aDogCalledSpot
Published
Runs perfectly, fully supports the controller out of the box, started one or two bosses and didn't notice anything out of the ordinary. Great!
Multiplayer will be an essential part of the game for most people. It's fine though if you only want to play offline.
6.10-GE-1 GloriousEggroll
Running the game through the protofixes script shown below successfully launches the game:
# $XDG_CONFIG_HOME/protonfixes/localfixes/678950.py
""" Game fix for DBFZ
"""
#pylint: disable=C0103
from protonfixes import util
def main():
""" Skip EAC to allow DBFZ to work.
"""
# Fixes the startup process.
util.replace_command('DBFighterZ.exe','RED/Binaries/Win64/RED-Win64-Shipping.exe')
util.append_argument('-eac-nop-loaded')
util.protontricks('hidewineexports=enable')
Even though you can join Multiplayer lobbies and even launch into a game, you will be disconnected during the match because of the disabled Easy Anticheat.
DirectX version runs perfectly. Vulkan version seems to work now but it makes the Steam Overlay buggy.
Controller was buggy but that can be fixed with SDL_JOYSTICK_RAWINPUT=0
Sometimes the game is really laggy but it goes away after about 5 minutes
Sign-In Error
You can boot to the title menu, but can't start the game.
The game doesn't close properly when exiting. An error occurs and the process continues to run until you manually kill it.
Online play does not work.
Trying to download a map from online will crash the game.
Crashes when the XBox Game Studios screen loads up.
The first loading screen of Ori running took very long the first time. It now works very quickly but the game always crashes when the XBox Game Studios screen loads up.
I've run this on both Kubuntu and Arch. On Kubuntu everything runs fine after the controller tweak. On Arch the controller tweak doesn't work, but briefly reconnecting the controller fixes the issue.