
deadseashoals
Published
Steam won't launch because it's looking for a Windows platform CD-Key
Playable in Lutris. It works well once it's set up, but it's pretty far from an out-of-the-box experience.
Steam won't launch because it's looking for a Windows platform CD-Key
Playable in Lutris. It works well once it's set up, but it's pretty far from an out-of-the-box experience.
Steam won't launch because it's looking for a Windows platform CD-Key
Playable in Lutris. Took some trial and error to set up a controller - make sure the Wine Steam launcher is set to use an appropriate controller profile. It works well once it's set up, but it's pretty far from an out-of-the-box experience.
Works great with Media Foundation, performance is good and gamepad was fully supported (Xbox One).
Needs Media Foundation
Sometimes, mouse input would start lagging and I couldn't do anything to fix it other than restarting.
Runs slower than expected, esp. in main hall. Dropping graphical fidelity seems to not do much to improve it. Still playable, but not the best experience.
Playable start to finish, but significant bugs (esp. the menu glitch) and tinkering required
Proton-5.4-GE-3 GloriousEggroll
Audio crackles, setting PULSE_LATENCY_MSEC=60 fixes this.
Controller wouldn't detect, Steam Overlay didn't work and I assume these are related.
Entering menu would usually cause the game to enter a very low FPS state that could only be fixed by restarting the game.
Game takes a very long time to open up, from clicking play to seeing the menu, ~3 minutes. Tried on both 7200 RPM HDD and NVME drive.
Occasionally, controller input would lock up until I power cycled it (not fun during a difficult boss fight). Using Xbox One controller over BT with the xpad-neo driver. I also tried xpad-dkms, but that was worse.
I had to disable rumble, as rumble would lock into a permanently enabled state frequently.
Played about a dozen hours, almost all on Proton, with no issues. Works better than native - no issues exiting the game or setting resolution to 3440x1440, both of which I had issues with on native.
Crashed infrequently near beginning of game, started getting up to maybe once/hour near the end
id5tweaker
Stuttering during cutscenes
Occasionally, id5tweaker (which I used to unlock FPS) would cause input after cutscenes to deterministically lock up. This happened for about 5-10 cutscenes and was 100% reproducible. As I could find no other information about the issue online, I assumed this was due to Proton (I tried both 5.0.9 and 5.9-GE-6-ST)
Models teleporting is fairly annoying and breaks immersion, but the game itself played as well as it would on Windows.
Also experienced the units teleporting around issue - a host of other bugs as well, but those other issues seemed to be substantiated by Windows users as well.