
ドイツ人
Published
Videos other than the intro one are test patterns right now.
Finished main story, only problem as mentioned were videos that haven't been transcoded yet. Needs Experimental for shared resources support as of right now.
Create a file dxvk.conf
next to the game exe containing d3d9.enableDeferredSurfaceCreation = True
to work around white screen issue.
Had to set Steam Input settings to "Forced Off" for this game to make my Xbox One controller work.
Intro video does not play due to mfplat, and due to missing D3D9<->D3D11 interop functionality.
Works fine with gamescope, usually broken in various ways without.
With Steam Input enabled, controller inpuit does not work at all, with Steam Input disabled, the button mapping is incorrect.
Game sometimes hangs.
Videos do not play. On Proton 7.0 or Experimental, any video will instantly cause a crash to desktop.
Opening cinematic does not work and the game constantly moves the mouse curser to the center of the screen when using a controller and does not hide it, which is a major annoyance. Everything else seems to be working fine.
Extremely uneven frame times with default GPU power management, requires echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level
to fix.
More or less flawless experience with the power management workaround, reports of invisible enemies are likely down to game bugs on slow CPUs and not specific to Proton, the game has plenty of issues on its own.
Using an existing install of the standalone version. The launcher is still somewhat buggy in that the Login button doesn't work, and the ARR intro movie has to be disabled in a configuration file as detailed in other reports, otherwise it is impossible to enter the game. As of Patch 5.05, the Mac license check has been removed from the game and will no longer prevent the D3D11 version from starting.
The game works fine with both esync and fsync and has more consistent performance than with wine-staging on my system. Actual gameplay works flawlessly.
As others mentioned, needs mfplat to boot. This game also needs fsync for acceptable performance, esync alone will not do.
No issues in actual gameplay, but the game doesn't shut down properly and has to be killed manually.
Mostly stable 60 FPS on 1080p without MSAA. LLVM 7 or 8 required, 6.0 is known to cause hangs.
Xbox One controller still requires configuration as stated in another report, otherwise it won't work at all. Performance is pretty bad, despite its looks this game is definitely NOT suited for integrated GPUs, but it's playable.
With the mfplat workaround mentioned in other reports, the game runs stable, has no graphical issues with either RADV or the -PRO driver (amdvlk is borked), and performance is solid with latest DXVK, with frame rates being well above 60 at all times at 1080p with slightly toned down settings.
Mouse input is broken to the point that the game becomes unplayable, the cursor erratically jumps over the screen in the menu and a similar thing happens with the camera. Mouse buttons would lock up in "clicked" state until clicked again. This is a major drawback and the reason I'm rating it Bronze rather than Silver.
Wineserver load is high despite having Esync enabled, so weak CPUs may suffer.
Xbox One controller worked right out of the box.
No issues whatsoever, mostly solid 60 FPS with some drops into the 50s at 1080p using highest settings. Playing with Xbox One controller.
Game requires DXVK 0.72. No rendering issues on RADV. Game complains that there is no display adapter before showing the launcher, but this warning can be ignored.
Mouse clicks sometimes didn't work and the game had to be restarted. Xbox Controller did not work at all.
Struggles to hit 60 FPS, and in some of the 3D camera angles it can dip into the 20s.