DaVince
Published
5.11-GE-2-MF GloriousEggroll
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/5.11-GE-2-MF
Slowdown when looking at larger areas, even after turning most effects off. Disabling VSync helps performance the most.
Gish is one of these early commercial indie games that was actually available on Linux natively, so it's kind of surprising that Steam does not offer that version. The Windows version works perfectly through Proton, though.
Clocked in 50 hours or so in total on *just* Steam Deck. Has worked almost flawlessly for the entire time.
Unlimited FPS in SteamOS, 120 FPS in-game. Resolution 1280x720 (when on monitor). Timing settings left exactly as-is.
Just some slight crackling at the intro screen. There have also been a few (rare) cases where the audio desyncs slightly with the gameplay, but that gets solved as soon as you pause and resume in the middle of the song. Desyncs also happen less if you optimize the game for performance.
Steam FPS unlimited, in-game FPS 120. Resolution 1600x900 (even on Steam Deck screen since it fills the edges and makes things bigger!) VSync off. You can lower the wattage a bit if you want too.
Used to have the rare desync or two, but no longer.
Rhythm games suit the Steam Deck so well.
After you get past that initial hurdle of setting it up, the game seems to work flawlessly.
Used:
protontricks 1113000 -q lavfilters wmp9 quartz devenum
Which did not work on newer versions of Proton due to permissions errors. It did work on 5.0-10.
protontricks 217140 dotnet40
I'm not sure the game is rendering properly. The game is very dark -- some of the darkest areas are displayed as completely black, even when turning up the brightness and tweaking the lighting and shadow settings in all sorts of configurations. Meanwhile, if you increase the brightness, some areas are too bright.
Despite having framerates in the hundreds, the gameplay suffers from inconsistent framerates on NVIDIA hardware. It's mostly better if you turn VSync on in the game's settings.
Custom levels from the workshop make the game get stuck in a loading screen loop. The loading screen appears, then disappears as if the map is loaded, but then the loading screen appears again and this happens ad nauseam.
I tried newer versions of Proton (5.11, 5.13, Proton Experimental) but installation of dotnet40 through protontricks fails entirely on those versions. It seems to get through the .NET installer but then afterwards the terminal output indicates the change was aborted. The launcher, unfortunately, requires .NET 4.0. So make sure you run this game specifically on 5.0 versions of Proton.
Straight up refuses to launch on Steam Deck.
OPENSSL_ia32cap=~0x200000200000000 %command%
Doesn't seem to matter which Proton version I choose, pick 32-bit or 64-bit, nor whether I add the extra commandline option. This game will just be stuck doing nothing for 20 seconds and then the "Running" button turns back into a "Play" button.