


gamemoderun %command%
Switching between fullscreen and windowed modes would often not realign UI elements with what was being displayed on the window surface, making it nearly impossible to change settings without killing the game and restarting.
Both Proton 9.0-4 and Experimental would have occasional bouts of oddly paced frames every ten rounds or so. It sort of feels like the frames are being displayed out of order for a few seconds creating a very jittery presentation.
Starting with kernel 6.12.13 amdgpu would get frequent ring timeouts with this game when running it with Proton Experimental. Switching to 9.0-4 would resolve this problem. The ring timeout issue with Experimental appears to be resolved with kernel 6.12.15, although Experimental updated on the same day as that kernel version was available in my distribution, so I can't be entirely sure if it was the kernel or the Experimental update that fixed the problem.
Takes a little while to launch the very first time, but works fine out of the box

game-performance %command%

STEAMDECK=1 %command% -dx11
Game was transparent, or black if fullscreen, without -dx11 flag
Game runs horribly, requires significantly reducing graphics options

Immediately crashes

FPS is 2-3 times lower that on Windows on the same hardware
Resolution seems to be stuck at 1080p
The main menu drops frames every couple of seconds irrespective of what settings my graphics are, however main game itself is absolutely flawless in performance.

VKD3D_VULKAN_DEVICE=0 %command%
Had to force VKD3D to use my GPU instead of integrated graphics using the above argument. Depending on hardware you may not experience that issue. See https://github.com/HansKristian-Work/vkd3d-proton?tab=readme-ov-file#environment-variables

Only got it to work on GE-Proton9-2. Also tried a few versions of GE7 and GE8 but without luck