


env LD_PRELOAD="" gamescope --prefer-vk-device --mangoapp --rt --force-grab-cursor -W 5760 -H 1080 -b --force-windows-fullscreen -- %command%
Had to use gamescope for triple monitor setup
Hide the taskbar!

Due to the low fps 10~20fps regardless of resolution or graphic settings (even with high texture pooling), the game is not really playable.
Some audio crackling which I presume is tied to the horrid framerate.
About 10~20fps even on lower resolutions even with dlss on performance mode. Not a high enough framerate for the game to be playable.
The online connection seems very inconsistent.

Surprisingly good. Ran just fine on Ultra settings with Balanced DLSS on my pokey old 2070 laptop. Admittedly I do have 32GB RAM and bumped the texture pool setting to Ultra and that helped remove some minor stuttering, but for an early access game running on an old laptop under Linux I'm pleasantly surprised! My DS4 controller worked out of the box, too, now I just need to get gyro support working which is a dicey proposition in any game.
Even with higher texture pool settings and otherwise low settings, the game doesn't run very well.

It runs. And other than some players I had no performance Issues while on the track. But the loading time kills the fun for me.
Switch to fullscreen was problematic, it changed the resolution and I could not see some buttons. But finally I get it working by switching to a low resolution, than to fullscreen and than back to full resolution - that worked for me.
Extreme long loading times, but "on the track" it runs fine for me.
Playing some of the Licence-Tests it was 50% driving and 50% loading for me. Given the fact many players have other performance issues of some kind I would say: At the moment a typical gamer wont enjoy playing this under Linux.

I was abble to start the game, but its running really slow, even in the menu. Its unplayable.
gamemoderun %command%
I have a weak GPU, but i dont think it should be this bad. Tryed with proton 23, Hotfix, and experimental. According to nvidia-smi its using my gpu 100% in the menu

Stuttering makes the game unplayable. I'm on Linux Mint, latest NVidia drivers are 550, as others have stated this may be the issue.
Constant stuttering while racing

gamemoderun %command%
Would really recommend switching to a distro that get new NVIDIA drivers updated semi frequently, being stuck on 550 with something like Ubuntu is going to make the whole experience miserable with this game. Maxed settings except for the experimental ones all work fine with decent frame rates on 570 at least.

Ubuntu 24.04.1 Transparent window and music. Wayland, X11, GDM, lightDM. Tried Nvidia 535 and 550 drivers. Gamescope turns it black.
Tested various options, none helped
After nothing else worked, tried out winetricks settings, no help
Having a "Gold" -rating is a bit of an overstatement.

Unplayable without tweaking
Constant Jittering when loading in many different assets, persists each lap

Légers artéfacts au niveau du volant et la calandre avant de quasi tous les véhicules, surement du à la surcouche proton aucun soucis sous Win11, mais pas de support VR sous Win11 comme sous Linux pour QUEST 2
Pas de FFB sur TMX PRO

I started playing ACE as of version 1.03, now 1.04. Right away with Proton GE 9-23, didn't bother trying with the regular Proton. And everything worked out of the box. Well, to the same extend as the game is working on Windows (after all it's still Early Access and there are in general still many quirks and missing features). My Logitech G29 wheel as well as Xbox Controllers are being detected just fine. On my AMD RX 5700 I'm getting 80-100 FPS in full HD in medium to high settings. Without upscaling. Not great, but same performance as on Windows. I did increase the texture pool from medium to high which did reduce textrure loading stutters, but even on medium I didn't have big issues with that.

Game runs very good on Ultra Settings (~85fps), but need to set Texture Pool Size as mentioned before, else heavy Stuttering.
mangohud gamemoderun %command%
Set Texture Pool Size = High
Moza R9 + Pedals are working fine

WARNING: Low /proc/sys/vm/max_map_count: 65530 will prevent some games from working
You need to increase max_map_count. If you don't, the game will crash when you start a race.
sudo sysctl --write vm.max_map_count=1048576

gamemoderun %command%
Set Texture Pool Size to High (16GB of RAM) or Ultra (32GB of RAM) and most of the stuttering disappears finally.
Might crash when changing Texture Pool Size but can just force close and restart.
Thank you unknown contributor from earlier, fix worked great!

About once a lap I'll get a hard .5second stutter when racing against AI, this could be because my settings are all maxed out to Ultra.
Had the game hard freeze once before a race
Run the game as experimental. Change the texture pool to High as another user stated. Other user says you wont have a hard lock if you set to The texture Pool Ultra and have enough Ram (32GB+). I have 64GB of ram and still had the soft lock when the texture pool was to Ultra. Turning the Texture Pool back to high fixed that issue and seems to be the sweetspot. The game is very playable with these settings and runs great. I get about 95FPS @5120x1440p 240hz with pretty much zero stuttering and a small hang maybe once a race.
I am also playing the game using my racing wheel. Fanatec CSL Elite. This worked out of the box without any issues with FFB. I did have to go to the settings to put in my keybindings though which took about 5mins. The keybindings saved no problem when I reboot into the game. I do have my wheel setup to play AMS2 as far as drivers and stuff goes so that may be why it worked so well right away.
All in all this works great for me and my hardware and I am very happy. Racing games were the only thing keeping me from staying on my linux partition full time and with this working as well as AMS2, Dirt Rally 2, and RBR. I'm never going back to windows.
Fingers are crossed that this compatibility isnt ruined with some further update.

You can have artifacts and corrupted LOD if the Texture Pool Size is set LESS than High.
Extreme stutter when your car begins to move. Fix: Set Texture Pool Size to High/Ultra. Do Ultra only if you have at least 32GB of RAM (risk of softlock because your game will crash at startup). I have 16GB of RAM and the High setting COMPLETELY fixed the stutter, butter smooth performance difference, but you can have even better performance if set to Ultra.
Not playable out-of-the-box, you need to tinker with specific in-game graphical settings to fix the terrible stutter when gameplay starts, but after that the game runs amazingly well.

gamemoderun %command%
Heavy stuttering
Occasional crashes when loading

In version 0.1.3 the menu will not load anymore. Using proton version 6.3 the game doesn't even start.

It's Early Access, for better worse. If you don't understand what this means or don't like the concept, it may not be for you yet.
Crashes when trying to start a track session can be overcome by putting "vm.max_map_count = 262144" in a /etc/sysctl.d/*.conf file and running "sudo systemctl restart systemd-sysctl.service". This is only necessary once before starting the game, it'll be automatically applied on later boots.

Required changing swapfile und UMA frame buffer size to run smoothly (64GB LCD Steam Deck)
- Resized the swapfile to 8 GB using CryoUtilities
- Changed the UMA frame buffer size to 4 GB in the BIOS
- Set the GPU clock speed manually to 1600 mhz because the game would sometimes get stuck at below 5 fps with very low gpu usage
Limit FPS to 30
Minor artifacts on some textures, mostly noticeable on dashboards
The game does run quite well on very low settings with motion blur enabled at around 40 fps. Without any of the mentioned tinkering, however, the game would take forever to load and be stuck at below 5 fps.

Menu music plays, no video

obs-gamecapture mangohud %command%
Tested via SteamVR (Valve Index) and Moza R9 (and further usb devices), everything works out of the box. VR is probably not recommended currently due to bad performance under even Windows (and graphic settings improve nothing, it will max out the gpu anyway, also VRAM load is high).
Visual artifacts can be seen on Dashboards, right side mirror, and other surfaces in the interrior of the car. Suggestions of turning MSAA, FSR or me just trying random options did not solve it. Switching from Proton 9 to Proton-Experimental and then Proton-GE did not fix it either.

Para um jogo de acesso antecipado, embora ainda mal otimizado e com muitos bugs, está funcionando muito bem.
Alguns artefatos pequenos nos paineis dos carros ao utilizar FSR3
Não sendo mais nenhuma novidade para mim, é mais um jogo que rodar melhor que no Windows, coisa de 10$ a 20% mais FPS.

gamemoderun %command%
Graphical artifacts when viewing car interiors
For the Logitech G920, i use the Owner "new-lg4ff" driver. Works very well.

With Fanatec it only works with a custom proton version realeased by the drivers' deveoloper
LD_PRELOAD=/usr/lib/libgamemode.so gamemoderun mangohud %command%
Visual glitches like black triangles popping in and out, not too bad but not good either.
Game doesn't launch with a Fanatec wheel unless you use a custom version of Proton released by the developer of the open source driver.
With a Fanatec wheel the game doesn't even launch. You need a special version of the drivers, along with a special version of proton. More details here: https://github.com/gotzl/hid-fanatecff/pull/86
Note: With the wheel unplugged the game just works as expected, no tweaking required, but it's not the kind of game you can play with a keyboard and mouse so that's a bit useless.

Heavy stuttering, fixed by turning off antialiasing (MSAA)
Game runs perfectly fine even on NVIDIA hardware after turning off MSAA.

Even with the graphical issues its not game breaking. The game is still playable and enjoyable
Individual triangles on vehicle interiors mesh are Z-fighting causing weird artifacts.
Tested on Early Access version 0.1.2

MANGOHUD=1 gamemoderun %command%
Big stuttering in race, every few seconds the fps drops to a few per sec.

The FPS is about 30-55 in both practice, and race mode. I've tried the default race config on brands hatch and it was playable.
Track textures loading slowly on an SSD.
When changing camera options, or pausing/unpausing the game, the FPS drops to single digit numbers.
Set everything to low, enable FSR with Performance, and you're set. Just don't chance camera views mid-race, or pause it.

0 - 1 fps loading the menu
Game is borked on my Ally using Bazzite currently.

env LD_PRELOAD="" gamescope --prefer-vk-device --adaptive-sync --mangoapp --rt --force-grab-cursor -r 144 -W 7680 -w 5760 -H 1440 -h 1080 -b -F fsr --force-windows-fullscreen -- %command%
Tested using: Gamescope, triple monitor and Fanatec CSL DD Wheel and pedals (using this driver: https://github.com/gotzl/hid-fanatecff).
FIX 1: At least with my settings, first time it did't run at all, so I needed to change Proton to version 6.3-8, start and stop the game, and then go back to Proton 9.0-4.
FIX 2: At race start the game went black, so before I started driving I needed to go to graphic settings, change ANY parameter and apply changes, that fixed the issue, unfortunately, I need to do this on every race.
FSR3 is causing some artifacts, so I keep it desabled and I use gamescope (FSR1) to scale it up.

It seems DirectX, Nvidia and Linux is really bad compination. Majority bad experiences with the title seems coming from Nvidia GPU owners.
Major stuttering and lags
As it seems most positive feedback is coming from AMD GPU owners we can conclude Nvidia really need to step up with their linux driver. Game is literally unplayable at current state, at least with my 3060ti.

Unable to change fullscreen resolution
Needed to enable Steam Input manually, otherwise I can only get 20 FPS at my native resolution. After enabling it, the game is playable but there are large frame drops at parts of the track.

systemd-inhibit game-performance %command%
Argument launch are for Sleep lock and game performance

Works pretty well without any tinkering
Artifacts especially in the interior of cars. Overall not too bad.
Apart from the small artifacts, it runs pretty well. I only tried very low settings and therefore had a smooth framerate, but the game doesn't run that great regardless of the operating system. However, the game is of course in Early Access, so that was probably to be expected.

Works out of the box, at least for non-VR users
Was not able to play in VR when choosing the OpenXR start option, whether using SteamVR or Monado

moza r5 detected and ffb works with universal-pidff

Scaling doesn't exist yet.
Infotainment system had some black artifacts but I just changed camera.
Using hood cam with very low settings gave me about 40fps but if you manually set the GPU clock to 1600Mhz, you get closer to 50fps.