Cygon
Published
Shows a black screen and stops responding with 0% CPU
All other games from this developer seem to work more or less fine under Wine/Proton
Runs at 5 fps, but gameplay works surprisingly well and got me addicted enough to play for about 14 hours and counting.
Probably not a Linux/Wine/Proton problem: with lots of action, some shooting and explosion sounds don't play or get cancelled in the middle to play another (probably higher-priority) sound.
Tested at 2K (2560 x 1440) resolution, the game runs at ~5 fps.
On the upside, this game is framerate-independent and doesn't require quick reaction times, so it's very playable.
Choppy gameplay either due to rendering or input polling performance
My mouse cursor could not be moved to the lower 3rd of the screen until I pressed Ctrl+Enter (probably something to do with triple monitors, borderless window <-> fullscreen mode).
When looking around, the game keeps droping to <20 fps for a moment. Not sure if it's actually the frame rate of if the input devices are sampled too slowly as my system should be way above what this game needs.
The 20 fps (either input or performance) issue would make this game very frustrating to play and likely impossible to beat.
Works very well, but occasionally gets into a serious stutter for a few seconds
From time to time, the game slows to a crawl and churns on all CPU cores with 100% load. For my system, that means 32 cores fully saturated, so I assume this is different from a mere Wine/Proton optimization thing.
Perhaps the game's physics simulation runs unbounded and stops after a deadline which isn't working out under Proton (but who knows, perhaps the game even uses Unity's ECS and the real issue is different).
Plays publisher logo, then crashes and leaves desktop resolution changed
This game switches my primary display to 1024x768, then launches on a random, different monitor. It takes two minutes to load and then crashes after the publisher logo. I've tried with different Proton versions and 5.21GE, but the result didn't change.
Unplayable because it keeps freezing for several seconds
After loading my save (very first save point), my character was invisible
Game hangs for anywhere from 2 to 15 seconds very often.
Sometimes the game just freezes (ran out of patience waiting after ~60 seconds)
On first start, the game builds shaders. The game was finished in 30-60 seconds but kept displaying "building shaders". I force-closed and restarted after 20 minutes. It then launched (with lots of multi-second freezes during the branding videos).
Tried with standard settings, with Proton Experimental, with GloriousEggroll 7-48 and combinations of parameters, it never got anywhere near playable.
Framerate is okay at 2560x1440 with max details, though -- if it weren't for the long freezes happening all the time (practically every other minute)...
Shows loading screen, errors out before main menu
I've tried this with normal SteamPlay, Proton 5.13-6, Proton 6.3-8 and Proton 6.18-GE-2.
All tested Proton versions play the branding videos and show the initial loading screen, but then exit with an "Application Terminated Abnormally" message without any hint of what the problem is (the message claims a log file was written, but that isn't the case).
Adding the "-windowed" command line argument does not seem to have any effect in the current version (still launches in full screen mode).
Feels like native!
The game hung twice in 11 hours. Complete non-issue as it lets you quicksave freely.
When moving around in the world, there are sometimes short hickups in framerate. While I haven't tried playing on Windows, the game's developer is normally very good at completely seamless background loading, so I assume this to be Wine/Proton specific.
Does not run at all
With no changes, it displays the unwanted 2K Launcher which promptly freezes,
with Proton 7 and Proton 7.2 GE-2, Steam shows the game as running, but it never goes anywhere,
with Proton Experimental (with and w/o the patcher in the launch options), the Steam "Play" button goes green for 10 seconds, then reverts with nothing else happening.
Works on rare occasions, mostly window just opens & closes again
I've had a few instances of this game successfully launching on my system with Proton 7.0-1 in which case it runs at about 50% its intended speed for some reason.
What usually happens is that the game crashes with the following output:
wine: Unhandled exception 0xc06d007e in thread 10c at address 7B011197 (thread 010c), starting debugger... Unhandled exception: 0xc06d007e in 32-bit code (0x7b011197). =>0 0x7b011197 AccessCheckByTypeAndAuditAlarmW+0x10197() in kernelbase (0x03b2fa 78) 1 0x00b123b6 EntryPoint+0x651e3() in rxc1 (0x03b2fae4) 2 0x00aaccc5 in rxc1 (+0x6accc5) (0x05ca2bb0)
The indicated function call checks whether the process has permission to access a specific resource. So it appears that the game tries to access or change something it doesn't have access to - but only sometimes (or perhaps under certain circumstances).
In any case, it rarely works on my system but even when it works, this version of the game has a long launch time and runs slowly.
With Proton, this game needs slightly beefier hardware, but apart from that, it's indistinguishable from playing on Windows.
Runs a bit slower than optimal but very playable, including the action scenes.
Glorious Eggroll fork (Proton-7.0rc6-GE-1)
With the native Linux build, the intro and ending videos didn't play for me.
I tried various Proton versions up to 6.3 (official), including a GE build, but only Proton 7.0 GE played the videos.
The game can be enjoyed without the videos, though. There are only two of them, intro and ending, so you could play the game native and just watch the opener and ending on YouTube at the appropriate time :)
PROTON_HEAP_DELAY_FREE=1
With the default Proton version, it crashed fairly regularly (every 15-30 minutes).
With Proton 7.2 GloriousEggroll-2, I was ableto play for hours. Crashes still happened ocassionally, but it was very bearable, especially when considering the game's save system is fast and allows quicksaving everywhere.
Crashes on Default Settings, Freezes at Start of Gameplay with Tweaks
Using the Vulkan + OpenAL override launch options, both main menu and intro work fine, but the moment the player gets control, everything locks up for me.
Completely flawless. Once I'm in the game, I wouldn't be able to tell whether it's running on Windows or via Proton.
The performance is just too bad at the moment. This seems to be an issue with NVidia cards at the moment and the 535.x drivers lock up, too.
PROTON_HIDE_NVIDIA_GPU=0 VKD3D_CONFIG=force_host_cached %command%
It runs butter-smooth on Windows, but I'm getting around 15 fps on Linux w/Proton
The game is emulated perfectly, but at 15 fps it's no fun. The issue is likely with Proton and/or the NVidia drivers (it appears a GTX 1080 and an RTX 3090 get the same FPS, so there's likely some overzealous warning logging or other delay bottlenecking everything).
Empty black window & three minutes launch time
I tested with and without the 1.1 update, installed via
WINEPREFIX=/srv/games/Linux/SteamLibrary/steamapps/compatdata/1490410/pfx wine /srv/games/Linux/update.exe
(If you use that command, make sure you've got the equivalent Wine version installed, use the actual path of your Steam library and rename the patcher to update.exe to avoid spaces in filenames)
I tried this with regular Proton 7.0.4 and GE-Proton7-48, both with the Game.exe
from Steam and the Game.exe
produced by the 1.1 update patch.
In all cases, the game takes several minutes to load, spawns 5 Game.exe
processes (of which 2 disappear after a while), but then only displays an empty black window.