There are a lot of particles at once on the screen sometimes, so it may just be my system being slow.
I use Proton Experimental as a default, I did not tinker.
It's a bit wishy-washy. Sometimes it does it sometimes it doesn't.
Certain lagspikes that didn't occur under windows. Yet to figure out why.
It runs as-well though it might need a bit longer to boot up, or require multiple launch tries till it runs.
Works great out of the box.
works perfectly
I mentioned the mouse not working in an earlier report. I had disable mouse aim detection on. Woops.
It just works!
Doesn't play nice with a Titling Window Manager / Wayland Compositor
Mouse doesn't work. Controller is fine.
Mouse doesn't work.
It runs as if it was running on Windows
Do note that this game is locked to 60FPS because of GameMakerStudio. X11 and Wayland won't have problems playing this game, no artifacts, no screen tearing, perfectly running fine.
GPU clock can be limited to 400/500 safely
Small text, no ui scale option
Make sure to stay at 60fps because it is linked to game speed
Works out of the box!
Perfect pickup and play game. Just check resolution settings, as stated in Valve's Compatibility Details.
Game runs fine under Proton
On the Steam Deck, you have to use the hardware mouse to hover over elements to get their information
really enjoyable on the deck, with the twin stick gameplay.
the text is a bit small, but nothing really gamebreaking.
some slowdown occasionally, maybe once every hour for 2sec.
PROTON_USE_WINED3D11=1 %command%
Once you can start the game, it runs perfectly. I was running in to an error on startup: "Win32 function failed: HRESULT: 0x80004005 Call: at line 232 in file \Graphics_DisplayM.cpp". The solution was adding "PROTON_USE_WINED3D11=1 %command%" to the launch options.
When moving focus away, the game would be left in an unplayable state.
Fixed using the Borderless Window in game option.
Only one issue that's trivial to fix.
The taskbar is visible when launching the game with "borderless fullscreen" enabled. This is fixed by disabling and renabling "borderless fullscreen" in the options menu, but must be done everytime the game is launched.
Great rogue-lite bullet-hell twin-stick shooter. Looks and works great.
The game in its current version doesn't scale well on lower resolution devices such as Steam Deck, so some of the text (ie. upgrade descriptions) can be difficult to decipher.
Works perfectly
the game worked out of the box
some of the text is small, but still readable
Works perfectly!
Runs perfectly well on Steam Deck. No issues at all.
Some of the upgrades / mods text was so small that you couldnt make out difference between + or -. sometimes felt like it those symbols disappeared as well.
Every every so often drops to 30 fps from 60 for a few seconds and then jumps back up. Doesnt affect gameplay.
Game opens, but error occurs immediately after.
Error message is listed here: https://media.discordapp.net/attachments/822096035933323274/947630487051063366/unknown.png
Alt-tabbing sometimes hangs the game.
Works perfectly
With the exception of rare crashes and some stutters, the game is completely playable
Sometimes the screen stutters depending on what's on the screen, probably when there's too many particles being displayed at same time
Works perfectly
Runs well.
Only occasional crashes every here and there.
6.15-GE-2
Runs Perfectly
Runs perfectly out-of-the-box
go to settings and enable Steam play for all other titles.
works fine out of the box
It may stop working at times depending on the updates but the dev works hard and fixes any problems.
Fun RPGish Rogueliteish game with tons of replayability! Allows for quite a lot of different play styles with very flexible controls.
slight crackling, turning audio down makes it better
Devs seem to support playing with proton fixing reported issues and on their milestones page they hinted a chance for native port to linux after the full release!
Great game, runs flawlessly besides slight crackling
Slight crackling that was fixed when turning down the 'Sounds' Slider