
[Player Name Here]
Published
PROTON_ENABLE_NVAPI=1 PROTON_NO_ESYNC=1 GAMEMODERUNEXEC=prime-run gamemoderun %command%
Audio also stutters when the game stutters.
Game stutters frequently no matter the graphics settings.
Friend would sometimes get disconnected, though this might be an issue with Remote Play Together.
Ran with AMD FSR using Proton-GE. Game runs at 60 fps, but stutters frequently.
Works pretty well.
Sound effects (gunfire, hints, voices, etc.) were missing one time for a whole mission. It was resolved after starting the next.
Some of the text in the menu dialogues are cut off - only a single letter is displayed.
When the time scale is changed to slow motion, the period of slow motion drags on longer than what is seen by the host. Then the game fast forwards to catch up to the host, and it is very easy to get killed during the fast forward.
Works essentially perfectly.
Opening the Steam overlay can sometimes cause mouse input to be extremely delayed until a restart.
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=5 %command%
The native build has much worse performance than running on Proton.
Runs great.
Sometimes everything gets "tinted" with some pink, glossy missing texture. Probably an issue with shaders. Requires a restart to fix.
Sometimes it takes a few reconnects to join a lobby, though this happens quite rarely.
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_MODE=balanced %command%
Occassionally crashes when switching between monitors or workspaces.
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=5 %command%
Moving the mouse causes the game to stutter significantly.
Almost perfect.
Pop-up HUD elements appear in the wrong position and get cut off by the screen.
Works perfectly.
Played local co-op using Remote Play Together. FPS dropped slightly and friend would sometimes disconnect, but those may be Remote Play Together issues rather than the game.