


- Screen 40Hz;
- CPU 8W;
- GPU 900MHz;
- FSR Lv 3;
- In-Game Graphics Config:
- Change in-game resolution to 1152x720;
- TXAA;
- Textures, Shadows and post-processing: HIGH;
- Full Screen;
- FPS: Dinamic.

Text readability is the biggest problem, but since it's mainly an issue when paused in menus I'd say it's still enjoyable enough.
In-game 30 FPS cap
There is a setting to enlarge in-game subtitles which helps with that aspect, but the rest of the text ranges from small to tiny, especially in the various menus.
In the comic panel-style cutscenes, there are sharp frame drops during panel transitions.

Limit to 45hz

Game runs perfectly out of the box, no changes needed, can optimise for 45fps and longer battery if you really want.

Flickering during cutscenes if switching to DX12
The game uses DX11 by default but it has slowdowns in heavy areas, hovering around 55-57 fps. Switching to DX12 solves it. Once the game is done compiling shaders, it runs 60++ fps all the time. But DX12 causes flickering during 2D cutscenes. Locking to 55hz on DX11 is preferable because the flickering gave me headache.
Stuttering when moving to new areas due to the game compiling shaders. After that is done it's buttery smooth.

When starting a battle in the level "Phase 1 Searching for Freedom", it crashes after a couple seconds.
Works perfectly fine up until the level: "Phase 1 Searching for Freedom" when it crashes after starting a battle.

With mixed medium to high settings, I'm constantly sitting on 50fps w/ 50Hz. There is no support for 1280x800 though, so it runs in 1280x720 (or at least I couln't find the option).
If you played the demo first, installing the full game will wipe your story demo save
Due to the way steam handles save data on linux, importing story demo save data does not seem to be possible unless you back up the demo before buying the full game. Lost several hours of progress.
Due to some FPS drops in a busier part of the city, even at low settings, I decided to play at 40Hz/40FPS at max settings. I also assigned the back buttons for target switching, which I found quite helpful. It is a verified Steam Deck title, so it's no surprise that it runs without tinkering.
Locked the refresh rate to 40 Hz, easily 3+ hours of play time
Graphics settings can be pushed to the max by locking the screen refresh rate to 40 Hz.
The game runs and works out of the box with good performance without any tinkering necessary.
TDP limit set to 6W, FPS limited to 30 FPS, resolution changed to 1024x576, shadow and post processing quality set to mid, vsync off, texture quality set to high