slembcke
Published
Used it for a local VR developer meetup online during the Covid 19 pandemic. Worked fine except for a couple server side issues.
When using HDMI audio the game stuttered very badly. (audio + video) Regular speakers worked fine, which is kinda the preferred way to play the game anyway. The Index speakers are good, but not for music.
Played a couple times through. Only issue I ran into was alt-tabbing out of it would occasionally lock it up.
Only one of the renderers worked for me (D3D I think? Can't easily check). Had to do a search to figure out how to get the graphics selector to come up a second time. Seems to run fine otherwise.
Not really. Wait for the native version that has been mostly confirmed.
Enabling HDMI audio on my RX590 causes the audio AND video to stutter so bad as to be nearly unplayable. I have the same problem with Beat Saber. Works better when using a different audio device.
Kinda playable, but you often turns into a stuttery mess.
Seemed like it would get stuck every time it hit a loading screen. Restarting the game would let me continue though.
With a RX5700 the game runs quite well. Rarely drops below 90hz. Only minor, occasional stuttering when entering new areas.
Minor crackling.
Occasional popping in new areas when compiling shaders (presumably).
Currently using the beta version of SteamVR, but since this is day 2 of the game's release I'm sure the fixes will get released sooner than later.
With a couple tweaks in runs quite smooth (~90-100 hz). Only occasional short stutters when entering new areas or after loading.
Running the SteamVR Beta 1.11.3. It said it had a fix for a memory leak related to Alyx.
Crackling is pretty light. Really only noticeable when the game is quiet.
I was initially running into issue where the game's performance would degrade to be quite unplayable levels after running for a while (sometimes as little as 5-10 minutes) and would require a restart. Turns out I was running out of memory. 16 GB of RAM and 8 GB of VRAM is apparently not enough? Turning down the texture quality fixed the issue and I was able to run for hours at a time without issue. After flipping the setting back and forth a few times, I couldn't even tell which textures were loading at a lower res... so... quality didn't really seem to suffer.
Game settings launches a separate executable, and that's a little glitchy. Graphics were really glitchy running fullscreen on a 4k monitor, but worked fine in windowed mode or at a lower resolution. Otherwise played the whole thing through without issues.
Hard to say, but the graphics bugs really don't affect the ability to play the sim, and they often aren't even visible onscreen.
Shadows are completely broken, but can be turned off. Shaders on scenery props seem to be broken, but are tolerable. PROTON_USE_D9VK seemed to make no difference.
The shadow issues don't ruin the game, though it's certainly not going to impress anyone.
Shadows are completely broken. Even when there are turned off, some scenery pieces show up as solid black.
One of the 3D scenery options crashes. Unfortunately the most interesting one. :-\