Runs perfectly on Deck.
Many changes are needed to the base control scheme to allow this game to be full playable on Deck.
Expect to use community layouts for controller support.
Works perfect out of the box
tried switching wined3d backend between opengl/vulkan
Probably not a great game for a controller because of the MMO style skills, but just to note: simultaneous mouse/joystick (ie, steam deck or steam controller trackpads) input is not recognized.
as many others have said, there is a persistent framerate stutter. every few seconds you will have a microstutter for 50ms or so. For me it is unrelated to playtime length, proton version, or renderer (dxvk, wined3d with opengl, wined3d with vulkan).
limiting the framerate helps to mitigate this issue but it is still noticible. Reducing draw distance via ingame options also appeared to help somewhat.
gamemoderun
Works perfectly fine out of the box
Proton GE latest
After about a couple hours of gameplay, the FPS slows down massively. I'm going from 650 FPS to spiking between 15 and 400 constantly. Restarting the game again fixes it but its a continuous thing regardless of proton version (GE or experimental)
If you play short intervals, then this isn't a consideration. But if you play several hours, this bug gets real annoying.
No issues at all, runs perfectly
PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1 %command%
Overall, the game runs well.
The framerate occasionally plummets, but goes back to normal after a reset.
The game experiences sporatic drops in framerate after playing for some time. Unsure of what is causing this yet.
Originally could not get game to play for longer than 10 minutes before it would stop responding. At the time I was using the Nvidia Driver 560 as installed by the nvidia driver manager. After manually updating to driver 565 the game now allows for extended play, though occasionally suffer framerate losses.
The game is crashing for no clear reason.
Crashes that occur randomly with no clear reason.
Everything seems to run well, except for the fact that the game is crashing with no clear reason.
Runs perfectly ootb
Multiplayer hosting & joining was also seamless
During my ~5 hours of testing, the game runs perfectly out-of-the-box in both Singleplayer and Multiplayer (hosting & joining friend-only servers).
Works perfectly fine out of the box
Near perfect fit on the Steam Deck. Use my input config.
As another report said, it can run at 90fps easily, but for some reason it does feel TOO smooth. I think the game is best experienced at 40fps/80hz or 45fps/90hz due to the retro feel, but that is mostly personal preference. Expect about 7 hours of battery life at 40-45fps on OLED with bright screen. Default graphics settings, but using the smooth filtering and the bitcrush filter for extra retro vibe.
No problem loading saves, but be aware the game does not have cloud saving. You need to set up syncing yourself or do it manually if you wish to play on another device. (Back up your saves please)
Everything just works out the box with this game, you just need to apply a community control layout since there is no gamepad support.
The existing community layouts I found were lacking certain inputs or had some glaring issues. For example, putting the skill and item hotbars radial menus on the left trackpad. This game requires a lot of movement, putting the radial menu on the left trackpad forces you to stop in place to trigger skills/items.
I strongly recommend using my 'Almost Perfect' community config. I took note of everything lacking in the existing layouts and spent at least a few hours perfecting my own to fill those gaps. As such, my report will be mostly centered around explaining my custom layout choices:
I decided to put radial menus on the right trackpad instead. Allowing access to all 6 skill slots, and all 5 item slots + recall using LB as a mode shift. This allows you to stay moving while using skills/items, and if using gyro, it allows you to simultaneously aim as well.
Menu navigation was another issue I encountered with existing layouts. The D-Pad allows you to cycle through all the tab menus: left holding Skills & Stats, right holding Items/Quests/Who. Additionally, up on the pad allows you to open the Lexicon, and down to sit.
For attacking, a single pull on RT will trigger nomal attack, a double pull will trigger your charged attack (req. lvl 12). This was the best way I could put both attacks, rather than using separate buttons, you may prefer a different method.
R3 will allow you to lock on to enemies. RB allows you to toggle strafing on and off.
Last input guide to cover: L4 + R4 are meant to be user-customizable extra inputs; I've set them to jump and dash respectively. L5 and R5 will allow you to zoom your camera in and out. If you press L5 and R5 at the same time, it will open up the chat and system keyboard, for quick chat access.
Gyro aiming note: Gyro is enabled by default, triggered by touching right stick or right trackpad. This is personal preference, but I recommend leaving it on so you can aim while using skills on the right trackpad.
The rest should be fairly self-explanatory; I've tried my best to use descriptive naming so the labels on the layout preview are clear.
Hopefully you try my layout and I hope it helps you enjoy this game!
limited fps@30, tdp@4. no frame drops. fps is arguably a cosmetic thing, game feels too smooth(?!) at 90.
not that bad, though. gui scaling seems to be on the horizon?
steam input is driving me bonkers, like i have layers for a reason!!1
Runs perfectly
Works out of the box
MANGOHUD=1 %command%
Heavy FPS drop in multiplayer games
tried PROTON_USE_WINED3D= but seemingly didnt help
Worked out of the box!
Runs absolutelty perfectly, constant 90fps unless you play only with a large lobby of people thn its 45fps. No gamepad support unfortunetly
PROTON_USE_WINED3D=1 %command%
Noticable framestutter/jitter after awhile when not using D3D.
Had to use workaround
PROTON_USE_WINED3D seems to help with framestutter issues that tend to happen after playing for a period of time
No issues
Played for a few hours, did not observe any issues.
works perfectly out of the box . multiplayer also worked
install and run, have fun :3
gamemoderun %command% -screen-height 1080 -screen-width 1920
The game's resolution was not fully correct, had to use -screen-height 1080 -screen-width 1920
parameters to correct it.
Launches, runs and plays perfectly well right out of the box. No issues whatsoever.
Works well, no issues.
the game will freeze for about a minute after the initital "suggestive content" screen - this is normal and happens on both windows and linux :)
Runs without issues, minus the lack of native controller support
A lot of the UI relies on buttons being clicked, and as such the gameplay experience can be sub-optimal without a keyboard and mouse.
Works perfectly out-of-box. Multiplayer also worked without any issue
Been playing for a little over an hour with friends. Didn't have a single issue.
Runs flawlessly with no issues at all
Mild lag spikes in the Character Creator, though those went away shortly after, likely just shader compilation.
I only tested Singleplayer for this test, but it seemed to perform admirably throughout
Haven't played for long as it just came out, but the graphics are cute, and didnt have to change any options.
No cloud save
runs fine!