in white exept black outlines, only TSR rendered a normal image on -dx12 (default): all modes worked as intented
-dx11 launch option made the game run in crowed areas with ~20fps on Low, dx12 runs smooth
WITHOUT VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json my game crashed when starting a new game or loading a savefile - my whole system frooze and it needed to take some time to get the hang of it, also it showed a lot of artifacts
as mentioned: i needed to use VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json in my launch options to get dx12 running - dx11 is a mess
In my case without tinkering the game was almost unplayable. Others may not have these issues.

Artifacting is too heavy to ignore
At certain angles and distances, water glows a vivid green colour and produces rainbow artifacts.
Using Proton Hotfix in Steam. 14 hours in and still running without issue. Arch, KDE Plasma 6, Wayland. I blame UE5 for any other issues.

ENABLE_VKBASALT=1 mangohud gamemoderun %command%
Water surfaces can look weird at times
Performance is okay-ish. Haven't compared it to windows tho.
I've also added the following text to ~/.local/share/Steam/steamapps/compatdata/2457220/pfx/drive_c/users/steamuser/AppData/Local/Alabama/Saved/Config/Windows/Engine.ini
:
[SystemSettings]
r.FidelityFX.FI.Enabled=1
r.FidelityFX.FSR3.Enabled=1
r.FidelityFX.FSR3.UseNativeDX12=1
this enables framegen for FSR which gave me a huge performance boost

Plug and play. Looks good, runs well. Slight micro stuttering in some places but understand that is an issue on Windows too.
For completeness I did also test GE-Proton9-25 and this caused visual artifacting on some reflections and ground textures. Default Proton does not have this problem.

With the constant freezes, I can sadly not play the game currenlty. I hope it'll work w/ a future update.
Heavy Stuttering, like 10 - 30s freezes while looking around. Not really playable.

Runs around 30fps at low settings. With framegen mod, can hit around 60fps with minimal input lag. Make sure your framegen mod is configured properly. Set the Deck refresh rate to 60, use the Insert key (may need to bind to controller, recommend using KB/m layout to configure OptiScaler) to open the OptiScaler menu, set the fps limit to 60.

PROTON_ENABLE_NVAPI=1 DXVK_ENABLE_NVAPI=1 DISPLAY= mangohud %command%
UE Alabama game has crashed issue, but this happens with Windows as well
Turning off NVIDIA Reflex Low Latency helped with fps issues

PROTON_USE_WINED3D=0 DXVK_CONFIG_FILE=dxvk.conf %command% -dx11
Custom dxvk.conf:
dxgi.maxDeviceMemory = 2048
dxvk.useVulkan = True
dxvk.enableAsync = True
dxvk.numAsyncThreads = 2
dxgi.emulateUMA = True
d3d11.reduceMemoryUsage = True
dxvk.numCompilerThreads = 2
The game has small stuttering issues when rendering certain map chucks, this can be a bigger problem depending on your CPU, however this is a common problem in UE5 and Avowed manages to be the game that best deals with this stuttering issue for rendering.
There are mods that try to improve these problems such as Optimized Tweaks AVD - Reduced Stutter Lower Latency Better Frametimes Improved Performance
The game is running great without needing much tweaking if you have the recommended hardware. In my case with hardware well below the minimum, I was still able to play the game stably between 20/30fps. I can say that Avowed is currently one of the best games in terms of polish made in UE5.

7 hours in, everything works perfectly, no crashes

Work perfectly with proton experimental
My settings are High with AMD Fidelity FX3: Balanced in 4K 60FPS. I played for 6 hours without any problems.
Water glows bright green

Works just out of the box

Default
text is small, increase through in game settings
performance is around 20 FPS

gamemoderun mangohud %command%
Likely similar to Windows, some noticable stutter and sudden FPS drops. Very playable despite issues.
Near flawless experience with ultrawide (3440x1440), DLSS 3 and Nvidia Reflex. I am getting 50 - 80 FPS. Have not tested on Windows to compare but I suspect it would be very similar experience.

Runs very great overall, only had one crash so far

Make sure to install VCredist 2022.

Runs well. max fps with Epic settings, Ray tracing off and upscaling set to appearance im hitting between 80-90 fps consistantly.