
Raoul1808
Published
Works flawlessly out of the box
The game is very lightweight (35MB only!), can't identify the engine but it runs flawlessly nonetheless. If you encounter some performance issues (due to the game's retro shader and/or visual effects), the game offers different graphic settings and an option to disable the screen shader.
/opt/discord-rpc-bridge/winediscordipcbridge-steam.sh %command%
Minor physics bugs. Bears and hats wiggle on the dwarves. Nothing game breaking noticed.
Running the game in DirectX 12 mode gives slowdowns and frequent freezes.
Discord Rich Presence requires a bridge to appear on Linux, but it isn't required.
Runs perfectly out of the box, mod compatibility is great
Given my hardware and how the game looks, I'm getting a rather unstable framerate, which I'm pretty sure I should not be getting at all.
Some mods may crash the game, sometimes closing the game will bring up the Unity Crash Reporter program
Proximity voice chat works perfectly out of the box
The game runs perfectly out of the box, including the voice chat features. This game has a rather big modding scene which thankfully supports Linux. You only need to download r2modman to get started with mods (or you can also use the thunderstore app, but prefer r2modman as it is not riddled with ads)
Works perfectly out of the box
Sometimes during loading screens the window seems to be switching on and off fullscreen, but nothing too breaking here. I think this might just be a bug with KDE Plasma.
I should just note the very performance-heavy nature of this game, but you should probably expect it by now. Game is playable from beginning to end perfectly fine, no issues encountered, not with the DLC (yet, I have yet to finish it)
gamemoderun %command%
Few stutters with the Windows version (proton)
Native version only: in a dual-monitor environment, the window opens between both monitors, and in fullscreen I've experienced a bug where the window would stretch as if it was rendering on both screens, but the window is actually on one screen.
Few stutters with the Windows version (proton)
The native versions gives a dll error when connecting to a partner, and it is impossible to invite a partner because of UI input issues. With proton it works fine.
The native versions works fine for singleplayer, but because of the multiple issues noted and the inability to join a co-op game, you should play this game with Proton.
/opt/discord-rpc-bridge/winediscordipcbridge-steam.sh %command%
The game ships with both the IL2CPP version and the Mono version. By default the game runs on the IL2CPP version, the Mono version is used exclusively by the modding community. To switch versions, you simply need to swap the UnityPlayer.dll and UnityPlayer_Mono.dll files in the game's installation directory. If you are going to install mods, you need to modify the wineprefix to add a library override to winhttp.dll
Discord Rich Presence support requires bridging to appear on Linux, but it isn't required.
Boots in the first start menu, crashes when selecting a game mode
Might be from a bug with OpenCV (another game I know that uses a webcam does work with Proton, dunno if it uses OpenCV too or not), but at the moment the game just doesn't work on Linux.
Works fine, but you probably shouldn't use the native version.
Exiting fullscreen on the Linux native version messes up the game window, causing it to either shrink to uncomfortable sizes or just vanish entirely.
On the Linux native version, the game doesn't detect my Switch Pro Controller without Steam Input, but when I enable it the game detects 2 controllers bound to my controller instead, starting couch co-op immediately.
The native version seems kinda borked. If you are concerned by playing the game windowed and/or playing with a switch controller, you should most definitely play this game with Proton.
Runs perfectly out of the box, but for the real experience, prefer playing on Windows
Sometimes the game starts on the wrong monitor, but thankfully the developer added an option to force a starting monitor.
The game is (and should be) played on a single monitor, however you can play on multiple monitors by disabling the single monitor
option in the settings.
I say if you want the real windowkill experience, you should most definitely play it on Windows (proton doesn't work well with the game). If you do, you WILL need a beefy computer since this game uses lots of windows.
Now I'm going to slightly spoil the magic of the game, and I'm very sorry for this, but the Linux version actually uses one giant fake transparent window on which virtual windows are drawn to. This is supposed to be an option in the settings to improve performance, but for compatibility reasons (which is very understandable if you understand the differences between X11 and Wayland), on the native Linux version this option is forcibly turned on. It doesn't make the game less enjoyable, but it might also make it a little more fair (accidents like clicking outside the window and losing focus don't happen).