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Published
Runs nearly flawlessly. Only occassionally crashes. Launch options for a hybrid-NVIDIA graphics card laptop
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
On my end, the game requires no additional tinkering to get working. The only major annoyance is the frequent crashes.
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
Game will sometimes slow down significantly to the point where your character is running in slow motion. Additionally, worlds seem to take far longer to load than they otherwise would on Windows.
Game will randomly crash. This most commonly occurs on the start menu; crashes are far less frequent when loaded into a world, though they can still occur.
Critical Error: Your system has an obsolete OpenGL version.
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
seLoaderThread::CreateGLCoreContext(): Can't find a suitable pixel format: code 0xb7
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
If you run into the error: "Critical error: Your system has an obsolete OpenGL version. seLoaderThread::CreateGLCoreContext(): Can't find a suitable pixel format: code 0xb7"
Navigating to "~/.local/share/Steam/steamapps/common/SpaceEngine/config/", editing main-user.cfg, and changing CoreContext on Line 33 from 'true' to 'false' fixes the issue.
Seems to be fairly stable and works okay. Game completely freezes under X11 however, so I've used Wayland
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 gamemoderun %command%
Game freezes under X11. Works fine with Wayland