
ArtificerThall
Published
Cities: Skylines II
Other than major artifacts stemming from AMD drivers, the game ran perfectly normal compared to windows. You can use the standard Proton.
Tinker Steps:Custom Proton: GE-Proton8-21, Set launch options
AMD_VULKAN_ICD=RADV vk_radv mangohud %command%
Graphics:Heavy Artifacts, Missing Textures
If you're running AMD GPUs you MUST forst RADV as your ICD or suffer
Performance:Significant Performance Problems
Known issues on Collosal's end to do with unoptimizations, but patches should fix this
Custom Proton: GE-Proton8-21
Distro:Manjaro Linux
Kernel:6.1.55-1-MANJARO
RAM:31 GB
GPU Driver:4.6 Mesa 23.1.9-manjaro1.1
GPU:AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49, 6.1.55-1-MANJARO)
CPU:AMD Ryzen 7 7800X3D 8-Core
Custom Proton: GE-Proton8-21
Distro:Manjaro Linux
Kernel:6.1.55-1-MANJARO
RAM:31 GB
GPU Driver:4.6 Mesa 23.1.9-manjaro1.1
GPU:AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49, 6.1.55-1-MANJARO)
CPU:AMD Ryzen 7 7800X3D 8-Core
Horizon Forbidden West Complete Edition
Tinker Steps:Custom Proton: GE-Proton9-22, Set launch options
env DRI_PRIME=pci-0000_03_00_0 ENABLE_VKBASALT=1 RADV_PERFTEST=gpl,nggc,sam LD_PRELOAD=/usr/lib/libgamemode.so gamemoderun mangohud %command%
Audio:Out Of Sync
See the clocking comment!
Performance:Slight Performance Problems
Definately check what type of clock call you use with this game! Character animations are dependant on system clock calls. see https://wiki.archlinux.org/title/Gaming#Improve_clock_gettime_throughput
Other than the frustration of the developers not using an internal game clock, it ran smoothly out of the box after adjusting my system to use TSC
Custom Proton: GE-Proton9-22
Distro:Manjaro Linux
Kernel:6.1.55-1-MANJARO
RAM:31 GB
GPU Driver:4.6 Mesa 23.1.9-manjaro1.1
GPU:AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49, 6.1.55-1-MANJARO)
CPU:AMD Ryzen 7 7800X3D 8-Core
Custom Proton: GE-Proton9-22
Distro:Manjaro Linux
Kernel:6.1.55-1-MANJARO
RAM:31 GB
GPU Driver:4.6 Mesa 23.1.9-manjaro1.1
GPU:AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49, 6.1.55-1-MANJARO)
CPU:AMD Ryzen 7 7800X3D 8-Core
Mars Horizon
Other than graphic glitches needing the launch option to force DX11 support it all worked
Graphics:Heavy Artifacts, Missing Textures
Ran into serious graphic glitches fixed with the following launch option: PROTON_USE_WINED3D11=1 DXVK_HUD=fps %command%
Proton 5.13-2
Distro:Manjaro Linux
Kernel:5.8.18-1-MANJARO
RAM:32 GB
GPU Driver:4.6 Mesa 20.2.3
GPU:AMD Radeon RX 5700 XT
CPU:AMD Ryzen 5 3600X 6-Core
Proton 5.13-2
Distro:Manjaro Linux
Kernel:5.8.18-1-MANJARO
RAM:32 GB
GPU Driver:4.6 Mesa 20.2.3
GPU:AMD Radeon RX 5700 XT
CPU:AMD Ryzen 5 3600X 6-Core
The Crust
While using standard default proton works, the texture tearing happens a bit more requently. Using GE it is allot more stable.
Tinker Steps:Custom Proton: GE-Proton9-5, Set launch options
ENABLE_VKBASALT=1 vk_radv gamemoderun mangohud %command%
Graphics:Minor Artifacts
Custom Proton: GE-Proton9-5
Custom Proton: GE-Proton9-5