
Logan
Published
Applied the atelier-sync-fix
30 FPS cap
Without the sync fix the game is basically unplayable, at sub-30fps. With the sync fix it will thrash your battery to still only barely stay above 30fps in many areas.
If you don't want to tinker with the atelier-sync-fix then stay away. If you do I still can't say I'd recommend this if you have any other platform you could play on. At the end of the day, even with the sync fix, the experience you'll get on the Deck cannot consistenly get better FPS than playing on Switch and will also thrash your battery life. If you have a Switch I'd buy there, and if you care about FPS I'd buy on a home console.
If you have no other option and are interested in this game then it is atleast a playable experience with the sync fix.
Using nvidia prime caused the Paradox Launcher to be a black box. Needed to add `--disable-gpu` to launcher options.
prime-run %command%
Added --disable-gpu to launcher config file
Game runs great once I got past the launcher issue.
No tinkering required. Used the default proton and didn't delete any anticheat files. Game loaded up just fine and plays great. I've played through multiple Halo 1 and 3 missions without issue and things are almost a locked 60fps.
Online MP still not working due to anticheat error though.
Controller menu navigation seems buggy and I had to fall back to trackpad mouse sometimes.
Always slightly below 60fps -- which is not a linux specific issue.
Used protontricks to install Physx
Once you install Physx with protontricks the game is totally playable. Controls are not super intuitive on the deck and I think there's room to make a better control layout than any of the existing community options.
Will update with a new review if I come up with a control layout I'm happier with, just wanted people to know the game is playable on Deck with some quick tinkering!
3 watt TDP limit
Opening up the Steam menu can occasionally cause the cursor to get stuck on screen due to the window not correctly thinking it has primary focus.
The game works great, but was using 100% of one core at all times, causing unnecessary battery drain. Limiting to 3 watts hugely improves this without causing performance issues. Before I was lucky to get 4 hours battery life. Now I can easily get over 6.
Mapped Space to right trackpad click. F5, F9, Scroll Down, Scroll Up to bumpers. Hair trigger E key with turbo on left trigger.
OpenMW doesn't perfectly map everything to controller and you will sometimes need to mouse around.
Use protonup-qt to install Luxtorpeda and use that as the compatibility layer. You'll get a native linux version running through OpenMW and it works beautifully. Native controller support is pretty decent, but you can really make it great by customizing with Steam Input.
Works great out of the box. Medium settings are 60fps indoors and 45-60 outdoors. 3 hours average battery life.
Some of the fonts render very pixelated and hard to read.
Lots of flashing colors on the distant forest floor. Smaller foliage would flicker in and out even close to the character. Some events seem to cause it to stop, but you'll always see it at the start of a game.
The game is single thread CPU limited and won't stay at 60 on any settings. Using powertools to turn off SMT and droppings settings to low helps, but some scenes will still cause dips into the 40s and occassionally 30s.
The Path is more a work of art than a game, so to have the horrendous graphical glitches that are present really ruins the experience IMO. I tried Proton 7.04, GE-7-18, and Experimental and all of them had the graphical issues.
Put quicksave and quickload on the grip buttons
Some menu text is a bit small to comfortably read, but most of the text is fine.
Playing on the Deck is a great experience. I get about 3-4 hours of battery life running at 60fps. With the Touch Menu Hotkeys v4 layout and the over the shoulder camera it almost feels like a third person action game.