
Had to manually install vcredist with proton tricks as the ones provided by the game just give out the error "BAD exe format"
Chnaged the D-Pad from being movment like the left stick to have inventory and other thing on it

Game plays shockingly well (at least in the early/mid game). Controls take some getting used to, but they're fine after a couple hours.
Minor tweaks to my preferences
TDP dropped to 10, framerate limited to 40fps by the deck
Having a portable copy of Satuisfactory is a DANGEROUS time sink!

Played a lot in the beta, even more after 1.0. Switching between the deck docked to TV or undocked and the PC has been working great
I use a layout with mode shifting. Works well, if you get used to it. Gameplay is best with my BT keyboard/mouse.
Plays well on low settings at 5w TDP. Switched render to far and upped it to 9wTDP. In some ways steam deck plays smoother than my PC.
The text is small, recommend docking it for TV play
Take the time to find a good community layout if you aren't using a mouse/keyboard. Much better with a keyboard and mouse. And adjust the settings and TDP to your preference. 40-50 fps is plenty for me

1.0 version plays well. Small text and a lot of controls to manage. Can be fun, but is better with mouse & kb
Swapped some buttons
Most text is very small. Scaling options are available in the options, but they currently make some UI elements look wonky.
After tweaking the top community control profile I was able to have a smooth experience. I much prefer playing it on my 5 year old laptop with m&kb though. Handheld is good for exloration and letting your factory cook...but not great for laying down conveyor spaghetti.

Added hotbar to left trackpad
Made my own control layout but you can use a community layout. May want to change graphics, but you can get 40-50 steady fps

Single is not pretty but playable, but starting server on SD gives other players much more bugs than usuall.
Some text is small but readable.
Multiplayer is buggy on Windows PC, but setting server on SD (I did it to save energy when my friends play and I'm away) is much more buggy to the point of being more irritaiting than fun. I did not test any more tinkering than choosing Experimental becuase I didn't plan to play it, only for SD to act as a server for Multiplayer.

This game on Linux is 100% playable, if you're on a gamepad you may struggle with many inputs in the steam deck and maybe have to use keybrd
Couldn't log in with epic games for multiplayer, had to launch the game on pc and log in through the web.
Seems that the game doesn't fully recognize a gamepad and can't handle all the inputs of the game
The game is fully playable, but I don't recommend playing it in a gamepad like the steamd deck itself, if you connect a keyboard and mouse I recommend it a 100%
Build custom input layout, manually set graphics options
Custom layout
Set FPS cap and lower graphics
I needed to set custom HUD scale
No native controller support, bad graphics defaults
Community controls, custom graphics settings
Set screen refresh to 40hz
occasional cutting out
On all low settings the game still dropped below 40fps in denser factories
Crashed while tinkering with controls

RMB,LMB and F
Plain usage of LMB and RMD to dismantle F works
Did not go past the dismantle of landing pod, went on steam, other user reported same problem

Some controls in the profile appear out of date, Codex is now O, Map is M. I also cut down on the menu duplicates and remapped some other keys (like space for jump) to make it feel more controller friendly.
Increased HUD scale to 1.25 to make it readable. Any higher and buttons went mossing off screen, but eith the increased size it's absolutely fine.
Just a pain to set up, once set up it's okay. I'd love to be able to mix RMB and E but it doesn't seem viable in the current version.
Dropped Graphics settings to the high prefix. It runs beautifully. Controls are a nightmare to configure but once tou get them configured and grt used to them they're fine. All around seems great.
I have tried lots of control options
Tooltips are a bit tiny
This game has terrible difficulty due to the large number of required keyboard inputs, and mouse control via Joystick is fiddly.
The big problem with this and other factory games on Steamdeck is just their lack of controller support, it makes a painful playing experience compared to mouse+keys on a computer.
Much easier to play with gyro
Dropped graphics and set TDP cap to 7 watts.
Mouse wouldn't work beyond a ~120 degree FoV
Back grip buttons for shift + control + V + R. Remapped basically all build + inventory controls to be closer to Factorio.
I uploaded my Steamdeck community controller profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck. Though mouse/keyboard is still nice when you are at home.
Settings changes in the Steam UI
- 40 fps (almost as nice as 60 but much lower power draw)
- Manual GPU clock limit set to 600 Mhz
- TDP limit 6 watt (bigger models will probably need to increase this TDP limit to maintain that rate, but fine on my 50hrs of play time)
Settings changes in app "video" options
These settings seem to look almost as good as the stock 'ultra' config but have substantially reduced power consumption.
- Turn on VSync inside the app - this is very important, because otherwise the app still burns lots of CPU, even though we are limiting frame rate to 40 FPS
- Switch to use the VULKAN rendering API
- Lower everything to low. Except for view distance, anti-aliasing and vfx-effects, set those to medium.
- Turn off motion blur
- Turn off contact shadows
Some of the text is a bit small but still readable.
This is an update to my previous report now that I'm >150 hrs in. Still works great but be careful to follow the graphics setting tweaks listed above.
I uploaded my nice/complete Steamdeck community profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck.
- in app video settings: lower everything to medium, turn off motion blur, turn off contact shadows.
- in steam UI settings: 30 fps, TDP limit 6 watt (bigger models will probably need to increase this TDP limit to maintain that rate, but fine on my early stage 10 hour playtime map).
3 hr battery life, great graphics.
Really nicely playable on Steam Deck without needing keyboard, use satisfactory-deck config.
I uploaded my nice/complete Steamdeck community profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck.
In game: lower all graphic options from "Ultra" to "High". In Steamdeck UI set FPS to 40. Gives 1.5 hrs on battery with these settings and looks amazing.
But if you have good eyes it is fine on the Steamdeck screen
I had to lower the setting for the steam deck my monotor is 1440p and this is a game that really needs a mouse + KB but on low it ran fine actually better than i had expected.
The UI definitely wasn't made for a 720p display
Trying to login to Epic Online Services crashed Steam and caused a restart of the console UI.
If you have friends with Satisfactory on Steam, you should be good (I didn't have anyone to test Steam multiplayer with though). Problems arise if you want to play with friends on Epic. Logging in to EOS causes Steam to crash and restart the console UI.
If you like the game notmally and are willing to put in the effort to get the controls setup, it plays great on Steam Deck.
The game barely supports a gamepad and there are no good community layouts for Steam Deck that I could find due to the amount of keys/menus. Even the layout that I set up isn't perfect. So be ready to add stuff to the layout as you play.
Set to medium preset. Game defaults to ultra. Do not play on ultra, the performance is okay on ultra when you start, but as you build more and more it requires more and more CPU power for all the calculations.
Text is tiny. It's readable as long as you leave the resolution at 800p, but it is tiny.
I rented a server to play with friends and offload the CPU calculations. Plays great on dedicated server.
Overall, great time. I hope eventually the devs add in more official support for Steam Deck. But as of this writing, the game is still Early Access v0.5, so there's still hope in later updates.

Honestly if you're into Satisfactory you'll make it work, but the average person wouldn't enjoy the current experience
Somewhat small text, but they have configurable HUD scaling in game
The grip buttons aren't detected in game, these would be very useful for things like hotbar selection
All controls in game indicate kbm bindings, which makes it difficult to remember which button to press. The hotbar requires pulling up the keyboard to press the number and then dismissing the keyboard. All in all it works, but the game is not currently meant to be played with a controller
Changed .ini resolution down to 960 x 600 for FSR.
30 FPS cap.
UI scaling helped but bugged out in some instances.
No native controller support, buttons must be mapped to keyboard/mouse emulation.
All settings defaulted to Ultra and got 25 FPS at the menu, changed to mostly Medium and it was still struggling. This will not run well by the time a modest factory is set up.
This struggles to run on the Deck, the UI is too small for the screen, and worst of all there is no native controller support. Not reccommended at all but technically playable if you bear with it.