PenguinOfWar
Published
Requires a little bit of doing but otherwise works pretty reliably, especially if you are willing to use DX12 and sacrifice frames.
For Vulkan, edit <steamdir>/Atlas Fallen/media-next/renderer_git/settings.vulkan.json
and change the "vsync"
value to false
otherwise the game crashes at the logos.
Occasionally kills Pop!_OS audio driver on launch requiring a tab out to terminal and running systemctl --user restart wireplumber pipewire pipewire-pulse
Requires the latest free update to work at all on Vulkan even with the vsync fix. Once past the logos using the vsync fix, Vulkan will reliably crash when trying to load into a rift challenge area. Quitting and reloading with DirectX 12 just for those areas was the workaround.
Make sure you are on the latest free update for the game, it's listed as DLC on Steam. The only way to play this without tinkering is using DirectX 12, however the performance hit is major with a huge drop in framerate and worse frame timings. Vulkan works much better once you overcome the logo issue with the vsync fix, however I still found myself dropping back into DX12 for rifts as Vulkan would reliably crash when trying to load these areas. If Vulkan support were to be patched, this would be flawless. Overall worthwhile to tinker as the game is very enjoyable especially on the latest patch.
Works perfectly with recommended Steam settings. Click play and enjoy this underrated title.
If you tab out of the full screen it will occasionally not let you back in.
Boots natively after libssd install but window cannot be focused on Pop_OS
Doesn't work under Proton either. Only boots under experimental, and after that it hangs every few seconds with a "not responding" system dialog.
Game boots fine (usually) but gets stuck connecting to the network when joining a game or running benchmark
Sometimes it gets stuck on the epilepsy warning.