

Big slowdowns when throwing an object, fixed by using Proton Experimental
Great N64/PS1 styled platformer. Aiming can be frustrating but still very enjoyable
If you experience big slowdowns when throwing objects on default config, change the proton version to Proton Experimental. Fixed everything

I found some frustration with aiming of the Frogun but I think that's mainly an issue with the game design itself and not to do with the Deck.
Overall works great!

One very minor bug, during startup animations Ubuntu says the game has stopped responding. Just waiting a few seconds makes the popup go away. (Clicking "wait" is worse than waiting, the popup comes back a few seconds later!)
No issues
High quality native Linux title.

Triggers
- Disabled Analog Input for both Left and Right Triggers
- Left Trigger was bound to X
- Right Trigger was bound to B
Buttons
- X was bound to B (Fire)
- B was bound to X (Aim)
- B got an Extra Command bound that fires a B button command upon release. (Release Press)
Sticks
- Right Stick X Axis was inverted. This was down to personal preference.
- Refresh Rate - 40Hz
- Half Rate Shading - ON
- Thermal Power (TDP) Limit - ON @ 5W (Could potentially go a little lower.)
- Manual GPU Clock Control - ON @ 600 MHz (Could potentially go a little lower.)
- FSR - ON @ Sharpness 5 - In-game resolution set to 1024x640
I made some modifications to the control scheme to better suit me as the B button on the Steam Deck can be a bit slippery to press, especially in situations of high pressure (i.e. race levels)
Runs out of the box
Runs out of the box, no tinkering needed

Everything except cutscenes played flawlessly
Cutscenes didn't play video