


The audio logs' text can be a bit small and hard to read but they read themselves out so no real problem there
- In the opening when running to the exit the sounds of pipes bursting and the wood breaking when parts of the ceiling fell either stopped halfway or crackled
- The end credits just has a meltdown the screen and audio freeze then skip moments, the audio crackles when it isn't missing
The game handles 800p a bit weird with fullscreen and just zooms in to fill out the space. To fixt this you just need to set it to 720p and turn fullscreen off.
The game gets good performance (average 40-60 fps) with the highest graphical settings (without fsr on 720p). There are some instances where it can drop:
- When in dust (the yellow foggy things) performance can drop (hight to low 30), however if there is an enemy attacking you in the dust it drops below 30 fps
- In the Bertrum Piedmont fight the performance goes on a quick descend (40 fps at the start of the fight, 30-ish when you start destroying him, 20-ish when he is nearly destroyed and 19-13 in the animation where he dies)
Other than these two cases, there is no place where it really drops low.
I also want to add that if you have the Black and White filter on I think the game gets a bit worse performance from my experience (not a big one, just around a 2-4 frames less in average).
I have not really changed any graphical settings except these:
- Turned fullscreen off
- Changed resolution to 720p
- Turned film grain off (this was just a personal preference)

When you start an audio log the text may be a bit difficult to read for some people
- In chapter one when running away from Bendy the sound of pipes bursting weirdly stops before it is complete.
- In the end credit of the game the entire things just craps itself, this includes the sounds crackling/abruptly stopping and the visuals freezing, then skipping the moments it was frozen for.
When you go full screen the game doesn't know how to handle 800p so it just zooms in, fills the screen in with that and calls that a day. The way to avoid it is to go into advanced settings turn fullscreen off and change the resolution to 720p
Rarely happened but when they did you could tell that they happened
- when in dust the framerate will go low (30-ish frames and less then 30 if an enemy is in the dust attacking you)
- the Bertram fight will make the framerate tank (40-ish when you begin the fight, 30 when you start breaking him, 20 ish when he is close to being defeated and between 19 and 15 frames when you defeat him and his whole defeated animation plays)
You don't need to switch compatibility tool as the game runs fine with the default linux runtime 1 but only by switching to any version of proton (be it Valve official or GE) will achievements for the game actually unlock.
Please note that if you switch from linux runtime to proton your save will be deleted because the game has no cloud sync.(back up your save before switching)
I didn't change any graphical settings in the game except for these:
- turn full screen off and change resolution to 720p (this is so the game doesn't stretch when trying to go fullscreen and make things look weirder)
- turn film grain off (this was just a personal preference as I liked the look of the game with it turned off)

This has only happened twice in chapter one where you were running to the exit and the sound of pipes bursting suddenly stopped for a moment
You don't need to switch compatibility tool as the game runs fine with the default linux runtime 1 but only by switching to any version of proton (be it Valve official or GE) will achievements for the game actually unlock. Please note that if you switch from linux runtime to proton your save will be deleted because the game has no cloud sync

Runs good after forcing it to use Proton.
Occasionally the game becomes unable to save, this seems to also happen on Windows.
The native Linux seems to soft lock more often, and achievements do not work.

Changed quality from High to Medium, fullscreen to off, resolution to 960x540 and enabled system FSR. 40 FPS
Changing graphics quality flipped through all options and wouldn't stop, despite only pressing d-pad once. Worked around by backing out directly after changing the setting until the game saved the desired value.

Not sure if this is normal but when browsing the pause screen i noticed that there are no sound effects.
Everything seemed to be functioning immaculately, except there were no sfx when navigating the pause menu?
sometimes the fps cap switches from 120 to 60 even tough my monitor is 144hz
The achievements dont work and at the end of the game of chapter 5 the screen goes black and nothing happens
It could be my machine, but the entire system shuts down after playing for 15+ minutes. I've monitored temp and that doesn't seem to be the culprit. I'm suspecting my power source. If anyone else experiences this, then it could be the game. Otherwise it works flawlessly.

Subtitle box for the audio recordings was in very small font; but it reads it to you so nbd
Only thing I changed was a few of the controls (it felt better using triggers as action buttons instead of A/B/X/Y) but that's just personal preference. Ran smoothly on highest settings, no issues.
The occasional bug where the game becomes unable to save your progress happened a couple of times.
Game starts to stutter after an hour or two.
The Windows version through Proton runs better than the native one – the native Linux build is more buggy, has more soft-locks, and lacks support for achievements altogether; if you care about achievements, you'll need to play the Windows version.