

It feels like its running at about 10 fps lower than it would natively be on windows. There's also stutters whenever something new has to load.
There's a chance that the game just locks up in the loading screen ("loading base"), for no apparent reason, but its not that frequent it happens.
Running it via proton with vulkan is unusable (UI doesnt load), and the current linux binaries just arent it. (they leak VRAM, at least on my machine). Running via dx11 with proton is fine though.
Ive been experiencing insanely long loading times (both dx11+proton, and the native build) which spanned across multiple minutes to load a map as simple as the grid one, but im partially sure its because i didnt wait for the preprocessing of shaders. Same goes for in-game stutters.
Once its fully loaded, depending on the map, i managed to get either 10 fps less than on windows (west coast), or 20 fps more (grid map). Traffic is fine as well, as long as you've already processed the shaders (so there aren't stutters when new vehicles spawn)
Mods seem to be fully functional, and the gameplay itself is indistinguishable from windows once its loaded (even the UI lags the same way as on windows, lol).

Great fun.
Runs great with no tinkering needed. Runs on high settings given my hardware. There is a Linux version in the BinLinux folder, but the game just crashes. Could be my mods. Running Windows version under Proton runs great.

Framerates on Windows were around 50-70fps at 4K ultra preset. Tested with same hardware and ran the same preset at 40-60fps, getting back to the 60fps average when switching to the high preset.
Also tested with the Logitech G920 w/ Oversteer app from AUR - it worked as well as it did on Windows.

Runs great with a wheel
Runs just like on Windows (good, but laggy in some areas like UI). Used a Moza R5 with Boxflat, worked perfectly ootb. Only snag is it disables my mods on every launch thinking there was an update, but you just have to click a button to re-enable them.

The lagginess came along with audio crackling.
Game is laggier than on mint and windows.
After some amount of time, the normal lagginess seen would increase in intensity to an undesirable state.
Options menu will refuse to open, and most tuning options would not be changeable while in the garage (but would be changable outside the garage).
The lagginess (id say about 40fps and less) combined with my inability to open the options menu ruins the experience that I once had unless Im playing freeroam to pass the time. On Mint and Windows these issues were not present, and I assume it to be using the Arch Zen kernel combined with an nvidia card and nvidia drivers.

BeamNG works great in fullscreen on Fedora i've had zero issues so far.

black frame artifacting
If using wayland with vulkan, limit framerate to slightly under monitor refresh rate to remove flickering black screen.

I would strongly suggest using the native version even though Steam requires you to select a proton version.
gamemoderun ./BinLinux/BeamNG.drive.x64
The screen would occasionally flicker when my GPU ran out of VRAM. Limiting the FPS or turning down VRAM intensive settings should help.
Running the Windows version through Proton will crash in many cases, as it will try to allocate 20+GB of RAM.

gamemoderun /usr/bin/BeamMP-Launcher %command%
The y axis on both sticks were inverted. esayly fixed in game settings
*BeamMP needs to compiled from source (AUR is available), but works nearly OOB. Only have to downgrade package ca-certificates-mozilla
to 3.110 on rolling distros due to BeamMP using a now removed cert.
if you play without BeamMP, use this as your launch options or remove gamemoderun
if you don't use gamemode:
gamemoderun ./BinLinux/BeamNG.drive.x64 %command%
gamescope --mangoapp -w 1920 -h 1080 -b -f --xwayland-count 2 --force-grab-cursor --adaptive-sync -- %command% -noninteractive
when i turn on traffic my whole game crashes sometimes even my pc freezes.

Game works fine, even out of the box if you don't do anything, there is a native version. but just use the windows version.
The menu runs at about 5 fps, game works fine tho, i personally experienced this on Windows too so the menu is just bad.
I have no issues, it works out of the box. Exporting cars from Automation requires manual intervention but, the game itself has no issues.

3 other vehicles maximum, memory (even with swapfile) is sensitive to higher amount of vehicles.

Works very well with some issues
The menu runs at 3 FPS for some reason. Slowness at the start when a map is loaded, but actual gameplay is fine. Gameplay unimpacted, but it can be annoying to go through menus.
I launch the vulkan version. The menus are slow and the map loading gives you roughly 10 seconds of very low framerate, but once it has loaded, the game is perfect.

Switching Proton Versions (exp,9.0-4), start up commands `mangohud PROTON_USE_DXVK=1 PROTON_USE_ESYNC=1 PROTON_USE_FSYNC=1 %command%`.
mangohud PROTON_USE_DXVK=1 PROTON_USE_ESYNC=1 PROTON_USE_FSYNC=1 %command%
None of the tweaks got the game to run.

Game is throwing either white or black screen for split a second when FPS drops below some barrier (i guess 60FPS?)
Remote Play Together is not working at all
When using native, either lock FPS to 60 or just struggle with your screen flashing white/black.

Pretty fun even on-the-go, even better if you have an outlet nearby, performance seems to be pretty good now with the new update
on Utah with no traffic and the Steam Deck graphics preset the game ran at about 35-40fps but performance seemed to get improved with the new update so now i get about 55-60fps
Performance seems to be getting improved which im very happy about, 2 hours and 30 minutes from 100% to 0%, 15W TDP no FSR. Pretty sad that I can't enable traffic since the performance will drop significantly, could probably get more battery life with lower TDP and FSR and a bit of tinkering in the settings. But in the rest the game runs pretty good

if you arent huge into sim racing and just play the game for the cool crashes and customization, its as enjoyable as it is on windows
audio randomly decides to freak out sometimes - fixed with a restart
no force feedback on steering wheel controllers - most likely because logitech isnt software not supported on linux
maps like west coast usa crash after around 2 hours

gamescope --mangoapp -w 3440 -h 1440 -b -f --adaptive-sync -- %command% -nointeractive
Right clicking in vehicle camera moves the camera in the wrong direction in gamescope. This doesn't happen without gamescope.
Mods are disabled on every startup

With the Vulkan engine, flashing black screens appear. This is true using through Proton as well as the native linux executable in the bin_linux folder.
When a FFB wheel was connected, a huge performance drop appeared, rendering the game hardly playable. Performance is still poor without the FFB wheel but playable.

Using the default steamdeck graphics preset (with slight modifications, and removing the 30fps limit) manages to give a stable 40 fps on a map like east coast. Running with no battery life modifications, it eats up ~20-21w constantly, so dont expect more than 2 hours of driving around (although you can push it to ~3 hours if you limit your TDP to ~9w, and enable half rate shading)
Traffic is a no go, best case scenario you'll be playing at 20 fps with spikey frametimes.
Something worth mentioning - usually on first play, it'll take its time to load every texture and mesh, which is imo way slower than it would be on a windows computer
Mods work, but dont expect large maps, high res textures, high face-count meshes, and anything else to work that great.

gamemoderun mangohud %command%
always launch the game in vulkan. When a lot of mods are installed the game stutters sometime

Works flawlessly, except VR
Slow loading, though this was most likely caused by the game being installed on a Hard Drive
OpenXR/VR does not appear to work at this time, simply saying that it cannot find a VR Device.
Runs smoothly, there's only lag on first game start, otherwise I haven't noticed any other issues!
gamemoderun mangohud %command%

gamemoderun mangohud %command%
Choosing Vulkan it intially crashed but only happened once

First game start is slow. Maybe problem is in shader caching or anything else

Auf einen Crash gehofft, aber noch nur mit Autos...
Flackern in Vulkan-mode
Bei Grafikpresets ändern
Habe sowolh in DX11 und Vulkan getestet. SteamDeck Preset war beide 40 FPS. Beim Wechseln des Preset: DX11: Schnellere Reaktion, aber lange Laden Vulkan: etwas länderes Freez, aber anschließend flottes laden.
Und bei Low Preset hat Vulkan mehr FPS ca. 20+Fps zur DX11

It works, out of the box, starts and able to play.
Some crackling can be heard when the game is at a heavier load.
Black screen flickering depending on the scene, mostly noticed on gridmap, can be fixed by setting up a sync. (Seems to be caused by Wayland)
Playable but for sure noticed a degradation in performance compared to when running it via WIndows 11.
CPU and GPU is underutilized. Running the physics benchmark shows a low score compared to the windows system which got much higher scores
It runs "fine" for the majority of uses, but if you are planning to use traffic (even on simplified vehicles) it may have a difference depending on the hardware. Tried Vulkan native and DXVK. Also like others, I noticed a heavier ram usage then normal.
I'm still going to give this a slight performance problem, since again the game runs, it's very playable and for the most part runs fine.
Mods work perfectly fine.
works just fine with proton 9

It runs pretty good with no issues. I haven't tried running it without proton-ge but should be fine.

mangohud PROTON_USE_DXVK=1 PROTON_USE_ESYNC=1 PROTON_USE_FSYNC=1 %command%
this game is very heavy on CPU and RAM, would crash occasionally because im running out of RAM

PROTON_USE_DXVK=1 PROTON_USE_ESYNC=1 PROTON_USE_FSYNC=1 %command%
If you're using a bluetooth headphone or speaker, sound may cut out. Installing Pulsewire Volume Control and on the Playback menu, setting the bluetooth speaker fixes the problem.
When running the game on Vulkan API, in gameplay, game sometimes shows artifacts that cover the entire game screen for less than a split second.
All of the game's functionalities are intact and there is nothing to worry about after you done some tinkering. I prefer you play the game with DirectX API rather than Vulkan, because of the minor artifacts I mentioned above. Only one problem is that you have to enable the mods everytime you launch the game.

gamemoderun ./BinLinux/BeamNG.drive.x64
On my hardware, regardless of the version of the game (Native/Proton): the screen flickers in black depending on the scene.
I tried running the game via Steam (Proton), and using a native executable file. In all cases, the performance of the native version is slightly better, but everything works very well through Proton, too. On my computer, the screen flickers black, regardless of the version of the game. For the most part, this can be fixed by enabling VSync in the game and limiting FPS to the monitor frequency. In this case, flickering almost does not happen. It's strange that the developers haven't added a native version to Steam - it's just as good, if not better.

They must have made some extreme optimisations for this game, because it runs SO WELL on Linux it's INSANE! MAX SETTINGS!
Steam Cloud for settings is not supported. All settings must be manually copied over from a previous instance of the game.

Unplayable on any map more complicated than Gridmap