


I think you'll appreciate the details in the rendering, but for the fuill experience of the game, you're better off playing the original.
-novid
RTX Frame Generation will give you artifacting or blurring of detail, since its using AI upscaling to try improve visual quality in the environment, however rendering of NPCs it will hullucinate visual details and make them appear blurred and hard to distinguish from the background. I often found it hard to make out details of Combine Soldiers on Nova Prospekt, because their details kept distorting if they were beheind enviromental objects.
In the Ravenhom map, if you looked up at the sky and moved the camera up and down you will see artifacting on the sky as you move around, which is to be expected with DLSS frame generation.
With RTX ON of course you're going to get slowness. Some of which caused by partiicle effects like fire.
NOTE: This was played on the Demo Version, and probably won't reflect the same in the full version.
You're not gonna get 100 FPS with RTX enabled game like this, so you will see performance dips. I saw an average dip of 11-15 FPS when rendering props, entities and effects. Some areas will give you 30-45 FPS when not rendering a whole bunch of stuff at once, ie; standing in place at a single scene.
I haven't tried
WINE_DISABLE_HARDWARE_SCHEDULING=1 %command%
or
PROTON_ENABLE_NVAPI=1 %command%
in the Launch Options with this game like some others have put in their Launch Options, which may or may not give you any performance differences depending on your hardware. Given that this game is meant for NVIDIA RTX GPU's I don't think this will run on AMD GPUs, or if it does, probably not very well.

gamemoderun WINE_DISABLE_HARDWARE_SCHEDULING=1 %command% -sw -w 1920 -h 1080
Copied the mode from someone did not try without tinkers
The game didn't even load to the main menu, it's strange that Half-Life is native to Linux

Heavy artifacts once you boot up the game a second time. Does not happen on the first launch at all. Ray Reconstruction is required to have a stable image, but then everything looks like an oil painting. Examples of artifacting can be found here. Can only get rid of them by reinstalling the game.
Game crashes when I try to put out the massive fire on top of the pile of bodies.
If you want to play this for more than 15 minutes, because that's how long it takes until you run into a crash, you will have to uninstall the game and download it again, because that's the only way you can get rid of those godawful artifacts. Works out of the box otherwise, doesn't run so well but that's path tracing for you, I'm sure you get the same results on Windows.

PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE-NVAPI=1 %command%
Gravity gun, and environment had missing texture, Muzzle blast particles were blobs deleted compatdata folder to fix
Fullscreen only at native resolution, use Nvidia RTX menu to change graphic settings
Keyboard to control mapping barely works
Even low settings can lead to "slide showing" in busy moments, frame drops as well as if you turn the camera
Half Life 2's gameplay is enjoyable and does most of the heavy lifting, but poor optimizations hold this back from a great experience, only play if you're okay with lower than 30fps
Launches to a black screen and crashes shortly after.

PROTON_ENABLE_NVAPI=1 %command%
Glow from Gravity Gun renders as a red box.
Was able to get past the black screen by removing:
VKD3D_CONFIG=dxr11,dxr
PROTON_ENABLE_NVAPI=1
PROTON_ENABLE_NGX_UPDATER=1
from my Environment variables and adding:
PROTON_ENABLE_NVAPI=1 %command%
as the launch parameter.
Forcing Proton Experimental allowed me to enable DLSS and specifically use the Transformer model for ray reconstruction.
Was able to achieve playable framerates with DLSS set to Quality.

gamemoderun WINE_DISABLE_HARDWARE_SCHEDULING=1 %command% -sw -w 1920 -h 1080
Instability from Fullscren
I expirenced the same borked behavior as some others are expirencing but the Wine launch option seems to do the trick with no downsides. Don't use Proton 7, it is a bandaid solution which sacrifices DLSS. Crashes do seem to happen but I don't know the cause.

gamemoderun WINE_DISABLE_HARDWARE_SCHEDULING=1 %command% -sw -w 1920 -h 1080
Instability created from Fullscreen
Expirenced the same borked behavior as others but the launch options made it work with no downsides. Dont use Proton 7, it is a bandaid which sacrifices DLSS. Crashes do seem to happen, don't know the cause.

Game launches to black screen
Launches to black screen and the valve logo sound plays for a second before cutting off, cannot contiune

White screen only shows up (UI works good with diffrent font)

mangohud %command%
Sometimes (rarely) shadows seen thru walls
Couldn't switch to windowed mode via game settings, resolution do changes, but canvas stays, so game become small square inside big square
Barely playble, ~15-20fps at 1080p and TAAU scaling
I doubt that poor performance due to game itself, feels like "amd" RT implementation is still raw at the moment, my cpu loads just 4 threads at 100%, out of 16 avalible. Same story with Path-tracing in Cyberpunk. In windows rt performance usually doubled, while also less stressing the cpu.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
The game crashed after switching to another window.

gamemoderun %command% -vulkan
No lighting under vulkan. looks like fullbright
Stutters a decent bit

WINE_DISABLE_HARDWARE_SCHEDULING=1 %command%
Without any launch options and using the default Proton version (ver. 8 and above, experimental or hotfix) the game will crash at startup. Seems it only affects RTX 4000 and 5000 series GPUs
Setting WINE_DISABLE_HARDWARE_SCHEDULING=1 is a workaround but FG will be not available.
Between 45 and 55FPS at 1440p, DLSS balanced, no FG. Switching between windows sometimes crashes the game. Disabling VSync will crash the game. And some heavy stuttering will appear after some time of gameplay.
4060ti 16gb isnt enough to get >50 fps even on quality with DLSS, if you have better hardware maybe
WINE_DISABLE_HARDWARE_SCHEDULING=1 %command%

Using a new card (9070 XT) and the combination of Linux gaming and RT, it does not work very well yet.
WINE_DISABLE_HARDWARE_SCHEDULING=1 %command%
Frequent visual glitches on high use of Ray tracing (ie exploding barrels at close range)
Attempting to use vulkan forced with RADV, visual glitches a-plenty
Swapping between resolutions in-game (ie between 1920x1080 and 2560x1440), game will either crash or display incorrectly for the smaller size. Windowed version seems to work somewhat better.
mouse mis-synchronizes when full screen switched (x and y incorrect)
Every 15 minutes or so, sometimes on a good section, less.

Does not launch
Black screen, first second of the Valve Sound then it hangs

The game launches and runs ok. Significant FPS loss even on lowest settings with RTX running. I tried Proton Experimental and Proton 9.0-4
FPS is extremely low even on low graphics quality selections. Not really playable, the original honestly looks better at distances. However close up the textures are stunning.
It worked on both proton versions however 9.0-4 had artifacts, but was probably slightly more playable than experimental.

Got no responding on startup
While game start valve intro sound playing for 1 second, after game no responding.

I could not launch it on Proton hotfix or experimental. It ran with Proton 7, but every fifteen minutes of gameplay or so it would freeze my computer and then crash. I'm close to finishing the demo, but after having to restart the game a couple dozen times I think I'll wait.

DLSS on. (worse with it off)

It works fine, but its very heavy
I dont think thats a problem with proton or linux, but the game is very heavy. I've managed between 40 and 60 FPS on low preset with performance TAA upscale at 1440p. But played for about 15 minutes in ravenholm without an issue except the expected low performance. Not a problem running on AMD dGPU.

Borked
PROTON_ENABLE_NVAPI=1 %command%
Adding -vulkan does make the game get into menu but only for a second before a crash.

Does not start - waiting to see if there is anything we need to add to start the game properly
Does not work
The game works immediately after installation, but performance in RT on AMD leaves much to be desired.

Performance is insufficient for comfortable gameplay
When non native resolution is used, game is reduced to part of the screen
20 FPS on lowest setting with 7900XTX - not playable
Game crashes when trying to disable v-sync
If you have a 1080p screen combined with 7900XTX or high end Nvidia card this might be playable

Runs and works well using Proton 9.0 without doing any tinkering
The only bug I faced is that the game hangs/crashes when trying to disable VSync or enable Frame Generation (wich disables vsync too so it's the same issue actually). As an extra note: It should be compatible with Nukem9's dlssg-to-fsr3 bridge (I wouldn't have the framegen toggle otherwise as I'm using a 3000 series rtx card). Check the entry for "Portal RTX" on dlssg-to-fsr3 game compatibility list (on the github page wiki) for an install guide. I'm unable to fully test it at the moment because of the VSync problem.

Game crashes on Valve intro with no visual, and vulkan breaks lighting.
-vulkan
Game crashes on Valve intro with no visual. if you use -vulkan the game dosnt use anything from the RTX remix and lighting is just broken base Half-life 2.

I can get to the main menu using %command% -novid -vulkan but looks like old HL2
%command% -novid -vulkan will get to main menu and in game looks life old HL2
Can get to the menu that way, anything else stalls on intro vid and thats it

not works

gamemoderun %command%
Works fine without any NVAPI enablement however I recommend GE-Proton9.26. DLSS Transformer performance with 1440p ultra settings gives you playable framerates.

Tried with a variety of proto versions, running latest Nvidia drivers, starts with audio but screen is black and can't seem to interact
I tried the same launch params I would use for Portal RTX but no luck.
gamemoderun VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 %command%
And a bunch of other things trying to get something to stick.
Hoping somebody else has better luck.
I have NOT tried proto GE so maybe that could work, but not sure.
I will update if I figure it out.
I'm runing Wayland on my desktop EndevourOS On all latest everything as of March 18th 2025

Black Screen
When launching the game I only see a black screen. I can hear the Valve intro sound but it stops after about one second. System Monitor shows a process named NvRemixBridge.exe utilizing 4 cores at 100 %
Couldn't get it to launch, no matter what Proton version I use
worked out of the box on par with how portal rtx ran

Game will not boot up, only half a second black screen with the initial soundtrack; then completely crashing.
Tried with various proton patches, nothing.