kalatehas
Published
400+ gameplay hours with 0 modifications or launch args. In my view no special Proton version or launch arguments are necessary.
As of now (2021-09-27) it works with the newest proton experimental. Arguments for launcher still necessary though.
If you have a resolution larger than 1080p then just install dgVoodoo2 and configure it
just install dgVoodoo2 and see your problems melt away, i am even able to broadcast it with steam and use overlay, no alt-tab issues found
if youre too noob to set up dgvooodo2 then just play the game at ur native res and you wont see any problems with alt-tabbing too
it will be a horrible experience as the UI is stuck in 2000's with it's size
just use these launch options once you've set up dgVoodoo2: WINEDLLOVERRIDES="ddraw=n" %command% bltonly=true nointro=true width=1280 height=720
bltonly will get rid of the stutters no matter what GPU you use
i am playing this on a 43" 4k screen it works like in the old times when i had 1024x768
I used even older proton (3.16-9) I might be lucky but no crashes.
As this game is pre-alpha then it's expected
If you're testing GE then just rename or remove the old proton prefix directory named by the steamappid
Proton-6.20-GE-1
binkw32 videos won't play- i will try protontricks to see if i can get videos working
Videos won't play and its the core part of the game. :((((((
dxvk solved the issue look notes from earlier
Like others said, install xna and dotnet
be sure your proton wineprefix has dxvk
enabled, for that i'd reccommend to install protontricks
protontricks 250520 dxvk
Yes if you look at what other people(previous reports) have done to get this game running without any sign
I learnt it the hard way.
Savegames are kept in the prefix dir, meaning if a update comes to Proton or you update/reinstall the game your savegames are gone. This happens with all games not supporting Steam Cloud saves.
To alleviate this problem symlink your savegame folder somewhere else. I also just locked the game to a Proton version other than experimental in Steam (currently 6.3). And I'm keeping it that way until something breaks.
If a link is broken then you can manually relink or write a script to do it easier the next time.
For example I link it to my Nextcloud savegame dir.
pwd
/home/${USER}/.steam/steam/steamapps/compatdata/250520/pfx/drive_c/users/steamuser/My Documents/My Games
ln -s "${HOME}/Nextcloud/Saves/Underrail/" ./Underrail
Actually I'd reccommend doing it to all of your games, which don't have cloud saves.
I also did this for a while with GOG games as well, but i stopped using GOG due to lacking GNU/Linux support on the launcher side.