ichik
Published
gamemoderun mangohud %COMMAND%
Forced vsync and FPS limit through mangohud, the ones in the game settings seem to be nonfunctional
gamemoderun mangohud %COMMAND%
Target was smooth 4K 60 FPS without screen tearing that was persistent despite many different things I tried. In the end I settled on the following config that runs quite smooth without too much noticeable tearing or any frame drops. Some grafics settins probably can be set higher, but the game looks good and I've no desire to tinker further.
The game has weird implementation of FPS limit and vsync so I had to resort to applying them with Magohud.
Mangohud's config relevant portion:
fps_limit=120 # Double the required 60 because of frame gen
fps_limit_method=early
vsync=0
Game configuration as following:
Bordererless
Framerate Cap Off
V-Sync Off
Motion Blur Off
Sharpening Intensity 2
Camera Shake 0
Super Resolution 65
Super Resolution Sampling FSR
Frame Generation On
Full Ray Tracing Off
View Distance Quality High
Anti-Aliasing Quality Very High
Post-Effects Quality High
Shadow Quality Very High
Texture Quality Cinematic
Visual Effect Quality High
Hair Quality High
Vegetation Quality Very High
Global Illumination Quality High
Reflection Quality Very High
gamemoderun MESA_VK_WSI_PRESENT_MODE=mailbox DXVK_FRAME_RATE=60 %COMMAND%
Target was smooth 4K 60 FPS without screen tearing. Everything set to cinematic. FSR at 65 with Frame Generation. Sharpness at 2. Motion blur turned off. Camera shake at 0. In-game V-Sync and Framerate Cap are turned off. The game has weird implementation of FPS limit and vsync so I had to resort to applying them with startup env variables.
Overlay doesn't seem to work with all Proton versions that I've tried.
Occasionally hangs up on alt-tabbing
UI elements are in low resolution/quality