LaaPhoennix
Published
FSR is needed, but even despite that it has artifacting and ghosting more than expected from just FSR.
GE is fine, but on Proton 9 (and Experimental) the game was not filling the whole screen.
Even everything put to lowest, which is damn ugly, the game runs badly on the Steam Deck. Races are fine, open world varies a lot (30-40) with stuttering.
Invite system is completely borked, so playing with friends is almost undoable. Playing with rando's is fine. This is of course because the game requires Xbox Game Bar, which is not present on Linux (and even on Windows I did not get it to work).
The tendency of the game to create fake players (even your friends are impersonated) makes debugging the multiplayer very annoying. The game tends to fail at going online (ofc without error message), which is hidden this way.
Fast travel and loading screen crashes. Adding vm.max_map_count=1048576
to the file /etc/sysctl.d/99-max_map_count.conf
seems to fix it mostly.
DualSense haptics patches github: https://github.com/ClearlyClaire/wine/releases/tag/v20230401
Mouse did not fully work, controller was used.
Videos do not play due to lack of Media Foundation.
Does not launch for proton newer than 4.2-9
Tested with:
- 5.5-GE-1
- 5.0.5
- 4.11-13
Crash on startup
The Glorious Eggroll version works fine, so may work again in the future when Media Foundation is fully implemented in Proton.
Works with DX11 launch option, but requires mesa-git for DX12 and extra proton patches for haptic feedback.
RADV_PERFTEST=rt VKD3D_CONFIG=dxr11 mangohud %command%
Some microstutter, but only in the biome with vegetation.
Ray Tracing can be enabled, but it freezes the game.
With default proton or experimental, use the -dx11
launch option to get around the Shader Compilation freeze (72%).
Aside from Ray Tracing and DualSense features, the game works fine that way.
Works out of the box with some caveats for AMD (Ray-Tracing and older drivers) and DualSense features.
RADV_PERFTEST=rt VKD3D_CONFIG=dxr11 mangohud %command%
AMD-specific: Ray-tracing freezes the gameas it is not fully supported by mesa driver.
- With a generic controller, no tinkering is needed as it works out of the box. All proton versions 7.0 and up seem to work similarly.
- For AMD: DX12 is only fixed from Mesa 22.3.6-1, earlier versions can freeze at 72% of shader compilation.
- The haptic feedback proton can be found here: https://github.com/Mutcholoko/Haptic-Feedback-Linux/releases/tag/v0.1.0
mangohud %command%
- Launch options are not required at all.
- Use dualsense-haptics-wip beta branch of Proton Experimental for DualSense (haptics) support.