
AED
Published
Game performs perfectly on my 6600K & 1060 3GB.
Needs vcrun2017 before it will launch: \WINEARCH=win64 WINEPREFIX='/home/USERNAME/.local/Steam/steamapps/compatdata/570940/pfx' winetricks -q vcrun2017
Perfect performance. Set the fd limit with the following instructions https://github.com/zfigura/wine/blob/esync/README.esync if the game crashes after a minute of being open.
Requires small tweaks if you play competitively. Details below.
Tested on Proton 5.0-10.
There are frame-pacing issues on the PC version of this game that will mess up the "feel" of the game compared to playing on offline tournament setups on PS4.
This happens on actual Windows installs of the game as well. The Windows equivalent of this fix is just installing RivaTuner Statistics Server and using that to cap FPS to 60FPS, which will lock the frame time at a nice 16.6ms constant.
If you have a NVIDIA GPU:
- Enable Force Composition Pipeline and G-Sync (if applicable) in NVIDIA Control Panel and call it a day. You're good. This will fix the frame-pacing issues with the game.
If you have an AMD GPU:
Make sure you are using Wayland and not X. Using X causes strange choppiness even though your framerate will remain a rock-solid 60. Experienced this on my RX 590 & RX 6800.
Use MangoHUD to cap to 60FPS. As mentioned before, the in-game cap has frame-pacing issues.
Requires tweaks if you play competitively. Details below.
I figured out why my game was stuttering from my previous report. Setting "Effects" to High seems to cause stuttering on AMD GPU's whenever heavy particle effects happen.
[UPDATED TO CORRECT PREVIOUS REPORT]
There are frame-pacing issues on the PC version of this game that will mess up the "feel" of the game compared to playing on offline tournament setups on PS4. The PS4 version also has VSYNC forced on, so take that into consideration when comparing tournament setups with PC. It may benefit you to play with VSYNC in the in-game graphics settings on so that the delay is closer to console.
This happens on actual Windows installs of the game as well. The Windows equivalent of this fix is just installing RivaTuner Statistics Server and using that to cap FPS to 60FPS, which will lock the frame time at a nice 16.6ms constant.
Use MangoHUD to cap to 60FPS and smooth out the frametime. As mentioned before, the in-game cap has frame-pacing issues.
Additionally, if you use an AMD GPU on Linux, you may experience lag if you have the "Effects" setting in Graphics setting tuned to High or Ultra. I have experienced this both on my RX 590 & my RX 6800.
How I figured out this was an issue, was by testing with Bryan's Taunt Jet Upper technique (a triple-frame-perfect sequence) becomes inconsistent you do not have Effects set to low. The game micro-stutters when you hit his unblockable knee, which then messes up the timing for the frame perfect f input, neutral input, and the b+2 input afterwards.
As a workaround, I have "Effects" in the graphics setting set to "Low". I think it can be set even lower with the Scalability.ini cfg file that potato mods use.
To give that statement some credibility, here is me doing three TJU's in a row to show off:
gamemoderun %command%
Use GOverlay/MangoHUD to cap the game to 59 FPS. If you let the game run at the 60FPS cap, it will run too "fast" and cause frame-time instability (wildly fluctuating between 14ms and 18ms) that causes weird choppiness/stuttering that is exclusive to Tekken 7.
It runs at a perfect-ish 16.8 ms frametime when you cap to 59 FPS.
This game has laggy online. This is just the game, not a technical issue. It's the same on Windows.
mangohud %command%
You need to cap the framerate in your MangoHud.conf with these vars otherwise the game won't read your inputs correctly.
fps_limit=60
fps_limit_method=early
Make sure in-game VSync is turned off.
Works as intended identical to Windows
Works intended identical to Windows
Unable to play multiplayer because the game disconnects you repeatedly mid-match, branding your save file with a high disconnect rate and making it impossible to find matches because everyone will decline your high disconnection rate.
To be able to match with other players online, you need to force "Proton Hotfix" as the Steam Play compatibility tool.
mangohud %command%
Single player works fine-- multiplayer is bugged and disconnects halfway through matches
Runs/plays perfectly on Proton 3.16-4, no graphical glitches or framerate issues.
Sound effects are missing, but the music is intact. Sound effects aren't integral at all to the game, but it would be nice to have them in the future.