InfiniteLoop
Published
The original game already is slow, this is even slower
__NV_PRIME_RENDER_OFFLOAD=1 MANGOHUD=1 PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 gamemoderun %command%
I needed to set windowing mode multiple time for it to acknowledge it
Force Feedback is a bit tempermental but works if I unplug and replug my wheel; also setting it to full mode instead of fast might fix it
Runs slightly slower than on windows
Vulkan renderer is very slow for me as it seems to run out of VRAM on my 1060; Native is completely broken (Whole world going in and out of existance) as of v0.30 may be fixed in a later update
__NV_PRIME_RENDER_OFFLOAD=1 MANGOHUD=1 %command% -noeac -setfps 120 -framefix
Some tinkering to try reduce input lag, can't tell if it was bad in the first place; Would launch on integrated graphics by default
Install d3dcompiler_47.dll using winetricks
I was not able to play without using C1-Launcher it crashed every time. Also make sure to use the Crysis.exe in teh Bin64 folder otherwise it may not launch
__GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 DXVK_HUD=compiler __NV_PRIME_RENDER_OFFLOAD=0 gamescope -h 1080 -w 1920 -f -- %command%
If you suffer from horid shader compilation lag you might need to not use a hard drive like i was
Game seem to pause then unpause periodically when in multiplayer
Click & Play, as it should be
Launched through heroic as I own it only on EGS
Appart from no windowed fullscreen, perfect!
No option to turn off EAC but otherwise like on Windows
MANGOHUD=1 __NV_PRIME_RENDER_OFFLOAD=0 gamescope -h 1080 -w 1920 -f -- gamemoderun %command%
This issue seems to be fixed on X11 when chat is hidden
Significant frame pacing issue after a game or two
I still play it because I must accept our snail overlords