


SteamDeck=0 gamemoderun %command%
Changing Frame Rate Generation to AMD FSR helped a lot for stable fps.
gamemoderun mangohud %command%
Game runs without any type of issue out of the box, the little to no tinkering I've done is because I like to mess with stuff.
gamemoderun %command%

By default gyro activates while touching the right thumbstick, which confused me as I don't generally use gyro and thought there was something wrong with the right thumbstick controls, so I disabled this
Occasional minor crackling when there is a lot on screen going on at the same time
The game suffers a bug which occasionally causes the frame rate to plummet to the point of virtually crashing the game when a cutscene starts or an in game menu (like the weapon shop or arena menu) is opened. This appears to be random, usually only happens after playing for a while but has also happened to me on 2 separate occasions during one of the opening cutscenes. Simply force closing the game and reloading resolves the issue and it auto saves pretty regularly so never cost me any significant progress
FSR 3.1 with frame generation, medium graphic settings and motion blur disabled results in the game running at 60fps very consistently, feels incredibly smooth and I've not noticed any input lag. I've used frame generation the entire time I've played the game so it's possible that the issues I've noted are related but I haven't been able to prove it one way or there other as they only crop up occasionally

amdgpu had a ring timeout at a seemingly random point in the game, which it recovered from after a few seconds.
I finished the game and started challenge mode to 100% the achievements. Performance was excellent the whole way thru.

WINEDLLOVERRIDES="dstorage=d,dstoragecore=d" gamemoderun %command%
Sometimes lighting effects don't appear as intended (eg, ambient electrical sparks filling the entire area with bright light)
Screensaver was not inhibited using a controller
- Using Intel Arc B570 GPU
- Without tinkering, the High preset causes a GPU related crash at the title screen
- Using the startup option to disable DirectStorage allows the High preset to not immediately crash
- Without disabling DirectStorage: there is a tendency to crash in areas with the shop and during cutscenes
- Disabling DirectStorage: haven't played enough to see if the crashes are reduced

SteamDeck=0 %command%
When using Ray Tracing features on my Nvidia 4070 ti super the game would crash with a page file/vram error. You need to tell it you are not in Steam deck with the launch command to fix this.

Enabling Ray Tracing instantly crashed the game and now it will not start without immediately crashing back to this error.
Error: The game has crashed due to using more video memory than your system can support.
Fix on Windows is to increase Page File size, not sure how to do that with Wine.

fsr3
disable gyro
unloaded mesh once
systemd-inhibit game-performance %command%

When ray tracing is enabled and a death happens with a reload, the game experiences significant degradation in graphics
When ray tracing is enabled and a death happens with a reload, the game experiences significant slowdown.
The game with proton appears to have issues with ray tracing enabled.

The game is amazing and runs really well.
14 hours for a full playthrough getting all achievements, so pretty much I'm confident to say that I've seen and visited every part of the game and there were exactly zero issues. It runs so smooth and plays so well, it's just a good experience.

Works
The game works without any issues out-of-the-box.
Runs great
Crashes when opening the weapon shop if ambiant occlusion is set to HBAO+, any other setting will fix this.
I did not have any kind of issue with the game. The DualSense is supported wirelessly without any limitation.

Game drops to 15 FPS when entering the shop followed by a crash. Switching to the low preset avoids this issue. Thankfully, switching between presets is very quick in this game, so it's only a minor annoyance.
Certain characters during cutscenes had broken animations or were missing completely. Only happened twice so far.
Shop is broken on higher graphic settings.

An amazing experience and crazy how this runs on the deck. Fsr 2.2 works really well here but when things get really crazy you get some artifacting. My only gripe is that the weapon shop ui and ship planet select ui should be separate from fsr in the render pipeline.

Every single setting ran perfectly for me even at max settings except high texture settings. I have the VRAM for max textures (16GB) but it was a stuttery mess when not on medium. Many people have also had this issue.
The weapon shop crashed my game multiple times. I had to restart the game with a new save file two times until it didn't crash at the beginning when you are forced to use the weapon shop to progress.
Game works fine, but even with high-end hardware you need to use medium texture settings. If you run into the weapon shop crash, you might need to just restart your save file. I found no other fix to that.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr,dxr11 PROTON_ENABLE_NGX_UPDATER=1 gamemoderun %command%
Tried Proton 9 and expiremental but the game will stop loading after pressing the start button.

With XeSS enabled, this game has a decent fps for such hand-held device. But the freeze/crash makes it harder to enjoy.
Less than 30 fps on low settings. Enabling FSR doesn't help with fps. When enable XeSS upscaling, MangoHud reports more stable 40~60 fps
Sometimes it starts dropping fps to <5 and freezes soon, must force kill the game. This happens several times per hour.

(Almost) perfect
Adaptive Triggers did not work during 2 play sessions. Restarting the game/PC would have most likely fixed the problem.
One time the game refused to close. I force closed it with Steam and some progress (~5mins) was lost.
Every time you go through a portal the framerate drops to under 1 for a few seconds. Completely unplayable. Try with regular and GE proton.
Heavy stuttering when entering a new zone.

Whenever i open the gun shop my fps dips to 1-5 till game crashes
In short, game runs well on my system but accessing the gun shop menu crashes the game. Not quite sure how to fix it yet.
After the first playthrough, I startet a new game in challanger mode but everytime I open the shop where you can buy new weapons the game goes down to 1-2 FPS and then crashes.

PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 WINEDLLOVERRIDES="dstorage=d,dstoragecore=d" VKD3D_CONFIG=dxr12 gamemoderun %command%
I couldn't launch the game at first, where I got a message saying "Report Problem". Changing to v1.831.0.0 made the game launch and run.
Runs perfectly

only worked on my new pc but not all the drivers worked so i installed some patches via this reddit post see notes for more info
-nolauncher
found it via reddit.com/r/linux_gaming/comments/xccbk6/dualsense_haptic_feedback_on_linux/ for me it was installing libSDL2 libdbus libnotify hidapi and switching to Steam Input and some tinkering with the steam controller settings

With the closed-source AMDGPU-Pro drivers the game crashes immediately claiming to run out of VRAM, but with the free Mesa drivers it works just fine. Running with high presets in 1440p from a Samsung 860 EVO, with only some minor stutter when dimension hopping.

Was able to run it near perfect on LMDE 6 (Debian 12), only thing I had to do was actually set the graphics to medium which made the game look ironically better than it did in high.

Game crashes sometimes when changing advanced graphics settings
Overall graphic settings: Low Upscale method: AMD FSR 2.1 Upscale quality: Dynamic Upscale sharpness: 5 Dynamic resolution scale: 60 Refresh rate: 45 max

The game needs FSR or IGTI upscaling to play on Steam Deck, which results in pretty heavy artifacting, but that's to be expected in a game like this. With the small screen it's not as noticeable.
Analog triggers are not detected by the game. There are some weapons that have different modes for half-pull vs. full-pull, and there is one weapon that has an additional mode for a trigger pull in betwen half and full. On PC, the initial fix for this was to disable Steam Input and have the game handle the controller directly, but Steam Input cannot be disabled on Steam Deck. The developer delivered a fix for this feature, however on Steam Deck, this fix has not resolved the issue for me.
The game is fully playable without analog triggers though, and it did not affect my enjoyment of the game.
This game works well on Steam Deck and is extremely fun. Few notes:
- Controls: Analog triggers don't work with the Steam Deck's controls
- Controls: Haptic feedback/vibration doesn't work on the Steam Deck's controls. This game has fantastic rumble, so this is unfortunate Controls: By default, gyro aiming is enabled when your right thumb is on the joystick; this is easily disabled if you don't like gyro aiming
- Graphics: There's visual artifacting from FSR or IGTI upscaling (see my graphics section)
- Graphics: For performance, I recommend setting the graphics down one notch from the default

Surprisingly great performance espiceally with dimensions hopping with so little VRAM and RAM usage
I remember playing it on Windows and it wasn't a smooth experience.
The area celebrating Ratchet & Clank used to dip below 60 FPS, but here it's a consistent 80-90 FPS.
the VRAM usage was around 9GB to 10GB out of 12GB while Windows already consumed it all.
the RAM usage was at 11GB out of 32GB, which is surprising since Windows was taking around 25GB
The dimension hopping moment went very smoothly with a 3500 MB/s SSD while Windows sadly was struggling with it. I also tested with a 2400 MB/s which ran the same way but with a minor unnoticeable hitch